Welcome to Librarium Online!
I know this might have already been answered and i apologize if it has and i havent seen it.
Anyways, im a new tyranid player and i have 2 Tyrants 2 Fexs 22 Stealers 6 warriors 16 hormogaunts and 24 Termagaunts.
I play for fun with a few friendsone plays as space marines and another is getting a new necron army. He is getting an monolith a C'tan the necron battleforce and a necron lord with resurection orb.
What i was wondering was if you could help me with some strats for going up against this new threat. Ive played against space marines and fared well but necrons is new territory for me and i was wondering if i could get a few pointers.
Thanks for any help
Welcome to LO!
Before answering your question, I'll refer you to the site's "Search" function. This will help you possibly discover what you're looking for without having to start a topic that has been discussed at length an inordinate number of times. (This doesn't bother me, but some of us here are a lil' picky about that...) Not to mention that there are many very detailed Tacticas for your enjoyment/enlightenment.
To answer your question:
1. Focus on the Necron Warriors.
I can't stress this enough when fighting Necrons, no matter what army you use. These are usually the bulk of any Necron list, so dealing with these can usually ensure that you cause your opponent to "Phase Out".
2. Close combat is your friend.
Engage the Necrons in combat as quickly as you can. Just about everything of yours is superior in close combat. His generally low Initiative gives you a major edge here, not to mention that locking up his units will keep him from shooting, where the Necrons fair better.
These are just two of simplest things you need to know. Play him a bit and get the feel of it, then be sure to come back if ya have more questions...;Y
"It takes a vast amount of self control to be this dangerous."
---Ogvai Ogvai Helmshrot, Jarl of Tra, VI Legion Astartes
The general advice about dealing with necrons is:
1) generally ignor the monolith and concentrate on killing warriors - force him to phase out
2) you might want to invest in some zoanthropes if you can - to get access to warpblast - they are a good investment
3) bioacide sporemines - ok this is one of those areas where there is a rules conflict concerning the level of penetration that these get agaisnt the living metal rule of the monolith. Apparently there is also (just to add confusion) a recent re-edit of the wording in the necron codex which attempts to clarify this but no mention is made by GW about this change taking place -- its a confusing area and I strongly suggest searching for the debats on the topic -- then if you take the mines you and your opponent agree before the match.
Read/borrow their codex.
Study WBB and gauss rules thoroughly.
You'll be ok
LO RulesOriginally Posted by AnonymousOriginally Posted by Cyric
Well thats going to be hard for me to do, ignore the big things like the monolith and C'tan. But with my stealers and fexs i should be able to put a dent in his warriors. Ive heard some bad things about zoanthroaps and biovores and mines. Ive been told there not worth the money or points. And since we only play 1500 pt matches idk if id be able to fit them in or if they would be worth it. And my 2 tyrants have warp blast.
Thanks for the help and this should be an interesting next match. Sorry that this has already been answered and ill be sure to search better in the future.
Sorry for the double post but i just thought of something. I play an almost exclusivly cc list, warriors guns and tyrants warp blast are about the only ranged thing on me. I was wondering if this is a good choice? everyone around here seems to think shooty fexs or tyrants are better but i cant see it especially when the wade in through cc and just kill like theres no tomorrow and with my tyrants bone sword catalyst makes me almost unstoppable in cc. And now that ive played a few matches and learned the hard way how to move my army i can get into cc with my big units without much fuss. I just wanted your opinion, my 1 tyrant and fex are super glued so i cant take them apart, but im getting another battle force and tyrant so i wanted your opinion. Since i play mostly cc should i stick with it or try some shooty? also we play just for fun so its nothing serious.
Also i heard that lictors suck though when i read up on them they look like a good choice. any advice on that?
Hive Commander drizzit124
Do you think you can tell me your current set-ups for your 2 Tyrants and 2 Fexes?
I think the members can give better advice if they know what you have. I want to post some ideas, but I'd like to know what you have available and if any of these creatures can be potentially altered to make you more competitive.
In the meanwhile here is a tactic that you can consider, what someone named a "Bounce Pass"
The purpose of the bounce pass is to use the Monolith as an extra way to get movement in order to get closer to other Necron units. Some players like sticking their warriors in the back and just shoot opponents up with their warriors. So for CC Tyranid players, it gets a bit frustrating. Essentially what you do is you use your units to assault the Monolith in order to get another "free" 6 inch - 12 inch movement in the assault phase. This technique might work for you if you're going for Phase out, as it should make your units move faster for 1-2 turns.
Caveats to the "Bounce Pass"
1) If you're playing with Monoliths at 1500 points or more, I strongly suggest that you make attempts to destroy the monolith as well; don't just ignore the Monolith just to do a bounce pass. The bounce pass is another tactic to use in addition to other tactics. Its not meant to replace your current thinking.
2) Only use the bounce pass when you think the Monolith is going to use its Gauss Flux arc on your units anyway. Opponents of this maneuver may say "well by doing the bounce pass, your opponent will just light you up with the Gauss Flux Arc!?!" (the weapon that shoots at every unit in a 12" radius). And they are correct. Your softer units (stealers, hormaguants, and termagaunts) will get shot to pieces. So if you think your opponent is going to move and light you up anyway, you might as well try to get a free 6 - 12" move from it. Being on the assaulting end, may also alter the way he moves his Monolith, which in turn may alter how he does the bounce pass with your slower units...thus....
3) Although you opponent should have a good time killing off your low toughness units, the Gauss Flux Arc will have a tougher time with your 4 monstorous creatures - that's the reason what I wanted to know how your other 2 Tyrants and 2 Fexes are made. In this case, getting a free 6" move for these units are worth it, especially if it means it will get closer to his Necron units.
His C'Tan unit will be a beast, even to your CC Tyrant. Whenever I see a C'Tan unit, I usually try to tie it up with gaunts and go for phase out or other objectives. I imagine the genestealers can compete, but I'd rather use them to get to those Necron units.
Please don't consider this the best advice from LO; I'm not the tactical expert. However I can say these additional ideas and caveats may give you some new ideas to try without any real need to "buy/tweak" additional units.
Rudy Wilfred Picardo
Current Record (W/L/D) 143/112/60
Recent Battle - 1500 pt draw vs. IG player (mission: Seek And Destroy)
i havent gotten my other tyrant or fex yet so there open to anything.
My current tyrant and fex currently have this:
Adrenal glands(+1 WS)
Lash whip and bonesword
Adrenal glands(+1 WS)
But as i said im currently waiting for my other fex and tyrant so those two are open to anything. So i was hoping for some suggestions.
Consider taking a shooty fex. dual TL devourers can't be beat. They should do a number on necrons. For your CC tyrant, I reccomend giving it wings. The faster it gets into melee, the better off you'll be.
One thing to watch out for is the teleport ability the necrons have. They can quite literally port units OUT of combat. Don't be suprised if this happens often. Just plan for it and give yourself plenty of targets to tie up. He can't port all of them away.
what about my other tyrant? should i give them both wings and cc abilities or change it up?