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I was reading through the Imperial Guard section of the Games Workshop site and specifically the doctrines section. They have this whole section on using the guards doctrines to field themed armies like chaos traitor guard, genestealer cults and of course tau auxiliaries. So, I kinda have this fascination with human aux's and have even done a few conversions so I can field them. Now I am thinking of doing a whole guard army to field a complete human aux force. the conversion ideas are already flowing and now I can't wait to get off work, run home and start cutting and glueing.
Anyway, already have a few ideas and was wondering what you all thought. I am even more interested in doing this as my friends and I have been doing apocolypse battles and this would easily tie the two armies together nicely.
Ive seen guard as everything mate. Hell i even saw all orks wearing Red Berrets as guard.
My best suggestion is to use Firewarrior Bodies for your troopers to give them a FW look.
Mabe Use the shoulderpads for your Stormies.
Looking for help with your Ogre kingdoms. Need help against them? have burning questions about life or why Dave's Avatar is so creepy. Feel free to stop by and ask OverTyrant Loki
Wow, I didn't think guard fielded in another army could select skill and drills and the like. I was wondering why anyone would bring guard without any of the special rules that make guard fun to play.
I love the Gue'vesa, but the rules they have GW apparently represent remnants of the IG that were left behind after the Damocles Crusade. What I mean by that is, it's been a couple generations since those IG, so the GW stats and rules are outdated.
Actually, the stats are fine, but I think they should allow the Gue'vesa a bit more options. I have some ideas, but for some odd reason, I can't remember a thing right now.
if they're being fielded as an imperial guard army under the theme of being tau auxilleries, then they can take skills and drills (which would be ones towards the theme). if fielded as a couple imperial guard units allied to tau, then yea they couldn't take skills/drills but GW already has the rules for those, albeit outdated ones.