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Alot of people would call this a point sink, but is buying a 10 man squad of nobz with painboss and all the nessisary equipment including a trukk. As well at a decent warboss worth its points. I wouldnt try this against Tau or Some guard, but against any one else would this be effective? Or would my points be better in 40 Boys and warboss.
Back in the day (as in, with the old codex), my friend used to run a tricked-out Nob squad against me all the time, and more often than not, they made their points back. They actually tend to do best against other close combat armies, because then they don't get shot up before they make it to combat, and they can crush pretty much anything once they're stuck in. Also, they're much more manueverable than 40 boyz, and still pretty resilient (feel no pain, 2 wounds). The most important thing is not letting their trukk get destroyed too far from the enemy. Hide it behind terrain or other vehicles until you're close enough to get the charge in.
Incidentally, How much would this setup cost you, points-wise?
Well th warboss with power klaw and attack squig is 100 even. (7 str 10 attacks on a charge, yes please) Depending on armament the nobz and pain boss cost 300ish depending on weapons. So its a expensive squad. But as you said they bring their points back in, all be that a bad way to assess a unit. But they are always a threat and If they get combat its pretty hard to kill them. At least from last edition, and with the addition of feel no pain and furious charge AND wagghhh they must be even worse.
My experience is that they are worth it, except against Eldar, Tau and possibly IG. They tend to kill or maim two to three squads in a battle, and more often than not, not get exterminated in return, ie they kill more points than they give away.
Also, the models are really cool and it´s orky to have some big hard boyz leading the charge!
Currently painting and playing Waaaaagh Bigtoof 40k and Aeronautica Imperialis.
The only real problem with this squad is that you need a very resillient squad to fight against, or you will evaporate them and be left stranded (unless your opponent is a nabcake and has set up within "massacre" range).
I tried this once in a test game, and nothing survives a charge from this unit, be it demon princes or dedicated melee units, and in the end it's not worth it IMO.
A standard unit of 'Ard Boyz with a nob and a warboss in a Trukk will perform almost the same task and they are a lot cheaper. You might even go without the 'eavy armor of the 'Ard boyz, depending on who you are fighting.
Warboss (attack squig, cybork body, bosspole, power klaw, 'eavy armor)
Ork Boyz (nob with power klaw)
Trukk (red paint job, stikkbomz chugga)
This will cost you 266 points, which means you could bring two of these squads instead of the one nob squad, and this squad will still have 12 power klaw attack and 40 regular attacks on the charge. The only problem with this squad, is taking on squads who can murder your regular Orks and survive the warboss/nob retaliation, but there aren't a lot of them around TBH.
Chaos: 2/0/1, Eldar: 2/0/0, Imperial Guard: 2/0/1, New Ork: 12/0/0, Witchhunters: 2/0/0, Demonhunters: 2/0/1, Tyranids 1/0/1, Blood Angels 2/0/1
The reason I think they are so good is their resiliance. 2 feel no pain wounds means alot. Once their in combat even if they get left in the open for a round of shooting they will still walk away and start killing again. (exept Tau IG and possibly eldar) But the over all reason I want them is that 2 turns of my Imperial Guard shooting still bounced off them, they were down to 3 guys but so what? There still combat effective.
That being said if you really want to mount i a trukk, i agree with the ard boy squad, with a nob, in a trukk with a warboss. This configuration should do just as well as a Nob squad for about half the points. It will have attacks at less str, however, with furious charge it should be pretty helpful vs most armies and if its lost doesn't hurt as bad point wise then losing a 10 ork nob squad which including heavy armor could easily be over 300pts + trukk 350 range, + warboss 450-500
40K-Beakies(9-14-4),Guard(4-7-2),Orks(34-12-11). FANTASY-Dwarves(15-6-7),Beasts (14-14-1), Skaven (17-17-10) DoC (6-1-2). CYGNAR (28-15-1)
Warboss and Nob squad have nearly always been worth their points cost for me. The biggest hurdle is convincing yourself it's ok to sink that sorta points into a squad of orks. Putting them in a trukk is a no brainer. The trick is not to sting them out somewere that their trukk will get popped and leave you days trek from something to fight. I'll often hold them back behind cover till turn 3 or 4 waiting for a hole to open for them.
This is a bit of a case of theoryhammer verses warhammer.
Every single time (with one exeption, and that was a bane blade) that I'v seen that squad come they are brutal. They easily eat a few hundered points but the amount of shots that It takes to get rid of them is crazy. To kill one nob you need to shoot at it 4 times as many times as you would need to kill a boy. Because of the 2 wounds,and feel no pain. Thats why I think about taking them.
But on the other hand theory hammer says they suck and that your better with ard boys or what ever else.
I think they are a good idea, but not alone. Take the boss and nobs with a squad or two of regular boyz in trukks, protecting the boss trukk from oncoming fire and aiding them in close combat. With a mob of orks behind them, you'll have two waves of effective close combat monsters.
If your boss makes it to them, they should tie up the enemy units long enough for most of the foot sloggers to catch up to the combat, or pick off the remainders