Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Hi, I'm wondering whats best against Eldar. Cause the most of the times I play against Eldar and I hate the firepower they can get(like the Scaterlaser). So most of the time my army just ends with getting shot before I even get to CC. So please make some suggestions of what I should use in my army.
I don't play orks, I play Eldar...but one of my opponents plays Orks and is very effective against me. He just gets lots of basic troopies and loads them up in transports, gives the transports red paint and by the second turn, the majority of his troops can assault me. If an actual Ork player could back me up/clarify or give better advice...?
I like my women how I like my coffee! In a plastic cup! - Eddie Izzard
the biggest problem I have seen with ork players is that they don't want to spend the money to mechanize their army to give themselves even a chance to win. Footslogging orks don't win games; not by themselves anyway.
There are so many ways now to effectively deliver an ork horde to your opponent. Stormboyz only cost 12 points and have jumpacks that give an additional d6 movement. Warbikes have a 4+ reg. save AND a 4+ cover save as well as T5 and a 3 shot S5 weapon AND can move 24 inches a turn. Then there is the new Trukks that (when they do blow up) generally won't pin or even harm the transported squad That was the problem with 3rd edition orks. Any orks in a trukk were pretty much dead, since the trukks tended to blow up (well, they still do) after suffering any enemy firepower. This forced the orks inside to roll on that nasty emergency disembarking table and then any survivors were pinned and easily picked off. Not so anymore; the de-trukked orks just keep on trukking
Furthermore, the orks now have access to a shite-load of firepower, so you should easily be able to match the firepower of any eldar army; you just gotta figure out what you like best and then buy the models
Lastly, don't forget about boss snikrot. His ability to let a mob of 15 blood axe kommandos come in from reserves from any table edge is pretty awesome.
Last edited by sevenout; February 9th, 2008 at 11:38.
I recommend Snikrot, my last game he came on and destroyed 2 squads of chaos space marines and a deamon prince(that was down 2 wounds).
It also largely depends on what kind of Eldar we're talking about.
If you're going up against Mech Eldar, I can't recommend Lootas enough. A mob of 12-15 Lootas are the absolute bane of skimmers and other light armor. Such is their effectiveness against skimmers that I've taken to calling them "Skeet Shooters".
Be extremely wary of Dire Avengers. Letting your opponent Bladestorm can stop a Waaagh in its tracks, especially if you're short on 'Eavy Armor.
Bikes, bikes, bikes. A full mob of Warbikers with a PK Nob can put some serious hurtin' in CC, and should shine against the generally S3 & T3 Eldar. (Except when they use dem tricksy weapons...)
Hope some of these help. ;Y
"It takes a vast amount of self control to be this dangerous."
---Ogvai Ogvai Helmshrot, Jarl of Tra, VI Legion Astartes
I got horribly slaughtered by orks recently, he used a hell of a lot of rokkits and big shootas.
They were all slugga boyz so he still outclassed me in cc despite my scorpions but he also outshot me. I tried to redeploy to isolate parts of his army but then a flood of rokkits come out, bring a tank down and swarm over it. Big shootas got at my warp spiders, my scorpions massacred a squad then were run down by sheer numbers, buggies /w rokkits kept my falcon and prism shaken.
Basically the more slugga boyz you take the more big guns you get as well.
Check out my Codex: Farmyard Animals here!
If anyone wants any kind of help writing fluff for any kind of GW army just ask.
Don´t take the expensive things, normal boyz whoop eldar ass. Go heavy on the troop choices.
4x 12 slugga boyz
and 2 x 25-30 boyz, foot slogging
And then you need some anti-skimmer power. Rokkit buggys, grot kannons and tankbustas with bomm-squigs.
Skorchas are also dead good, so get some kombi-skorchas..
Currently painting The Pink Slaughter (Slaanesh CSM), Waaaaagh Bigtoof (Orks) for 40k/OnePage40k and UCM Ferrum 2nd for Dropzone Commander.
Do not footslog against Eldar, Tau, or Chaos. Period.
This isn't to say that footslogging can't work, as it does, but if your opponent is mechanized, then you're screwed. Tau and Eldar will shoot you to pieces, and simply hop into their transport and fly away whenever you get close. Chaos will lash your unit, and move them back the way they came, most likely more distance then they moved forward. If the Chaos player is using two sorcerers, that unit is never going to see CC, unless the Chaos player wishes to assault them on their own terms.
Now, most of the time you won't be able to pick your opponent, which is why I love using shoota boyz as footsloggers. Even if they don't see CC, they can still shoot the enemy to pieces. Slugga boyz that never see CC are less effective than anything else in your army, including grotts.
I try not to use more than one unit of footsloggers, although I try to keep that single footslogging unit close to full. The rest of your army has to be mechanized, either in trukks, looted wagons, battlewagons, on buggies, or on bikes.
I just had a three way Apocalypse game over the weekend (Me + Tau versus Tyranids versus Blood Angels), and by the time my footsloggers made it into shooting range, the game was practically over. My mechanized units, on the other hand, won my side the game. :party:
"Any job worth doing, is worth doing with a powerklaw."