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I've got some excellent conversion ideas for flayed ones but everyone is so negative about them?
Does anyone know of any decent and effective tactics for them?
Where have you heard all this bad Rep from? Personally i think they are pretty decent.
Same cost as Warriors, and they bring a bit of decent Combat ability to a Cron list. With a good statline for combat, and some pretty cool special rules they can be great tactically. Id advise against Deep Striking, but Infiltrate if and when you get the chance, and their ability to move through cover better lets you get thim in combat where you want them pretty fast.
A small unit of 4-6 can be pretty effective, even when added into an otherwise shooty list. If your running a Close Combat Cron list, they are a must.
They aren't very good at close combat; I'd say they're about average. However, they look awesome (especially converted) and their special rules are really useful when using anything that forces leadership checks or alters leadership in any way. Some things that come to mind are the Deceiver, Pariahs, the Nightmare Shroud and the Gaze of Flame. Used all in conjunction, they can be rather terrifying; that's why they call a list revolving around those units a 'fear' list. ;Y
I say, go for it. If nothing else, you have more Necrons who can infiltrate and hold objectives.
I4 people, I4.....
FO are fantastic if used right - the amount of stuff they can do (via abilities) for the cost of a warrior is staggering, not to mention they are necrons.
FO + Dlord (for the res orb) is dangerously tough in CC against anything upto marines, anything "better" and they don't cut it - which is to be expected when you consider their role.
FO are mostly for horde crowd control - send them up vs gaunst/boyz/guardsmen etc and outside of the occaisional powerklaw they'll tie them up indefinetly.
Ever seen 180 points of FO tie up 32 gaunst for an entire game? Thats the sort of crowd control necrons need to keep the warriors out of CC and firing (as anyone who knows necrons know the warriors are the ones that do the damage - everything else is support for them).
I haven't used my necrons in almost a year now but my flayed ones never failed to perform well. Granted they aren't great but they can stop and hold up enemy CC units until your warriors can get into place to whip em. With infiltrate they are a great way to hit early.
Prey they don't take you alive
I am planning of making a list of close combat necrons and im gonna use a full unit of 10 FO!! They are great!! I have seen them many times against many armies and they work pretty well...Especially when u infiltrate them and together with des lord and wraiths they wipe out anything that will touch!!
CLOSE COMBAT ARMY? NECRONS? is there such a list?
The problem is that Flayed Ones (and pretty much all combat units) are measured against the basic "average" unit in the game: the Space Marine Tactical Squad.
A squad of Flayed Ones will never be that good against a normal Tac Squad because they can't take Power Weapons, they can't shoot, they hit at the same time, and everything else has Leadership so high that Terrifying Visage rarely comes into play.
But against other armies' units, the Flayed Ones are bloody murder. They're hard to kill, hard to hit, and hard to kill a second time after they get back up. When I play against Marines, they do nothing. When I play against anything else, they tend to make their points back by the end of turn 3.
WHFB: Dwarfs || WH40k: Imperial Fists, Necrons || WM/H: Trollbloods || BFG: Necrons
CC Cron armies are quite awesome, although not an obvious choice at first. Try out a Destroyer Lord, 2 Wraith units and a large Scarab unit. Throw in 2 Flayed one units and some Pariahs, then the Deceiver at higher points levels to complte the 'Fear' element of the list. Back it all up with a 'Lith or two and you have yourself a very effective list.