Welcome to Librarium Online!
new to the forums/new to 40k
i currently have 20 termagaunts from the battle for maccragg set (i bought one for the rules n stuff then a friend bought another and i swiped the models offa him :party
i have 2 battle force boxes and i have no clue how to equip my gaunts from that, im tempted to make more termagaunts but from what ive read here i see that spinegaunts r favored... help?
also, is it considered too costly/pointless to give them w/o number? currently in my list my gaunts have it.
I'm glad to give my two cents to an new nids player. All i can give you is my experence as i'm not good at mathammer.
I prefere the spineguants to the termeguants for really one reason, price. It may be only a point a model but that can ad up when you have 16 of them, like 16 pts. The reason is that i use my guants to tie up other units and have found that you rarely if ever get that 12 inch range to shoot before i charge in. And spineguants and termeguants die all the same.
I bought the Battle for Maccragg set as well and use the termeguants from it, becuase its easy to tell broods apart when their diffrent models.
Make what you want but just don't make Death guants with the devouers. I did that and am going to change to spine guants as they're shooting is worthless. (Unless you pay to upgrade)
Last edited by Willance; February 21st, 2008 at 00:04. Reason: Spelling
Army's used: Space Wolves, Tomb Kings, High Elves, Tyranids, Tau and Eldar.
I agree on that. Spinegaunts are the best of the three IMHO. There's nothing wrong with termagaunts either, they are just a little more expensive.
As for without number, I used to take it but it normally ends up not being worth it. Try it a few times and see what you think.
I find that Without Number is never worth it. More gaunts is better.
I like Termagaunts, because S4 with Living Ammunition against Fire Warriors pretty much guarantees a wound, so in the end 25% of your shots end up causing a casualty.
I have only got gaunts from the gaunt box and have made all the reg. gaunts into spineguants and the homogaunts into termagaunts. In my limited tyranid experience they don't often get more than one shot if that in a game so the extra point is not really brilliantly spent. But I do like the versitility and the thought that one day my termagaunts are going to pop a tank!
Make a mixture (hence spines) this way you won't go far wrong and only the most stringent tournie list will be able to really tell the diff. BTW. flesh borrers en-masse are actually quite effective for their points vs marines.
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WWP and other Dark Eldar how to
Bolgri, please try to use proper grammar, capitalization, and punctuation when posting on LO. Netspeak and the likes is strictly forbidden; for example, typing 'r' instead of 'are,' etc. Please try to follow our guidelines for posting, which you can find in our forum rules. Thanks.
I'm a little too used to "net speak", sometimes i would type some of my homework terribly like that only to have to go back and edit it all after i found out. =/
I like termagants, because their weapon is in my oppinion quite useful, and stronger that that of the spinegaunt.
Also, I like them as some kind of backup for the small chane I can shoot at AL 10 0:
Like those of light skimmers, transport (especially Chimera's, of which I killed 2 btw with my gaunts 8X).
And I don't mind missing those 3 gaunts of the chance of getting to shoot a little bit better
Tyranids Win / Draw /Lost 
Daemon Hunters Win / Draw / Lost 
I prefer termagaunts to spinegaunts but I still have both in my list. Its nice to have a little variety in your list not to mention I find it funny that most of my oppenents shoot my spines first before my termagaunts. Not to mention there are those times where it would be much better to shoot your guns instead of charging (Harlequins are a good example though charging after shooting is a good idea).
Is it me or does any other necron player get annoyed when they see people saying "Necrons eat souls". How is that even possible as souls are part of the warp and necrons want nothing to do with it? Eh probaly me just me being picky.
Tyranid Hivemind Member
im sorry, but i prefer Termagaunts. Strength 4 hits are nothing to laugh at, and with Rerolls to wound, even power armor will fall to them. Spinefists get rerolls to hit, but i prefer reroll to wound. remember, it doesnt how many hits actually hit (b/c there are sooo many gaunts) but how many wound. And btw, Termies are 1 point more than Spinies. I would use both however.