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IS it true? is the CC fex useless? or is it just me that has got this wrong
i started a thread about my armé not tactics or anything just armé
and suddenly people said scrap the CC fex its USELESS
so i started to wonder if it was true and asked again and still got the same answer
so what do you people say? is it useless or not? for i NEED real proof before i scrap the fex. you guys who did'nt read the thread "a swarm in need" READ it! before posting
It moves 6" per turn, has a low initiative even upgraded, and can't shoot on the way. It robs your list of the only S10 gun it has that doesn't require a psychic test and 18" range to use. The lists go on and on, but really ... are you playing against cruddy opponents who will actually let that slow a model get into melee w/ them?
Search the forums, there are probably at least a dozen or more good threads on the problems w/ CC fexes.
Nids & Guard
GMail = MVBrandt
Agreed. One of my main opponents plays 'nids and he insists on using a CC 'fex. It is by far the worst-performing model he fields. The thing is too lumbering and slow to get into CC with anything I don't want it too, and it's generally either exploded by my Grey Knight Grandmaster's Force Weapon or hacked to bits by the rest of my regular Grey Knights before it ever gets a chance to attack, and he's got it as pimped out for CC as it can get -- all defensive and CC upgrades possible. I keep telling him that a Barbed Strangler and VC would be so much more effective, but so far he hasn't listened =). Ah well, more Victory Points for me .
Political language is designed to make lies sound truthful and murder respectable, and to give an appearance of solidity to pure wind.
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It’s true. If you get your CC fex in combat It’s most likely the 4 round. The easiest way to win a cc fight is to just not fight one.
We have other faster troops that excel at CC but if you still want a CC monstrous critter go with a winged tyrant or red terror.
It took me a while to buy it, but it is so very true. The pure CC fex is a lot of points for a unit that is not gauranteed to make it into CC. It could be good in specific situations, but they are few and far between. The points are better spent elsewhere. I think I will refer to the CC fex as the Repentia fex as it shares so many of the same traits as the Eviscerator toting ladies. People will easily move away from them and shoot them to bits before they can do anything. At least the fex is cheaper. :rofl
The cc fex can be used but it is much harder to get your points back verus a sniperfex. But that does not mean it can not be used. I have used a cc fex to sit on objectives before. If I run one it is usually in my elite section. I do it mostly to be different . So is it effective not really .
I agree with everything everyone here has said but something is missing... Everyone is commenting on how slow the thing is, which is true. It means the CC Fex may never see combat.
But what nobody has said so far is that it's not even that good in combat. 4 attacks at Initiative 2 at best? So what if they're S10 power attacks, it still goes last in most situations. This means that most things that are good in CC will kill it easily, and if you are using it against things that are not good in CC it will just be tied up for awhile and it's sort of a waste for such an expensive model. Anything with rending, power attacks, force attacks etc. will rip it apart.
The only thing I can think of off hand that it can beat easily that many things have a hard time with is a Wraithlord, but the Genestealers, Rending warriors and Raveners can do it better and faster.
Carnifexes not only are slow, they just aren't very good in close combat.
-Thread Killer Bryan
Tyranid Hive Fleet Typhoeus
T'au Empire, Bork'an Sept
The pure CC fex is a good unit, far from beeing useless as some people have it in their heads, there's a plave for everything, mine get's fielded regulairy with a lot of succes.
They are however not the best price VS performance unit you can take in the codex and this is were much of the problem comes from, it won't be able to make it's points until it reaches the enemy lines, by the a sniperfex would have had already 3 to 4 turns of shooting, having regained it's cost ( a stupid outdated concept IMO ), blasted the enemies taking and other long range hitters to make life easier for the gaunts.
They also have the use that they are very attractive to opponents who want to show off in an assault. It isn't that hard to get people to walk into Genestealers broods when they have that mindset, the Carnifex is then free to do as it pleases.
Hive Commander roban365
When I evaluate a unit's effectiveness, I think the best way to compare it is with a Carnifex unit that has a similar cost
For example a Ninjafex (Carnifex with 2 Scything Talons, Adrenal Glands, Toxic Miasma, and Fleshooks) versus a Dakkafex/Devilfex (Carnifex with 2 TL Devourers, Enhanced Senses, and Fleshhooks). If you have used a Dakkafex it can be effective against units very quickly, tearing up Infantry units OR light armored units (rhinos, landspeeders, etc). The Ninjafex usually won't get into combat for 1-3 turns. Its possible that a unit targeting either unit can destroy a Carnifex in 1-2 turns. As such most people will think a CC Carnifex a waste of points when compared to a shooty one.
I have seen a few players that are successful with a uber-expensive Carnifex (Crushing claws, scything talons, and a lot of defensive upgrades). They use the CC Carnifex as somewhat of a fire magnet, which then allows a lot of other fast moving units to assault/shoot at other units.
I wouldn't say CC Carnifexes are 100% useless, because I'd like to know how the Carnifex will work w.r.t. the rest of your list before I say whether or not your unit will be useful or useless. In general I always suggest shooting Carnifexes first (particularly a Sniperfex and/or Dakkafex/Devilfex)
Rudy Wilfred Picardo
Current Record (W/L/D) 143/112/60
Recent Battle - 1500 pt draw vs. IG player (mission: Seek And Destroy)