Welcome to Librarium Online!
so, i'm thinking of going to conlict this year, for the doubles thingy (2 people, each with 500 points) and i'm planing on doing wytch cult for my 500, something like
arcite (shadow field, drugs, punihser, helm, animus)
7~ wytch with sucubus & agoninzer in a raider
7~ wytch with sucubus & agoninzer in a raider
so wondering what would be good to go with it
something shooty similer to tau, a swarm combat army like orks, or another speed army like speed freaks (and i'm the only DE player i know before you mention them)
Since you will have combat all sorted out here and 2 Dark Lances for minimal anti armour I would balance this out with some shooty goodness, possibly indirect fire if you can get some and use infiltrators to really get up your opponents nose.
Dare I say maybe Marines might be a solid choice here?
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If you want a balanced team, go shooty for the second set. You'll be able to handle most (if not all) threats but you won't be able to fully exploit the the opponents weaknesses since you can't bring your entire teams strength to bare against that weakness. For this, I suggest tau or chaos. Tau has the most physically weak troops but the pulse rifle is exceptionally good and long ranged. It can also damage vehicles as high as armor 11. Chaos has the Noise Marine armed with Sonic Blasters which have a high rate of fire (assault 2 or heavy 3) and bolter style damage. They are more expensive then tau (and weapons are weaker) but they can put more shots at farther ranged and are tougher in all aspects.
If you want to focus more on your strengths rather then your weaknesses, tyranids or orks are a good choice. Tyranids have the numbers to cover your army and if they run a tyrant that can deal with armor (since a single punch goes a long way from an MC). Nids also can produce hails of fire on the move and still assault. Orks also have the numbers but stronger shooting (if less accurate) but (on foot) are slower.
Thats my 2 cents anyway.
The idea I was getting at was when I played 500 points of Kroot - the infiltration was so good that a regular Kroot Carnivore Squad (troop choice) was able to charge and explode a loaded chaos rhino on the first turn (I won first move). I was able to entangle the squad for a turn and engage them in the 2nd turn and thus killed the Chaos Sorcerer with the Greater Daemon icon before the Daemon was summoned (yes, at 500 points).
Imagine that going on while 2 raiders of wyches and a dracite are hauling arse up the board. I think the idea of creating a diversion, infiltrating nids or kroot, will help the wyches 100% while having a shooting partner would only get them killed. The whole store will chant "oh, shoot the wyches! shoot the wyches!" as your Tau partner hides comfortably with little to shoot at in the open.
I agree with KwiKag. If you do happen to team with a shooty army though, one possible solution would be to put the whyches in a portal to protect them while your teamate weakens the enemy and they hopefully advance into charge range untill you can get the portal open. Even if you are on a team with another CC army, the opponents will still probably take down your raiders since they are pretty easy to kill and your wyches will suffer terribly if the raiders go down.
In my personal experiences, i do best when teamed with Nids because of their balance of bugs to shield my portals and their MCs to absorb a ton of fire. Hope that helps and good luck.
The local Ork player and I dominate team games. But we haven't played less than 1000 ptsa team member. I would say though that a wych cult is not nearly as effective at low point games and Tau suffer from the same problem. I would recommend regular Kabal elements and some other army like Orks or Nids that work well in low point games.
I'd be tempted to field a fully loaded Drachite, Ravager with night shield and 3x dissies and two supporting DL squads. You've just covered the anti tank, anti 2+ and anti HQ and let him take care of the anti troop and anti elite/counter assault.
War Record Since Sept 2005
Old Codex 48-20-9 Dark Eldar
New Codex 1-0-0 Dark Eldar
currently i'm liking the orks, with lots of foot sloggers, plus a couple of fire support squads, as it means that they can assist with the shooty, and later on, with the killy,
also, 2 questions:
1) in a 500 point DE army, how do you fit 2 troops, an HQ, and a webway portal?
2) with 2 sniper squads, and a fully loaded ravager, how many sportsmanship points do you think i would get
but yeah, thanks all for the advice so far, keep it coming