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what is the use of kroot they are not even that good they usually get killed easliy!
Kroot are not a combat unit. Kroot with hounds are, but not kroot themselves. Kroot are about par to fire warriors when shooting at the wider range of targets. Kroot offer little damage advantage, what kroot offer is their tactical advantage.
Tactical advantages of Kroot:
Kroot need to be taken to push back infiltrators. This is not a hard strategy to understand, you put them in an area where you don't want the enemy to infiltrate, sacrificing the kroot for more space.
Kroot are an excellent speed bump. Stick them in the way of assault troops so your battlesuits have more room. Kroot get charged, die, and then the charging unit is stuck and you have a turn to shoot it down.
If there is no need to push back infiltrators or be used as a speed bump, kroot are a very good distraction unit. The opponent will often shoot at them just because they are there, what you need to do is take advantage of that by putting them somewhere to get the rest of your army into a better position.
Kroot are also a good scoring unit, especially in alpha mission, or cleanse and secure and control, where the cost of the unit doesn't matter. Kroot are able to sit behind forests, then move through them in the last few turns without movement penalty.
If there is little tactical use for the kroot, they are best as a pillbox unit, sit them in a forest and shoot.
It is often said that if your kroot didn't die, then you're not using them properly. However, this doesn't mean if they die you have used them properly.
Do not put them 18" away from the enemy and expect to charge them. Do not expect to win a firefight outside of forests. You may try to tie up a shooty unit with them, but it's not worth footslogging it to do so.
Now we have that sorted, why use units of 10? Do any of the above uses of kroot work better with larger squads? Well, you can push back enemy infiltrators with 10 kroot just fine. You can use 10 kroot as a speed bump. Kroot getting shot at instead of something else doesn't get better with more kroot. And the damage done per point doesn't increase with the more kroot you have.
The only advantages of a large squad is combat, and getting your kroot into combat isn't something you should be trying to aim for, unless you have hounds.
So, either stick with units of 10 kroot, or make a combat unit with hounds.
Onlainari, don't encourage him!
Turtles For the Turtle God!
Shells For the Shell Throne!
While I appreciate the detailed post you've made to help out, onlainari, LBM is right - we have had quite an extensive thread about Kroot just recently. Buggy man, please use the forum search function or, if you don't want to do that, at the very least check out the threads on the first few pages in the forum. If you can't find what you are looking for, then start a new topic. I'll go ahead and close this one, as you can find everything you need about Kroot just by searching the Tau forum.