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Wave Serpents are the only dedicated transport available to an Eldar force. Luckily enough, they just happen to be awesome. Dire Avengers are a good unit to throw into Wave Serpents; supporting units such as Howling Banshees and Fire Dragons almost need the mobility of transports. Other mobile units that you could use to good effect are Jetbikes (not my personal favorite), Shining Spears, and Warp Spiders (excellent, in my book). Supporting should be a Farseer or Autarch on Jetbike and some Falcon Grav-Tanks or Fire Prisms.
Hope that gives you an idea. Eldar almost need to be mobile to be able to survive and win; their transports are fast and quite durable.
I have to add Vypers to the list !!
You can use Vypers as cheap vehicles to fill fast attack slots : they give you good mobility, large number of medium strength shots. They're good for harassment / distraction / objective taking (but not holding, due to their minimal armour).
You can also use them in units of 3 vehicles to provide mid-range / mid-S torrents of fire (cf. Cheredanine's tactica), for instance in combination with Farseer powers such as Guide and Doom.
Alternatively (but more expensive!) you can have a unit of 3 with Star Cannons, Guided by a Farseer, to create a long-range threat against MEQs and Terminators...
Children of Isha
I must say I've gotten a surprising amount of utility out of my vypers. They don't look like much on paper, but they're a cheap way to get a mobile heavy weapon(scatterlaser in my case) on the board and often they're mostly ignored and simply get to fire away all game.
I love my double shuricannon vypers. People either ignore them or shoot at them with little effect because they are skimmers. Either way you win because they are so cheap and can pump out a fair amount of shots.
MEQ is short for Marine Equivelant, basically somthing that has S4 and/or T4 and a 3+ save. Sort of a term meaning as tough as.
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Lost nemesis pretty much hit it on the head (with the addition of the vyper by Murek).
In my opinion the most rewarding eldar armies to play are the ones that do not rely on falcons / prisms to win out the day. I play a mobile eldar list but choose to do so in a more creative way. One thing I highly suggest are Bright lance toting serpents, these are generally the best platform for bright lances available to us and with the optional upgrade of the underslung shuricannon can be quite amazing at popping side / rear armour as well as the occasional front armor with the lances.
as far as fast options go, my favorite fast unit has to be warp spiders. These guys are literally the super heroes of the eldar army list imo. They have the ability to do it all depending on how they are kitted out. I generally grab my exarch an extra spinner, powerblades and withdraw. This way they can move forward, fire into a squad and then charge what is left to escape incoming fire themselves and claim a few more kills. Should the remaining enemy prove to be too much they can bug out using hit and run and reapeat the process.
One other unit that I felt was worth mentioning is shining spears. Most will tell you to take the autarch to go along with the spears but I have found that even without the speatarch they are deadly enough to take out a full 200+ pt unit of MEQs per turn all by themselves.
IRON WITHIN, IRON WITHOUT!
I survived LO Chat thanks to: Karmoon, Rabbit, Process, Tossy and Meish.
IMO you need two. But try not to take away from the current topic at hand.
I'm going to also support Vypers. I've going to run 6 in my 1500 list they are great for harrasing and doing all the things already mentioned. Mine will be kitted out with 2 Shuricannon topmounts and one missile launcher giving the squad some real versatility.
I also recommend the Flying Seer Council of DOOM. It consists of a Farseer and Warlocks, it fulfils a lot of roles from bogging down a unit to support of DA's. My personal HQ choice.
Last edited by SaintScythus; January 12th, 2008 at 21:51.
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