Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Basically the title.. what are eldars weaknesses???
They're relatively lightly armoured and most units can't fight a grinding battle. If you can pin their units down and keep on making them roll armour saves, you will eventually get them.
Having an army and not owning a rulebook is like owning a car with no steering wheel.Originally Posted by amishcellphone
T3. Also, they are relatively expensive per model.
To be a weakness I would argue that something would have to be lacking.
Sadly, much to the chagrin of other armies, Eldar choose what way they want there list to be strong and what way they allow there armies to be weak.
The new Orks may give them a run for their money though8X!
The major weakness of the eldar is their overall fragile nature and lack of resilience. They just don't have the numbers, armour and the toughness to sit in a protracted combat or firefight and slog it out like most other armies.
Space Marines can rely on their good toughness and 3+ save, guard and nids rely on their numbers to get them through. Eldar, like their dark eldar cousins, rely heavily on their speed and specialisation to see them through. It is very rarely that an eldar unit will stay in combat longer than 2 turns - for good or bad (scorps and wraith units can be an exception).
Dovie'andi se tovya sagain (It's time to roll the dice)- Mattrim Cauthon
As for the original question of this post namely what weaknesses do eldar armies have, I will have to say specialization and need of numbers.
Eldar units are generally specialized and highly effective at their chosen role. Should they find themselves in a different role they will often do very poorly. If the eldar general manages to make his units perform the task they were intended to, then he will likely win. Simple as that.
The other thing is numbers. With notable exeptions eldar units need numbers in order to be really effective. 10 dire avengers are a serious threat to nearly any infantry unit in the game, but 5 dire avengers are easy to ignore. 10 Howling banshees can handle a squad of assualt marines with little difficulty, while 5 howling banshees will only manage to kill off a few of the marines before being slaugthered.
Our cc units, such as spears, banshees and harlies need to almost eliminate the squad they assualt on the very first round because any return attacks are going to hurt. Since we do not have the staying power of armies that have better stats/save or higher numbers we need to make a serious impact from the start or we will not survive the long haul.
The point is that eldar units suffer much more when taking casualties before engagement than say the quintessential 10 man chaos space marine squad. Kill off 3-5 of these marinese and they will still have two special weapons and a power fist/weapon. They are still operating at something like 90-95%, and still have nearly the same killing power they started with.
Not so with many eldar units. We generally do not have only a couple of guys in one squad toting special shooting or cc weapons that make up most of the threat. Every banshee that dies means that the squad is less effective. Every assault marine that dies means much less since the powerfist sergeant is still at full power and doing most of the work. Whittle the 10 man marine squad down to 3 guys, and you will find that they likely still have two special weapons and a power fist/weapon. That squad is actually still very dangerous, whereas a dire avenger or howling banshee squad having been reduced to 3 man will accomplish next to nothing.
Another obvious example is a squad of reapers and a squad of havocs. Both squads have impressive firepower, but the havocs have the option of adding extra bodies to the squad. Every reaper that dies means the squad loses firepower. Havocs will likely have to lose over 50% before a heavy weapon is lost.
If the radiance of a thousand suns
Were to burst at once into the sky,
That would be like the splendor of the Mighty One...
I am become Death,
The shatterer of Worlds.
The main weakness of the eldar is the fact that we have low strength and toughness. The eldar are not suited to long protracted combat, we use mobility and lots of guns to whittle our foes down and should only assault when we can break them in a turn or we have to.
Evil Overlord Rule Number 196.
I will hire an expert marksman to stand by the entrance to my fortress. His job will be to shoot anyone who rides up to challenge me.
mine have a weakness for Thorntons Continentals, otherwise the question is pretty bad
It depends, someone said fragile and low T and SV? well every eldar in my army has the same T and SV as a marine.
Eldar armies can be vastly divergent, you could write a huge document on their strengths and weakenesses, principly because you can change the things around, you need to be far more specific, are you asking for a patrticular reason? friend getting eldar? can you tell us what he has?
Everything you have been told is a lie!
Alot of people have covered the weaknessses of our infantry and most will claim our vehicles have no weaknesses.
I always laugh in my opponents face (not litteraly) when they lob a missle or lascannon at my falcons because one or two shot just isnt going to cut it. when people see that low armor save thats what they do with epic failer because of my eldrich upgrades.
But our vehicles weakness lies in if we get hit with multiple high/medium strength shots, your bird will generally be hurt pretty bad or just be destroyed.
Autocannons, plasma weapons, 3+ missle or lascannon attacks, then we need to start worrying. But then again who wouldnt?
2500pts Emperors Children
1000pts Dark Eldar Cabal of Agony Eternal
I would say the biggest weakness the Eldar have is that, while they are hard to outmaneuver, if your opponent does manage it (And believe me, Tau, Necrons((Vail of Darkness, Monolith, Destroyers)), Blood Angels, and Dark Eldar can all manage it), you may find that your units are suddenly in places where their specializations are out of place. (For example, your Banshees are fighting a unit of 20 Necrons, that your oppenent just swung his fast destroyer lord in res-orb range of. They get WBB, then teleport through the monolith and open up on the banshees.)