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Go with the Lictor!
You'll be better off with something else.
So I'm building a tournament list for saterday and my question is not about my list but if you think that a lictor would be worth it, or should i get some more guants or warriors. Perhaps even a Ravener?
Army's used: Space Wolves, Tomb Kings, High Elves, Tyranids, Tau and Eldar.
I so far have never gotten a lictor to do anything useful though I have given it an honest chance... I'd go with something else though exactly what depends on your list. If you already have plenty of bodies on the table, a ravener or warriors always work well for me. If you need more bodies, then more gaunts.
-Thread Killer Bryan
Tyranid Hive Fleet Typhoeus
T'au Empire, Bork'an Sept
i like lictors. BUT, you have to run them in groups of 2 or 3... one lictor is never worth the points... we all know they are one hit wonders... but with 2 charging the same target (strategically) they tend to work a lot better. plus if its a tourney list your talking about... pheromone trail can be a life saver.
I usually always take 1-2 lictors because of the pheromone trail and their ability to assault after deep striking. Since most of my opponents place heavy weapon squads in terrain to protect them, i just send the lictor after them and hold them up for a few turns.
It's very challenging to reliably earn your points back with Lictors. Their best value is pheremone trail in case you roll escalation.
Nids & Guard
GMail = MVBrandt
that said I do agree that for what he does he is overpriced
yeah the lictor earns his points back with psychology. Distraction and fear are important.... very important.
I've had the lictor do something worthwhile once. I suprised a player and he didn't know what to do about it. Usually though most experienced players either ignore it, cover their deployment area so you can't get it into a decent position, or shot the snot out of it until dead. Lictors have pretty much the same problem as Raveners when trying to deep-strike.
It can be useful in cities of death type engagements where you have more than enough options to actually get it on the field.
I'm very mathematical in my list building and playstyle, at least I guess I am. I tend to prefer a unit that accomplishes the task of preventing enemy units from earning their points / killing your points as per above commentary by Overmind, but I also want same units to be able to earn their points back independently. The Lictor performs only half of the above.
Again, this is not to say he'll always "miss," by definition he is a hit OR miss unit, but I do not find it the best investment of an elite force org selection in a purely competitive / over-all sense. That's all.
Nids & Guard
GMail = MVBrandt