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With 5th Ed looming and lots of leaks and rumours out, what are we going to do in light of some of the following changes.
1. Independent characters can be targetted unless they are part of a unit.
2. All models (friendly or otherwise) block LOS
3. Vehicles can move 6" and fire one weapon, secondary weapons are strength 4 and below
Just those few will cause Tau players a few headaches.
However, this thread is for how those changes will impact on Tau armies.
Thats true Skarsgard, however every single thread having to do with these 5th edition leaks and how they will affect the armies in which the threads are about are all based on rumours.
There is little to nothing that can prove that anything in the leaked beta rulebook is either true or set in stone and so it is nothing more than a collaboration of rumours made to look nicer in pdf form. (If anyone can get GW to admit that the changes in the leaked beta are all true then it will be more than rumour, until then thats all it truly is.)
Though honestly, some of the problems in each of these threads are ridiculous:*Gasp, shock* Oh no the commander we all use can no longer be run as a monat because he can now be shot at; wait a moment, last I remember a commander with at least one drone counts as a unit. Sure, it costs a few extra points but with a single drone the commander can no longer be shot at unless he is the closer target.1. Independent characters can be targetted unless they are part of a unit.Again, not the biggest problem out there; yes the FOF tactic will need some revising but this change in the line of sight rules really isn't as detrimental as many make it out to be. Now if this was the guard forum, then there would be a reason to complain. Anyone else here realize how much harder this is going to impact them over many of the other 40k armies?2. All models (friendly or otherwise) block LOSNow here theres a little more of a problem, mostly for our devilfish's since the hammerheads are probably going to still be shooting away at long range with their railguns. So the warfish might become less powerful, but you can't have everything all of the time.3. Vehicles can move 6" and fire one weapon, secondary weapons are strength 4 and below
Of the three problems these rumours bring about, only one of them has affects that cannot be countered all that easily. (There probably is some counter, but I only took a few moments to think of counters for the first two and it probably takes more time than that for the third.)
If you ask me, the major impacts of these rumours on the tau are probably going to be a shift away from mechanized lists and more of a focus on hybrid lists that can make use of our mobility, while minimizing the downsides to any particular changes that we may be faced with.
Last edited by darkreever; January 22nd, 2008 at 06:47.
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Where did these rumors come from?
The second rumor seems very farfetched and is also very nonspecific. Do models block line of sight or do units block line of sight? (as in would a unit with 'holes' in it still block line of sight. In an extreme case a piranha squadron could make a 24" inch 'wall' if it is blocked by units rather then models) Is games workshop going BACKWARDS to 3rd ed where enemy models could not be fired through?
The rumors come from a supposed in-progress bare-bones version of the 5th edition. It's pretty small and not hard to find, but whether it's 100% certified I have no idea about.
Knowing GW, however, I have little doubt that it's the actual work-in-progress just because the rules are swinging the game heavily in favor of armies with strong infantry, which of course screws over anybody but Space Marines.
Skimmers lose their special rule and get it replaced with a 5+ cover save. Penetrating hits are much less devastating and the glancing chart is gone entirely (Ordnance, Glancing, and Penetrating charts are one chart now). All infantry gets the Run rule which is basically a guaranteed 6" Fleet move (Fleet now just lets you assault afterward). Area terrain does not block LoS, but all models do (including skimmers). Fast vehicles now move only 18", but bike units still get to boost to a 24" move (yeah, that makes a lot of sense). All weapons that use a blast template automatically hit the target now and drift instead of rolling to hit.
Get ready for the new edition to let the game get dominated by hordes of IG sporting missile launchers that never miss and fire through cover, hordes of lascannons that down those expensive skimmers just like any other vehicle, and Space Marine armies that are in CC by Turn 2 instead of having to slog across the board taking the hits that are supposed to balance out their armor saves.
I wouldn't worry too much. First of all, those rumors are bologna. Most of them are so condradictory its almost impossible to get any solid believeable info from them. That being said, even if you do follow all of the rumors there is a ray of hope for armies like the Tau with rules like Fall Back now being able to cause a chain reaction or get extra wounds on fearless units. My point is, until you actually see the rulebook in question in front of you, I wouldn't buy all the hype.
" Are you gonna bark all day little doggy,
or are you gonna bite? "
I'd write this all off to rumors too except for the fact that Games Workshop has a history of leaking things like this.
That infectious Fall Back rule is going to be awful for Tau since the base infantry leadership is 7 and usually only gets boosted to 8. The armies that it would be helpful against (Tyranids, Orks, IG) will either be essentially fearless or have character options that let them boost their Leadership for everything in the vicinity.
Ethereals may become prevalent with these rules, but too bad they still pretty much suck for trying to accomplish anything but keep your army from breaking.
If I would worry about any rumor(not that I do, or even play Tau in the first place for that matter) it would be the new run/fleet of foot rules, as, increased movement from the enemy into Tau lines is almost always bad news bears.
" Are you gonna bark all day little doggy,
or are you gonna bite? "
The only way you can do serious damage to Fearless units that fail their leadership test is to outnumber them in CC. Plus, they still get their armor saves against those wounds. So unless you can shoot at them, get them to fail their leadership test, and assault them and have it all count in the same phase (which you can't), Fearless units aren't going to take any more damage than anything else you shoot at. On top of that, the really nasty CC units are almost always going to have high leadership, making the chances of failing a leadership test (if you manage to even force one) highly unlikely.