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I had a friendly game last nite with my current DE list and my buddy brought his AC SM list. Basically it looks like this:
Captin w/Terminator Armor
Honor Guard Terminators w/2 Assault Cannons
3x Elites Terminator Squads w/2 Assault Cannons each
Bare bones Troop Scout squads w/Teleport Homers
Land Speeder Squadron (3 speeders) w/Assault Cannons
Land Speeder Squadron (2 speeders) w/Assault Cannons
Basically, I wasnt tabled, but I had half of 1 Warrior Squad by the end and he lost maybe 700 points. I didnt run more then 1 Wych Squad, 4 Troops, some Reavers, and 2 Ravagers. Nothing too crazy since I was trying to keep a good comp score and made some mistakes granted, but how do you mitigate an army that has 12-13 Assault Cannons?
That type of shooting is dropping entire Dark Eldar squads a turn just with 1 Terminator Squad... 8 Str 7 shots and storm bolters to boot!! Even with a good Raider rush you are losing Raiders/Ravagers at a rate of 2-3 a turn easy and that's if some of the fire is focused on the Warriors/Wyches. Best way I can see to beat that is a WWP list but even then your WWP carriers are probably going to be popped if he doesnt deep strike the Terminators first shooting he gets...
Do you all see armies like this that are built completely top balanced in the tourneys? I thought people were builidng good solid comp score lists but from what the GW employees were saying this is a typical list that you would see at a tourney (Nidzilla anyone?).
Also, how do you all plan to mitigate the Tank Company when it comes in for tourneys next year? I heard it was legal now...(extra armor that negates the DL armor>12=12)
Well if he was firing str7 shots from his assault cannons he was cheating!
I think it'd have to be down to a wych cult raider rush. termies can't withstand wych squads with an agoniser for long.
Also, when the new SM codex comes out, you can guarantee that unless those are already 10 man termie squads, he's going to get pwned completely. small consolation I know!
If I've replied, i've probably used Italics...
www.goodbyeboltgun.blogspot.com - Some of my stuff.
Yeah, I will have to recheck that... but he was doing the very minimum Troops you could possibly take with all 5 man Terminator Squads. It hurt... bad...
I belive he had Tank Hunter with his squads which is why the +1 to pen rolls which means the glances wouldnt effect that?? was upped against the Raider/Ravagers, but I can verify that later.
Even if you figure on he had lets say a dozen ACs, thats the possibility of 48 rending shots a turn, at Str6. <boggle>
Last edited by Eire; February 1st, 2008 at 00:07.
yeah thats pretty moldy blue cheese.
that is one of the armies that everybody complains about.
Not much you can do except lose and give a bad army comp score...
unless you go in with a list that is min-maxed yourself. Even then it could be difficult.
Dear Game Developer,Caps-Lock, its like cruise-control for AWESOMENESS!
Rock is cheese, Paper is just fine
WWP and other Dark Eldar how to
I actualy disagree here, yes its one hell of an army to play against but think about it - if you play DE, anything and everything can hurt you. So what if he has those 13 assault cannons, what are they ever going to do??? Their rending is useless since they ignore all our saves anyway, and overall termies are just big blobs of points and every one you take out is 40 points right there and if you get your HQ in CC with a unit, than that termie unit stands no chance as they will die before they even attack back.
In my opinion, an AC heavy SM list is most competitive against other MEQ lists but not so much against lists like IG, nids and orks. Nids have the numbers that will easily tie them in CC, while guard ave the volume of fire which is bound to get through their 2+ save.
I think the problem here is simple lack of initiative. Its all the same for assault cannon lists as well as drop pod lists, as you never know where that unit will pop up. And yes I do believe that drop pod lists are a hell of a lot more competetive since they have more scoring unit overall. With reserves your opponent has the initiative and you have to take it away quickly. You can do it in many ways, like use a ton of warriors or have some ghost raiders accompanying you expensive units so they can get into CC quickly. You arent obligated to tell your opponent what in each raider as long as you have it writen down somewhere, so you can potentialy have your enemy keep shooting empty husks without him even knowing about it. Its all about deception for us, forget honor as DE arent space marines and feel free to use every dirty trick up your sleeve.
Read this battle report, hilly posted it a while back. 3rd report down.
http://www.librarium-online.com/foru...le-report.html (Pics of the South Australian Grand Tournament Battle Report)
Overall, tourney are all about winning and usualy all you get to see is a ton of cheesy lists that one wouldnt use on normal occasions. Regarding the legitemacy of AC, I cant say anything about it but they already have the upgrade that negates lance effects and I strongly think that ACs should remain illegal for tourney puposes. Love me or hate me, but I have no respect for tank only armies as in my eyes they are nothing but an easy way of getting off the hook of painting 100 guard models.
Anyways, even if I don't like it (AC spam), it's legal to make and use regardless.
See such a list again, get some Wyches in Raiders, give the Succubus her own Drugs, grab a Webway Portal, and eat the Termies one by one. Scaling Nets would help you 'reload' after pouncing and slaughtering a single and/or isolated unit.8Y
I like to play dangerously, but nothing I have ever used that is strong in one aspect doesn't incorporate some from of major flaw. I don't see any major flaw with AC spamming
True, the WWP would be a nasty little counter. Though I wonder... his two scout squads with teleport homers. Did they inflitrate?
If so, you have an easy first turn charge, where you may even be able to smash the two homers and then start causing a little psychological damage.
If he didn't infiltrate, I think the best course of action would be to spread your forces over and pick em off with your Dark Lances until you can Agonize them. Of course, if it was an objective game, you could just snag that really quickly. (Ha... Terminators trying to teleport into a city= lots of dead Terminators)
My only encounter with a SM AssCannon list wasn't so bad. Mainly because my brother lost two of four Terminator units due to TERRIBLE Deepstriking rolls (1 off the board, 1 into my hordes of gaunts-- I was playing my 'Nids on this one). So I guess that doesn't really count
I played against an Eldar list with my Kabal. The list had 2 vibro cannons. From what the person told me they do not require LOS. He deployed them deep in his deployment zone. After my spanking, I reflected on the game and decided that the best defense against such a list is to run an army of shadows list. It's risky, but how much more risk is it against this AC list then being against this list and being on the table?
Help the kin TAKE your soul, I mean, take your soul...
I play Vassal. I'm in V40K Open Ladder.
He infiltrated with the Scouts, maybe 10 inches from his side of the board if not closer to the edge, and hindsight being 20/20 I should have charged headlong across the board. Only issue was the 5 Landspeeders hiding back there... I already emailed him today we are going to redo the game since my tactics were way off, his tank hunter rules were wrong, and we just play for fun regardless (and I feel my list should have beaten him hands down). DE's should be able to beat an all SM AC list because of the low numbers of models. However, by taking the loss on the raiders getting popped fast and the warriors being slightly out of range for the initial Terminator drop on Turn 2 (1 squad he hid in the corner behind LOS) and the other 2 that came in on 3 (close by, semi hidden) I couldnt get many shots on him right away.
I just feel that the hobby is/has become/ing a "power game" type model. Let's take a step into nerd territory here and look at something like Magic the Gathering <insert any other collectible card game here>. How fun is it to buy a premade deck worth 3-400 dollars and show up at the local hobby store and destroy everyone? I feel the same way with some of the lists I am seeing around this area (Maryland, Battle bunker). People dont play to play, they play to utterly destroy other players. I try to build fair and balanced comp score lists because they are more fun and challenging but everytime I get a whoopin I tend to look back and say "screw it, lemme build a WWP all Wych army and just destroy folks and laugh in their faces!!". Then when you talk to the employees about it the common answer is "get used to it, thats how tourneys are". Screw that I say... its a hobby... what happened to play for fun with balanced lists that arent top heavy? Why on earth is there so much Rending in the game anyhow??
If I was the SM guy that played against Lelith Hesperex/WWP list (that I saw 2 weeks back) I would never play another DE person again... guy lost his entire army and the Lelith player lost 6 Wyches... total.