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Pathfinders are really good, and effective. They should ALWAYS be placed in at least woods, a ruins or house is ideal for their cover choise. The reason they are so good is because of the ap1 shot on the roll of 5 or 6. What you send them after is monterous critters, anything with a high armor save, and high valus models. If you use them right, and against the right targets, a squad of 5-7 will always earn back their points. They are great for the tourny scene cause they can take out hugh chunks of units that are a good number more points than them.
Don't take more than 8 they get hard to fit into cover and also get costly. 6-7 will do th job. Use cover, and choose the heavy armored targets and the multi-wounds. They can drop carinfexs and hive tyrants, along with terminators, and more.
Hope this helps.
I agree with stormwind that the killing power for high point cost units/special characters is a huge benifet. I always used this ability to anchor my opponents army around an area of the board. The Pathfinders draw tons of attention, especially if your popping terminators, Carnifexes, Demon princes..or what have you. Becuase of the attention they draw lots of fire...fire that is not going into my other units. And with the 2+ cover save (if you place them right) the pathfinders are one of the most durable units in the game. I find that with my Mechanized Eldar they are instramental for anchoring your opponent where you want him/her right off the top of turn one.
For my personal tactics I tend to place them in a staggered foward board, mid board position for slower armies. Because they cant often catch my vehicles they follow the pathfinders up the chain and gives me a place to concentrate my fire. If the pathfinder are in a real bad position a fleeting Eldar that ignores difficult terrain is hard to catch. For faster armies I tend to put them on opposite sides of the board to try and divide the oncoming army, then concentrate on one side at a time. Of course this all depends on the situation on the board.
One thing that took me a while to get the hang of, but now use pretty well with Pathfinders is concentrated fire. They do a really nice job of softening up a squad for other Eldar units to the finish off.
Try shooting at a large squad of necrons or space marines with your pathfinders, then your tank (falcon or wave serpent), and then your dire avengers. If there's anything left, then you have a prett good shot of wiping out the squad in close combat.
Another fun tactic I use is to pelt a squad with reaper and pathfinder shots. Both have excellent range. Put them on opposite ends of your deployment zone and then fire away into the middle. It's a good strategy for take and hold missions.
Pathfinders make an excellent addition to an army simply because of their versatility. They can deal with High T creatures such as TMC's, WL's, Daemons etc, drop bikes and terminators with relative ease, pin Low Ld enemy squads and stand firm under fire with relative impunity.
They infiltrate, ignore difficult terrain and are a huge psychological blow for your oponent, especially if they know how effective they can be. They will either try and avoid that area of board or throw everything at them in the often vain hope of beating a 2+ or 3+ cover save.
Dovie'andi se tovya sagain (It's time to roll the dice)- Mattrim Cauthon
I disagree! (not much of a surprise), pathfinders are a poor choice, they can opperate reasonably well against certain opponents, notably mosterous creatures, terminators, that sort of thing, if your opponent loads up on them then great, however mostly my opponents load up on troops because they know what they are doing (I know it is a generalisation but the use if expensive super stuff to excess is far more common to younger players, far better results are achieved by those that know how to use troops)
Pathfinders against troops is poor, they dont kill MEQs fast enough to recover their points , against lighter infantry such as guard, the situation gets worse
Again there is an arguement that they draw fire or lure your opponent, but to be honest a competent opponent, know they are inefficient will ignore them for more juicy targets
Hence yes ok if you face nidzilla or deathwing, fine, but since you cant guarentee your opponent will field appropriate targets for you, I prefer to spend the points on something more ubiquitous.
If you must take them then yes, as above, deploy them in to cover, always take the pathfinder upgrade etc
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I agree with Cheredanine. I have used pathfinders to very little success. They have been fabulous at survivng until turn 6 at which point my opponent just surrounds them, uses flame templates (say goodbye to those wonderful 2+ saves), and then charges them (again, no 2+) if they aren't all crispy by then. The whole game they took out maybe 3 marines because not many opponents will just hand you their big expensive units.
On the other hand, they are fun to use sometimes and the models are great! My advice is buy the 6 different models if you like the look of them, and then use them a couple of times to see how well they do for you. Absolutely nothing wrong with painting up a few good looking models to show off.
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A big mistake I made with my pathfinders, for a very long time too, was infiltrating them too close to the enemy lines.
I now use infiltrate just to place them last, right into a straight firing line of the best enemy unit I can find.
That really upgraded their use.
But to each his own.
As posted by other users, the Pathfinders cannont do well against some things, but good against others. Thats is the whole point of the eldar army. Some people find them useful, some don't. I personally think they do very well on the tourny scene, as in most cases they will normally find the right opponet to shoot at there. Don't take them and shoot them into squads of orks or guards, unless they have already dispatched of their proper opponets. Try them out, just use them wisely, as you should everything.
I think the use of pathfinders depends greatly on the meta-game in which you play. At the store I go to, for example, I find I face lists with many high points cost, elite troops. I have found good use for pathfinders fighting Chaos,Nidzilla, Tau, Necrons, and Marines. I almost never leave for battle without at least 16 pathfinders when fighting these forces. If I am fighting other Eldar, I bring 7, to kill Wraith-stuff, and fighting horde lists, I never take more then 5. So, really, pathfinders is a mixed bag, but I would rather take 20 Pathfinders in 1500 pts then none, but thats just me.
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