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Anyone know the math for a submunition round on a 10 man MEQ squad for both 5 and 10 man ... thats assuming you cover the whole squad?
I find myself using the submunition alot more against meqs instead of the single shot. it usually works out for me but just curious.
That's pretty simple, actually. Assuming you've hit them all (fully covered each model)...
Five man squad:
5/1 * 5/6 * 1/3 = 25/18 = 1.38 averaged kills
Ten man squad would just be double that.
Obviously, the chances of covering the entire squad with the template is less than 100%. So adjust the score downwards based on how many models you'll think you'll score hits on.
Thanks. yes I realize you rarely can snag a full ten man other then catching them right after deepstriking (flayed ones, assault squads and such) I just like the thought of possibly getting two kills instead of just the one with the straight rail shot. Course sometimes putting a guy down (independents or even in a squad you are already able to saturate with fire) with more surety is nice too.
The thing with the submunitions is that even though you only average less than 2 deaths, you can get the whole squad with good rolls. A single shot could never do that.
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Absolutely true, this is why onlainari's mathhammer guide that shows how you can model luck into statistics is particualry useful in this case.The thing with the submunitions is that even though you only average less than 2 deaths, you can get the whole squad with good rolls. A single shot could never do that.
http://www.librarium-online.com/foru...d.php?t=102228 (Mathhammer - The guide)
Using this guide you can find the probability of obtaining any one number of kills and not just the stock standard mean.
For instance, with a railhead submunition shot:
If you hit 5 marines the probability of getting...
0 kills = 19.65%
1 kills = 37.79%
2 kills = 29.07%
3 kills = 11.18%
4 kills = 2.15%
5 kills = 0.0017%
However for a single shot it is simply...
0 kills = 16.67%
1 kills = 83.33%