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Hey everyone, was thinking about starting tau. Read most of the codex and the battlesuits interest me the most, so thinking about as many as them as possible. Just thought I would ask what are some good weapon/upgrade choices that have worked in the field ? I know this might seem a bit vague but I would just like to get an idea of what is being used and what can be used well.
Anyway any ideas would be helpfull, cheers in advance.
For starters, ya might wanna try the "Search" function. Pretty handy.
Next check these out:
And then I recommend, if you wish to have a lot of suits, invest in the Tau Rapid Insertion Force. It comes with 9 Crisis, 3 stealth suits, and a buttload of drones. Its a good deal.
"It takes a vast amount of self control to be this dangerous."
---Ogvai Ogvai Helmshrot, Jarl of Tra, VI Legion Astartes
This thread might help you out a little: http://www.librarium-online.com/foru...o-you-use.html
as might this one:
"Tau Commandment #226: Participants who use Velocity Trackers in the Tau Clay Pigeon Tournament will be disqualified"
I like the Suits, too, but don't go overboard. Suits (both Crisis and Stealth) are expensive, and simply don't have enough firepower to make an army themselves.
5+ \ 0 \ 0 - 3'000+ Pts - Dal'yth Sept
0 \ 0 \ 0 - Work In Progress - Hive Fleet Hammerhead
0 \ 0 \ 0 - WIP
Victory \ Draw \ Defeat
Credit to Legionnaire for the bars.
If you want to win, put plasma and missile on all your suits.
You can win without plasma and missile suits, configs such as twin missile, plasma and fusion, missile and burst, and plasma and burst are all popular, and you can still win.
But noone here will tell you that an army of plasma and missile wielding crisis suits will lose you games more than any other config.
I have had no problem winning because I avoid just this sort of mindset, the 'taking this insert unit name here will win you games' mindset. No unit wins games in isolation ever, certain units perform well but none win you games in isolation.
Aim for a balanced list with multiple redundancies in each force organisation slot, never put to much into one aspect of the army and always make sure that you have enough to deal with a threat even if you lose your primary means of dealing with that threat.
Avoid specialisation (I/E tailoring a list to deal with one enemy type) and make sure your offensive capabilities are not outweighing your defensive capabilities.
If you follow these broad outlines then you will not go much wrong, just avoid relying on any one unit to heavily.
and the phrase "magnetise your suit weaponry" leaps to mind
Everything you have been told is a lie!
I'd also have Hammerhead weapons magnetized so you can go ion head and leave your expensive smart missile systems loose for the more affordable burst cannons.
Versatility is the key, no use having a pile of fusion blasters when you've got 100 orks rushing across the table.
"Fight for justice, not revenge."
FoW Gepanzerte Panzergrenadiers who took a wrong turn at Tunisia and magically appeared in Normandy as Panzer Lehr: Wins: 11 Losses: 8
Eh, I'm not convinced. I haven't played the game against Guard yet where my 201 point Chaplain didn't manage to basically win the game on his own. He's quite good against Tau, too.I have had no problem winning because I avoid just this sort of mindset, the 'taking this insert unit name here will win you games' mindset. No unit wins games in isolation ever, certain units perform well but none win you games in isolation.
I played, for a while, an army composed of exactly four types of units. It never lost. Against Tau, it rarely even lost more than a model or two.
Playing good units might not be the be-all end-all of playing well, but it's certainly important. Plasma/missile suits are going to routinely net you better results than most of the other suit-types in the game. Missile/missile suits are really the only ones that are notably better.
That being said, seriously consider suits with Twin-linked missile pods and Targeting Arrays. Appropriately monickered, "Deathrain," this particular configuration is very good for its modest cost.
Once again, the conservative, sandwich-heavy portfolio pays off for the hungry investor!
Answer me some questions:
(a) How many games did you play with this uber list?
(b) How many different armies?
(c) What quality of players did you face?
(d) Why did you stop playing it if it was so good?
(e) Why have you not posted this uber list for us all to see?
So please show us this list and then watch as we show you how it can be beaten, because trust me no list is unbeatable. Big claims need backing up dude.:C
I once made this claim with my Nids 2000pt list, it was unbeaten when I made the claim and then I got creamed 4 games in a row by 4 different opponents, Also to top it of I made a small mistake with my Hormies biomorphs which was pointed out to me by someone on this forum, it made my victories seem pointless. So I talk from experience. No list is unbeatable period.