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OK, after skipping around looking pretty with my Eldar for about 3 years now, I've made a rash and, to be honest, completely unthought-out decision to start a Nid army.
After amassing roughly 5000 points worth of the pointy-eared ones, I'm getting...well, a tad bored by them (much like the WHFB Goblins before them, and the Nurgle marines before them...), and I've always fancied Nids to be honest.
What I'm asking for is some input on what to get!
I've just purchased the army book on Ebay (literally, about 3 minutes ago), and I've been lurking around your Nid forums for a few days now taking bits here and there. What I want is a very competitive army from the start, as I started Eldar with newbish glee and bought the pretty things with no thought and found myself having to then buy things in the following weeks/months/years to make up for shortcomings.
So, to get to the point, I've heard a lot about shooty Tyrants, SniperFex's (eh?) and buckets of 'stealers being the way to go, but I thought Nid armies were CC all the way?
So before I go out and buy 70 hormagaunts and a bunch of 'Fex's with scything talons (see, did my homework on that one!), can I please have some input on what actually works for a winning Nid army!
(ps; Im not trying to powergame, I'm just not that fond of wasting money on models that fail, and my regular opponents are competitive too....)
Herald of the Colonel; Festooned with pistols, riddled with vermin, and finger lickin' good...
- A Flying Hive Tyrant (can only have one per game) with either 2 pairs of Scything Talons or 2 Twin-Linked Devourers (4 monstrous creature sized devourers)
- Broodlord with half a dozen genestealers
- 3-9 Warriors with Twin-Linked devourers or Scything Talons/Rending Claws
- Gaunts gaunts and more gaunts either with spinefists or fleshborers
- 1-3 (or maybe even more) raveners with rending claws
- 2-3 Carnifexes. A sniperfex has a Venom Cannon and Barbed Strangler, and a dakka/devil-fex has 2 Twin-Linked Devouerers. Dakka means less than 115 pts and counts as an elite in 1500 point or less games and devil means it is a heavy support choice.
Any of those units would not be wasted. The battleforce or even the megaforce is a good start as you will probably use almost everything in it. I personally love Hive Tyrants and think at least one should be an early purchase. Then you can work from there.
-Thread Killer Bryan
Tyranid Hive Fleet Typhoeus
T'au Empire, Bork'an Sept
I recommend, that for any nid army, you will need the following. Remember, these are minimums and just suggestion, so take it with a grain of salt and shape it to your playstyle!
1 Hive Tyant: the type kitted out with 2 twin linked devourers, enhanced senses and toxin sacs, as well as wings is pretty good. (can add warp field if needed)
1 Sniperfex: Carnifex with enhanced senses, barbed strangler, and venom cannon (add defensive upgrades such as reinforced chitin, bonded exoskeleton, and extended carapace to taste)
Gaunts: probably need 1 box to start, depending on how big you want the army.: Based on how you want them to act, equip them as follows. If you want fodder, spinegaunts (gaunts with spinefists) are the way to go. If you want fodder that may actually do something to MEQs, make termagaunts (gaunts with fleshborer). If you want a lightning fast group, make hormagaunts.
Genestealers can also be troops, but it is good to have a solid base of gaunts too.
After that, you can expand into raveners with scything talons and rending claws or warriors (which are good with devourers).
You can also add another Hive Tyrant, Sniperfex, or some zoanthropes too.
Hope that helps.
seriously these are the best way to get the plastic models in the tyranid army range - always stick to battleforces - you can always find uses for all the units - you get a free carnifex - and as your army grows it will let you try out new things - such as taking more warriors.
After battleforces - winged hivtyrant is a wonderful must to any army - either armed with scything talons or devourers (or armed with magnets for both .
Zoanthrops are the second more important metal mini - zoanthropes will nearly always fit into any army and having as many as you can is best (3)
after that its your own choices really - raveners armed with scything talons and reding claws (you have to use the ones from the genestealer box, as the ravener models don't come with them) are a strong support assault choice. Lictors and biovores are less popular, but can be used to good effect (lictors need practice and can be a large point sink in an army).
The only tyranid unit that most people don't use is hte gargoyle - for the simple reason of cost - the model is too much in money for what you get in a model and for what it represents on the battlefield - most people convert hormagaunts into winged gargoyles
You could also consider using some combination of various critters. Tyranids work well in groups typically. You could try to have a Hive tyrant on foot as well as the winged one. Give it a scything talons, venom cannon, toxin sacs, adrenal glands, enhanched senses and extended carapace. A Hive tyrant like this is a good all round commander for the swarm. You can also give it psychic scream and have three Zoanthropes follow it about also giving them psychic scream.
The combined effect of psychic scream will make assaulting the Hive tyrant almost impossible for most enemies because of the horror psychic power Tyrants always have. You can also provide all the benefits of synapse creature to the Zoanthropes and give them warpblast to back up the Hive tyrant.
Well i looked at ur post, and i dont think you were really paying attention to what us niders said. Maybe not everyone, but im pretty sure most of us said not to use CC fexes, why? they're slow. Its probably good to have one, but my advice, make no more. Thats way too many hormagaunts as well, sorry, but i think you had a bad start again. But dont worry, i started off with some of my friends models he bought just to paint for fun, and then i bought a lictor i never used, built a cc fex, and built a bunch of warriors with the wrong upgrades. I looked at the pictures in the codex and thought the ups that they gave them were just suppose to be really good. Now i want a bunch of TL warriors. I agree with them though, buy battleforces then a Tyrant. Then your choice of fast attack, probably raveners since there so much cheaper (lifewise). Then stock up on warriors.
Last edited by GH3_master; February 7th, 2008 at 03:31.
Psst, he was being sarcasticWell i looked at ur post, and i dont think you were really paying attention to what us niders said. Maybe not everyone, but im pretty sure most of us said not to use CC fexes, why? they're slow. Its probably good to have one, but my advice, make no more. Thats way too many hormagaunts as well, sorry, but i think you had a bad start again.
Bassicly, my choices for starting nids would either be the battle force or a box of gaunts and a box of warriors if you don't have the money for the battle force. The box of gaunts and warriors immediately gives you a legal relatively balanced list with units that can be used in almost any type of army, so that's a plus, but it is a slow way to start. The battle force is really great for nids. It gives you a fex (make it sniper), stealers, a decent number of gaunts, a couple ripper swarms and warriors. Generally, you are then going to want to buy a tyrant, some more troops (depending on how you want the list to go) and then another fex once you hit around 1500 points or so.
A competative balanced list of around 2000 points usually contains these core units:
1 winged tyrant
2 stealer units
2-4 gaunt units (what type they are is going to change with personal taste)
a couple warriors for spynapse
That's just a skeleton that can be pretty easily adapted to you're personal style and can take more units in to it rather well without changing the overall workings of the list.
Or you could always go some route like nidzilla (maxing on carnis and tyrants), maybe a fast assault list based around fast gaunts and ravs plus winged tyrants, or maybe even make a genestealer list.
Basicly, nids are not only cc. Infact, we have some very competative ranged units, but then we do have the advantaged of having some wicked cc units such as ravs and stealers that can really lay down some hurt. How you play it though is your choice.
Umm, I guess people covered most everything, so, I guess I'm done
Good luck ;Y
Originally Posted by The Paint Monkey
Battle force box hands down.
Its like getting a free Fex. I bought two already and think that buying a third is not a bad idea.
Army's used: Space Wolves, Tomb Kings, High Elves, Tyranids, Tau and Eldar.
Yep, I'd have to agree with the battleforce box. Can't go wrong, it has a little of everything you need.
One nice thing about nids is that you can go shooty, CC or a mix of both. And you can still do well. You can also go nidzilla or swarm and do just fine.
IMHO, give some thought to what you want to do. If you like the thought of all CC, go that way. Like shotting, go that way. Just, at all costs, avoid a CC fex.