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well i want to start tau and i have no clue what to get well i have a list and so far i have battle force and 2 hammer heads with extra pack of fire warriors anything else? :drinking:and if so how would i use them? please ad thank you.
Ah ok well, there are lots and lots of guidelines, breaking these guidelines is ok if you really want to. I try to avoid telling players exactly what to take for two reasons. The first is that there are a lot of choices a tau player has when it comes to building a competitive list, and the second is that some players will take uncompetitive choices no matter what I say.
For example yesterday I told a player to drop the shield generator on his commander, and make it a shas'el with a targeting array. What I suggested is the tried and true competitive choice, however it is still only a guideline. The player came back and gave multiple good reasons for the shield generator. I said having a shield generator is not that bad, losing it is just a guideline, he can keep it because he wants to keep it.
So I'm better off working with something you want to use. No point in me telling you to use kroot when you won't touch them (although, I will tell you anyway, right now, use kroot!).
Here is what I would use in 1500:
Shas'el - plasma rifle, fusion blaster, targeting array, hardwired multitracker 97
Crisis - team leader, plasma rifle, missile pod, targeting array, hardwired multitracker 77
2 Crisis - twinlinked missile pods, targeting arrays 106
4 Stealths - targeting arrays 160
12 Fire Warriors in Devilfish - decoys 205
12 Fire Warriors in Devilfish - decoys 205
12 Kroot - 11 Hounds 150
10 Kroot 70
10 Kroot 70
2 Broadsides - ASS, team leader, 2 shield drones 195
Hammerhead - railgun, burst cannons, decoys, multitracker 165
This list is built with both tournament composition and battle points in mind.
You may however prefer (YMHP) 2 hammerheads rather than the broadsides. YMHP to drop the stealth suits for more crisis suits. YMHP to drop the kroot for another unit of fire warriors in devilfish. YMHP to additionally give the devilfish smart missiles, multitracker, and targeting arrays. YMHP to give the hammerhead smart missiles and target lock. YMHP to give the commander a missile pod or cyclic ion blaster instead of the fusion blaster. YMHP to take a sniper drone team, skyray, unit of gun drones, or a piranha.
As you can see, there are many options, and no matter which of the options you chose above, the competitiveness of the list is still good.
Things that decrease the competitiveness of the list: Crisis loadouts that are not plasma rifle, missile pod. Ethereal, krootox, pathfinders, vespids. The wrong wargear - for example, all tau tanks must have decoys, and all hammerheads must have multitrackers, while upgrading a crisis suit's ballistic skill whenever possible is also compulsory.
The following is the order in which you spend spare points on. When you're short of points, the following is the reverse order in which you lose in order to fit the points limit (thus if you're short 10pts, and have no wargear mentioned, lose a fire warrior).
Fire Warriors, broadside target lock, burst cannon hammerhead target lock, shas'ui for fire warriors, bonding for broadsides, disruption pod on tanks, target lock on crisis, stims for commander, decoys for piranha, bonding for fire warriors, bonding for stealths, bonding for crisis, blacksun filters.
Get back to me with a 1000 point list you like and we'll work on it.
I have no idea what you should paint first. May I suggest fire warriors or kroot.
Study it and then get back to us with a provisional 1000pt list, also check out the tacticas and guides stickied on the Tau forum page and at other Tau forums (ATT and Tau Online).
P.S Oni that is a long post, remember that 50 word rule
~ Ravenscraig ~
as others have said, there are many different ways of playign tau, what workd for one wont work for another, if you use a certain type of list because someone gave you it you can find you dont like it, or cant use it well cos it doesnt suit your natural style, best thing to do is write up a list, explain what you are trying to achieve, and then have it critiqued
Everything you have been told is a lie!
When you have done this and written out your list, could I suggest that you post a link to it here from your other post about how to "keep your Tau safe", so that you do not have to double post your list, and others can easily flick back and forth between your posts.
Just a suggestion, that's all.
"Tau Commandment #226: Participants who use Velocity Trackers in the Tau Clay Pigeon Tournament will be disqualified"
You're spot on with the points argument. A 3-man stealth team will cost only a very little less than a 2-man XV8 team with TAs as the obligatory support system. However, the stealth team is only T3, has only 3 wounds (and will not rally once 2 of these have been lost) and can reasonably be expected to hit 4-5 times in each shooting round. On the other hand, the XV8 team is T4, has 4 wounds (and will rally providing the last suit is standing) and can reasonably be expected to hit the same 4-5 times per shooting round, with the weight being more towards the 5 than the 4 I;m guessing.
So far so good then. The XV8s are ahead on 3 counts, albeit perhaps only just in case. Against that the stealths have their stealth field. However, personally I don't believe the possible protection of the stealth field - and just how likely is it at the max 18-24" range? - outweighs the other 3 advantages outlined above.
Still, that's just me and I look forward to hearing why you believe the contrary to be the case since I'm always happy to review my point of view ... ... ...
"Lay on Macduff!"
~ Raven ~