Welcome to Librarium Online!
I am currently a Tyranid player and I like the playstyle, aggresive , board controlling horde.
Now I am a big crush on the Tau fluff and I would like to achieve the same effect with my Tau army as my Tyranid Army.
but I have some questions before I can really advance with my list.
Shield drones, they give a 4+ invulnerable save to the squad attached.
so does this mean that if an AP4 weapon hits my firewarrior squad I get to take all wounds with a 4+ invulnerable save, or just one ? because of the one drone.
In 3th Ed I remember that the rules were that you had to assault drones if they were in the unit ? is still an active rule ? I remember reading it somewhere but it could be the 3ed Codex. Couldn't find this in my 4th ed codex. if somebody would have a page or an answer I would be most grateful :-)
now for the list.
I have bought the apocalypse Armoured interdiction cadre and the Rapid insertion force.
together with a stealth suit box.
I will use the rapid insertion box to convert 2x XV88's and 2HQ commanders. this still leaves me with enough suits. although I'm not sure how to equip these. they are expensive when equipped with long range low AP
Something temporary I have worked out:
6 stealth suits. is the targetting array worth it ? I did some test rolls and the BS4 helps alot but then again it's 60 points. and since I plan on having a markerlight heavy army I could actually miss this, right ?
2x 12 warriors + shas 'ui with MT,ML, TL
this will be my static element marking stuff for 2 turns then going mobile to avoid charges.
1x 12 warriors + devilfish MT .
one mobile element to perform a FOF or to switch board sides when it gets to hot.
2x broadsides. I am not sure how to equip these.
1x hammerhead defensive upgrades + railgun
1x Skyray + defense upgrades, SMS
8x pathfinders + devilfish.
a semi static element. 8x markerlights are a nice addition to any tau army imho. on turn 3, they will advance to pin enemy troops.
6x vespids. will only be taken against MEQ's. Will take the strain of my XV8's so that they can focus AP2 on terminators.
that's about it, any tips and info on this list is appreciated.
Also does anyone know a good deal to get firewarriors ?
Hive Fleet Lucanus : 2000 points
Drones no longer do the "Out of the way, Sir" bit.
Shield Drones do not confer the invulnerable save on the entire unit.
Broadsides: both with ASS, Team Leader takes HWDC + 2SDs, HWTL and BK. Costs 205pts but very effective unit.
Pathfinders: Do not advance to pin, stay back, keep your markerlights safe and use multiple ML hits to lower leadership when gun drones or other Pinning Weapons hit the same unit and cause casualties.
Stealths with TA all round make them very expensive. Better to use the Markerlight hits and save the points for other things!
Sorry this has been a bit short and sharp but I have to be somewhere else very soon! Hope it has helped a little anyway.
"Tau Commandment #226: Participants who use Velocity Trackers in the Tau Clay Pigeon Tournament will be disqualified"
The only problem I see with this is your belief that vespids will do Jack in a game.
They won't, simply put.
Lose the vespids, and use a different (any) unit.
If you are going with markerlights the TA is not necessary on a stealth team.
Don't advance your pathfinders on turn 3.
Use their scout move so they are in position on turn 1.
Then, don't move them.
You are sacrificing 3 turns of shooting in order to move them more than 6".
Turn 1 of movement. Get in devilfish. Devilfish moves.
Turn 2. Deploy pathfinders.
Turn 3. Shoot ML's.
If you perform this on turn 3, you won't be able to use the markerlights until turn 5-6.
If you are referring to the carbines, good luck pinning with those.
Pinning is incredibly unreliable, short of lots of markerlight hits, which should be used for killing said unit anyway, so using your markerlight providers to pin without their markerlights is a little silly.
Turtles For the Turtle God!
Shells For the Shell Throne!
You are an experienced player true and you have lots of knowledge, but I sometimes feel that you believe your reputation is such that we should just take your word for it, well no not really. I to am a very experienced player with lots of knowledge and so are many others on this and other forums, but we do not expect others to just accept what we say with no argument, we back up our points and claims and so should you.
As for your ML not helping comment, well lets just say hitting with a Subs on 2+ or knocking that assault units LDS down to 5 for the pinning roll, or 24 FW shots at BS5 is certainly useful.
As for the tournie comment well when Tau start to consistently win Tournies in the same way as Eldar do for instance and we get a lot more wins under our belts. Then and only then can we say definitively what makes a good Tau tournie list.
The Tau lists that win around here all use lights. I didn't start winning games at all without them. However, since stealth suits are required to take some sort of upgrade if one member of the team does so, and you don't know what to take, might as well be a targeting array. It's only 5 points.Welcome to the army, Shas'O.they are expensive when equipped with long range low AP
I think eigel's broadside team is a little overequipped, but hey, however you want to play it.
Be sure and put the MT on that hammerhead, and if you're not going to use the markerlights on the Skyray, don't take it.
Can you define, "around here" Ausare? I do not know whether you are talking about LO or your LGS.Quoted from Ausare
The Tau lists that win around here all use lights. I didn't start winning games at all without them. However, since stealth suits are required to take some sort of upgrade if one member of the team does so, and you don't know what to take, might as well be a targeting array. It's only 5 points.
A TA cost infantry models 10pts, while TA’s cost vehicles 5pts.
There are two very popular forms of SS's.
-4xSS w/ TA's = 160
-6xSS = 180
The best upgrade is no upgrade if someone can squeeze out the points for their list.
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I myself like to use 6 Stealths with Targeting Arrays, strictly burst cannons. I know this is kinda on the expensive end at 240pts, but I works great for me when they're used "aggressively". Especially when you Infiltrate.
1. Infiltrate. ( >12-18" away, depending...)
2. Jump 6".
3. Spray burst cannons 18".
4. Jump back.
This works very well for me. Great for whittling flanks and general troop-killing.8Y
"It takes a vast amount of self control to be this dangerous."
---Ogvai Ogvai Helmshrot, Jarl of Tra, VI Legion Astartes
I believe 6 stealths should have targeting arrays, even if the unit is extremely expensive.
The math on targeting arrays says they are definitely worth it, no matter how many stealths you have.
I stick with 4 stealths not because 240pts is too many, but because 4 stealths are an easier footprint to work with.
The "lists around here" if you are referring to LO, do not only win if they have lights.
For example, my army.
Next, still stay away from the vespids.
LO is above the influence.
Friends don't let friends use vespids.
Turtles For the Turtle God!
Shells For the Shell Throne!