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Hey. I play dark eldars (in case you haven't noticed from my forum name) and I think I'm getting the basics of this army (I overwhelmed Matt De Sousa's Chaos Space Marine for Paint or Die, you can look him up on GW Canadian Website. Don't know if winning against that army is a good for step or not.) But whenever I play a good army with actual armor saves and more than 2 squads of troops, I never know what to do after flanking one side of the army. Can someone give me some suggestions? (I've only played for like, 2 and a half months, so can you also evaluate my progress?)
Your progress is fine. We are designed to lose. Haven't you read the white dwarves?
Ok. Jokes aside. Losing a the first few games is fine. DE are hard to get used to.
Your aim is overwhelm one flank, then roll on through the rest of the army.
Our strength is in speed and the ability to hold hte initiative and get the charges.
These are the things that will win us games. Engage what you want to engage when you want to do it. Don't rush in, wait if you have to. Of course by all means if yousee they are weak just rush in and slaughter but the story is make a judgement. If you get the judgement wrong you will quite possibly lose. This happens, we are very unforgiving, just use the opportunity to learn from it because soon you won't have the chance as those loses just won't occur.
wyches and warriors are brilliant units. Sybriteswith agonisers and special weapons are where you get the kills from warriors. Succubuses with agoniers are where you get the kills for wyches. Mount them on raiders and chage in.
Finally read the stickies there is a lot of information in them. And check out my sig after you've read them as the link there to a very good DE general's WWP ideas.
PS: no idea about canadia
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WWP and other Dark Eldar how to
Yea, I know I'm suppose to lose the first few games, but I play LIKE I have no life. I flank one side of the army really well, but then, I get blown apart when I'm trying to finish off the army. Any suggestions? (I only have 36 warriors and no wyches, so that might be a problem.) I think I have a pretty sufficient amount of raiders though.
When you flank the opposition, do you use your entire force to do so, or do you deploy a smaller (but still effective) force on the non-main-assault side to pin them down?
Coz if you charge up one flank with your entire force, you're really only changing the direction of the battle - the opposition can generally shift round to give you the full benefit of his remaining line of battle.
Whereas if you have a secondary but still significant force threatening the static flank, ready to pounce on it if the opposition general does move out of position, you stand a much better chance of keeping the opposition off-balance. They can either respond to your flank attack and get stabbed in the side by your secondary force, or keep a balanced defence going and get crushed by your flank attackers, or try to quickly beat the secondary force and then respond to the flank attackers but then they're caught in crossfire and get crushed again.
In my non-WWB kabal, I send two or three raiders up one flank full of warriors, wyches and my archon, with a small reaver squadron for anti-vehicle work and seizing objectives. On the other flank - or the centre - I plonk a talos and a great big walking squad to maintain a level of threat and even to act as bait for glory-hungry generals. In the background I keep sniper squads and ravagers. I call this setup 'pointy serrated knife and anvil', since of course Dark Eldar only use hammers between close friends.
that sounds like it'll help. Any other suggestions?
I'd suggest looking at the tactica section on our part of the forum. It's pretty chaotic, but there's some really good stuff in there.
What I find about most Tactica's are that they re-state the pros, cons, and how-to-build-an-army thing. They don't actually teach you to use the army as a whole. They teach you unit by unit. I know how to use each unit fairly well by themselves, I just have to learn to make them support each other.
I have always used Wyches in Raiders, Warpbeasts or Reavers as flanking units – the Reaver bikes are primarily anti armour and the Wyches and Warpbeasts excel against troops.
To me Warriors are either mobile footslooging meat shields for the portal carriers, a central fire base or static sniper squads, either way with my style of play the warriors don’t really move that around that much and hold the centre.
And flanking is about assault, something that warriors are not the best at.
If you are getting into position well and then being shot at it means you are not rolling from one combat into the next. One of the best tactics I have seen is to aim to win combat in the enemies turn (by using the minimum number of troops required or adjusting your base contact on the charge) thus using your turn to move, fleet and then charge into the nearest enemy unit.
This obviously works best with smaller squads of Wyches as these beauties are designed for close work.
Basically you are trying to out shoot a marine army with troops and I don’t fancy your chances much. I have always envisaged my DE army as an assault based force backed up with plenty of Lance fire.
This can be read as “You need to but some Wyches.”
Cheers and good luck.
In a controversy the instant we feel anger we have already ceased striving for the truth, and have begun striving for ourselves.
I see... Dark Eldars as assault-based back up with Dark Lances to blow up tanks. Seems like a pretty good force to me. Alright, I'll get some wyches after I get finish the rest of my models. Any other suggestions on using an army as a whole?
In my admittedly limited experience - around 20 games, as well as another 70 with Nids - the secret to light, powerful forces like DEs (or classic Nids) is to keep the initiative. Be the one doing the moving and assaulting. Don't defend - attack. If most of your army is not in the opponent's deployment zone by turn 3, you're just holding all of Commoragh up.
By all means use cover to protect your fragile forces from incoming fire, but there are two kinds of cover that you can manufacture as well. Firstly, raiders. Move them and lose them - that's what they're there for. But while the opponents are wasting entire squads' fire downing the paper planes, you're setting up assaults, or at least getting lots of guns into range. And most of the time, when a raider goes boom it produces even more cover for your troops. All you lose is one dark lance.
Secondly, numbers. Maximise your troop slots and move everything that isn't sniping with dark lances every turn. In general this will force the opponent to choose between your units, so that even if everything he shoots at is hit and killed, he's still screwed. This is pretty much what the non-WWP talos is for, since in general it will absorb 4-5 heavy weapon shots to put down.
Admittedly these tactics will guarantee that you will lose points - maybe even a lot of points - which may hurt your victory margins. They're also not very subtle: I expect my senior Archons will be able to suggest much more sophisticated uses of the knife.
Wickywacky's point about winning fights in your opponent's assault phase is a fundamentally good one. You want powerful assault units - but not TOO powerful, which is the big problem with Incubi (IMHO). There's nothing worse than winning an assault, being unable to consolidate into another unit, and ending up at ground zero taking an entire army's retaliatory auto-fire.