Welcome to Librarium Online!
with the new mob rule and warphead/wyrdboyz what is the number needed to roll for psychic tests?
a mob over a certain amount of models is fearless. a wyrdboy in that mob can use the mob rule ability. so is the number needed to roll the nuber of orks in the mob?
is it the number stated in mob rule blurb in the codex? (prime number between 7 and 13)
does the power work automatically since all morale and leadership checks pass if there are a certain number of orks in the mob (prime number between 7 and 13)? i can't see this as correct since it is psy test not leadership, but hey people read into stuff/exploit the rules differently.
I would imagine that if the weirdboy is in a group he can use the group number as their leadership as per the codex. So if the weirdboy and his squad numbers 9 models, he has a 9 leadership for his psychic tests. If there are more than 10 than you would use 10 as the leadership value as per the BGB you can't have a stat above 10.
Generic Minis - My Blog
"It takes a vast amount of self control to be this dangerous."
---Ogvai Ogvai Helmshrot, Jarl of Tra, VI Legion Astartes
2. i realize this. i was just bringing up the question to see what others thought or were trying to get away with.
3. as stated in my later post, this is what i see the rule to be, also see #2
I completely missed he benefits from the mob rule... that's awesome and made my army that much better, thanks guys!
40K-Beakies(9-14-4),Guard(4-7-2),Orks(34-12-11). FANTASY-Dwarves(15-6-7),Beasts (14-14-1), Skaven (17-17-10) DoC (6-1-2). CYGNAR (28-15-1)