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Current (4th Ed.) Codex
Other editions previous to 3rd.
Don't really care.
I was discussing the changes that occured between the 3rd and 4th edition and wondered whether or not people are happy with the change. Basically choose which one you would rather play with if you had a choice.
*NOTE* This is not so you can whinge that you want the old starcannon back. It's about your preffered codex edition.
Last edited by Shiz_Vaerth; December 19th, 2007 at 12:43.
Join the Children of Isha
only things i don't like is that the wraithlord has one less attack. and of course the starcannon. everything else is great
I'm all for 4th, everything got much more streamlined and I feel the game plays better.
The new codex is cool, except the harlequins feel kinda OP'd for their cost, thus I really don't feel like fielding them (plus painting them looks like a nightmare). Starcannon and wraithlord nerfs don't bother me, I find that people whine less about them now, which is nice, anyways we got 4 shot standard scatter lasers, how sweet is that?!
Everything about 40k was better in 2nd ed.
Staunch supporter of rigid Moderation.
We were more powerful back in 3rd. Certainly we had more flexibility in how we could build our armies. And we had the option to really turn the screws on Marine players, which always brings me joy.
But I must admit the new dex is more streamlined. I want to say that it brought more unit types into usability than it doomed to the shelf. But I'm not so sure as I can't escape the feeling that mechanized is the best way to go. In short in the past at even tournies I'd hear about mechanized swordwind, footslogging Ulthwe, and disrupting pathfinders. I've got a bad feeling things will just collapse into mechanized this time around.
I hope I'm wrong, but I'm going with 3rd.
I started playing with 3rd ed, so I don't know about earlier times...
Between 3rd and 4th, I do not really care.
I like the 4th ed codex, which is very clear in its structure, and overall rather coherent. The principle of having just one codex, but allowing to re-create more or less the different Craftworlds is rather good, I think, because it gives more flexibility.
Strangely, though, what I miss about 3rd ed is... the messy feel of the old codex. Strange rules here and there, that you struggled with... It gave a feeling of mystery, of things beyond our understanding, of layers upon layers of knowledge accumulated with time... That feeling is now lost, for the benefit of clarity, and overall coherence with the BGB.
Apart from the Star Cannon H3 and the Black Guardians' BS, what I miss most is something I never used (didn't have Harlequins yet...) : the strange AP effect + blast of that special shot (forgot the name), where if you killed a SM you generated a blast with AP3 ! I wish I could have used it, just to see my friends' faces...
Children of Isha
I much prefer the new codex. Though hawks and shadow weavers will still be few and far between in eldar armies we now have a lot more usable troops. Last codex came with some choices not really being choices at all. When the only real troop choice you have is guardians and they suck with a single shot heavy weapon then it is just too good to be true that the best heavy weapon was h3. Now there are more units that are usable meaning that I can make more types of eldar armies and try out some of the models that were just gathering dust before.
If the radiance of a thousand suns
Were to burst at once into the sky,
That would be like the splendor of the Mighty One...
I am become Death,
The shatterer of Worlds.
I prefer the new codex as it makes some of the units that I liked more effective. Like Scorpions.
That said, the wraithlord isn't quite as good in hand to hand any more (which has already been said) which is a bit of a pity, but in the end, I think is more balanced.
But I call to God, and the LORD saves me.
Think about it this way. Witht he 4th edition codex. We go against the 4th edition Chaos, which took a major beating:party: