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Do Nobz mobz that take warbikes get all of the rules for warbikes? I.E. do they get the cover save, increase in toughness and increase in the regular save to the 4+ save instead of their regular 6+??
If so, then nobz on bikez combined with a painboy would be a pretty awesome combination. Sure, they are expensive, but toughness "5", two wounds, a 4+ regular save, 4+ cover save and then a 4+ feel no pain save makes them a tough unit to squash.
* I know that they would get either/or the 4+ regular save, or the cover save.
They are indeed a powerful unit. That much is true. The problem with them is that they still die just as easy to a powerfist and lose wounds just as fast to power weapons in CC. You need to be choosey where you send them, but in the right situations, you bet! They are indeed a phenomenal unit. They even get a nice invulnerable save if they take cybork. I know it is only a 33% chance of saving, but still...it is better then nothing. Still, the dice need to be more then horrible for them to last. I had a unit in the last game that did NOTHING and got takin out in one round of fighting. Stupid flamers!!! Even stupider power weapons and chain fists!!!
I think one of the best benefits out of the unit is that if a warboss on a bike joins the unit, he is that much more unstoppable!!!
I am a huge fan of the new codex in regards to Nobs and the rules that they get. I do wish that MANz would get a bit more flexibility, but alas, no love. Of course for only costing as much as they do, they are still a bargain in my opinion.
I'm enjoying the new Nob units, and though I've yet to try it I have a list that includes a group of Nobz on bikes. Though, after my last game I have become a fan of Nobz in a Trukk. For a similiar setup to my biker Nobz (without the bikes) I get 2 more Nobz plus the trukk for less. So while I will still try out the biker nobz, I am thinking I may stick with the Trukk Nobz more often.
I'm planning on using the nob bike unit with the pain boy in any games over 2K, under 2K though they are just to many points for my liking, however against the right opponent they could prove highly effective. The idea of multiple power klaws in a unit is deadily, and they really do have staying power vs other elite units in the game. I wouldn't plow them into terminators, however, I might consider throwing them against a 10 man marine squad most days. Figure when combining shooting + loads of str 5 attacks the Nobs could give the beakies a nice run for their money.
They are also perfect for killing devestators. Most marine players rarely take a power fist or power weapon in a Dev squads. So use the bikes to go right after them. Also don't be afraid to go after vehicles via assault. Str 9 off the charge is about as good as we can get. Don't be afraid of needing to roll 6's. With enough attacks you'll get lucky.
40K-Beakies(9-14-4),Guard(4-7-2),Orks(34-12-11). FANTASY-Dwarves(15-6-7),Beasts (14-14-1), Skaven (17-17-10) DoC (6-1-2). CYGNAR (28-15-1)
Nobs on bikes, with cybork bodies, and at least two power claws total, accompanied by a warboss on a bike (with a pk, cybork and bosspole), and a painboy, is the single most brutal unit the orks can field.
The catch? It's also the most expensive unit the orks can field. All said and done, this will probably run about 700 points total.
Also, speaking as someone who's used 'feel no pain' quite a bit, I can tell you that it is by no means a guarantee. This force will still be shot down if it isn't kept behind cover, and it will still lose people to both monstrous creatures and other power klaws.
700 points is a lot of points for a single unit to make back in 6 turns. I'd certainly run them in apocalypse games, where the board will be littered with units that cost 500 points or more, but in a regular game, there's just so much damage they can do before they die, and if you keep throwing them against opponent after opponent in close combat, they will die. They may only lose four guys over the course of the game, but at about 100 points a model, that's a lot to lose.
In my game where I used the Nob Trukkers, I had a group of 8 Nobz, which included 5 w/ Slugga/Choppa, 2 with PKs and a Painboy. All had Cyborks (no Eavy Armour) and the 2 with PKs had a Bosspole and Waaagh Banner between them. The unit came to just over 300 points, not including the Trukk.
First turn they unloaded and charged a MC Daemon Prince and took him out while only suffering 3 wounds, saved 1 with the Cybork, so took 2 and had 1 dead Nob. They took 1 wound (after saves and FNP) in the following shooting phase, a group of 10 Chaos Terminators DS'd nearby and fired. They then charged into those Termies along with a group of 12 or so Boyz. All the Termies had PWs (no PFs) and Nobz took over 1/2 of their attacks and yet they managed only 1 wound, killing the wounded Nob and the 2 groups (mainly the Nobz) took them out, leaving me with a 6 Nob strong squad remaining.
After that I solely controlled the left 1/3rd of the board and went on to an easy victory.
Bikes wound have been good, but the added cost and less Nobz makes it tough, will have to try both types out a few times and see which I trulely like better. But nonetheless I have become a fan of Nob Squads! Oh, and this was a 1500 point game.
Is it generally accepted that the number of wounds (1) listed for Nobz under the Warbikers is an error in the codex and that Warbiker Nobz get the same number of wounds (2) as in the fluffy section about Nobz and in the summary list at the back of the codex?
"The stars themselves once lived and died at our command, and yet you still dare oppose our will."
Last edited by Roehug; March 2nd, 2008 at 10:30.
Key things for an Ork to remember in the heat of battle:
Always remember to pillage BEFORE you burn
When the pin is pulled, Mr. Stickbomb is not our friend
When in doubt empty the magazine.
And most importantly AIM towards the Enemy.
Unfortunately if you upgrade a biker to a nob he only has 1 wound.
But if you upgrade the Nobz to bikers, then they get two wounds each.
GW will never admit any mistake in the fact that a biker Nob is the only Nob in the game that only has 1 wound.
In every spot that nobz are listed, they have two wounds, and there actually is no listing of nobz in the main discription of ork warbikers. There's only one spot in the book, under bikers, where nobz have anything besides two wounds. In the nob description, and in the summary in back, all nobz have only a single listing. All nobz are the same. It's an obvious typo.
"Any job worth doing, is worth doing with a powerklaw."