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Hey everyone, On friday it will be my first time fighting Chaos. Can anyone give me advice on these guys? I dont have a enemy list to show you
The game will be 2500 points (not sure which mission yet) and I will be using this list:
1 Flying circus lord
10 scarab swarms
Watch out for the Lash of Submission. The Lash, coupled with a Vindicator, will move whole blocks of Warriors under a deadly pie plate. Make sure he uses it correctly. He can move a unit into a nice tight bunch for the Vindicator, but make sure he doesn't just move the closest model in the unit and clump everything around it. Lets say he moves you 7". He can only move EACH MODEL 7". If he wants to clump them together he should move the farthest model seven inches and clump everything else in front of it. That should save you a couple of inches, which matters with the Vindicator's relatively short range Demolisher Cannon. Spread out your units to maximize the effect, and consider moving one or two away from the Demon Prince who has the lash with the Deceiver's Grand Illusion. Of course, he might not bring the Lash and a DP, but that combo is murder on Necrons.
Thousand Sons also suck. They have an Inv save, a mini sorceror with a force weapon, and AP3 bolters with Slow but Purposeful (full 24" range all the time). The big D would be good against them, since the force weapon would struggle to wound him. Also a prime target for all those Destroyers.
Plague Marines are some of the toughest troops in the game. With improved toughness and Feel No Pain they stay put as long as Immortals. Warscythes (or the Staff in CC), the big D, and the Particle Whip deny them their FNP, just like they would deny your WBB. They'll chew you up in close combat. Actually, everything will chew you up in close combat.
The Chaos Lord gets a Demon Weapon if he wants one, which gives him an insane number of attacks but also (rarely) could turn on its wielder. I'd think a winged CL with Raptors would not be fun.
Other than that, watch out for his characters. They're awesome, and many of them are realtively cheap. He could bring Abaddon in a game this size, and his axe can take out even the Deceiver. Typhus also could with his force weapon, but you could at least instakill him. I'd keep the D away from those with your Misdirect as long as possible and try to take out his troops. Keep in mind that your Deceive ability works even against Fearless troops and try it often. I actually pinned a Grandmaster with it once, which would have let the D strike first, negating THAT force weapon. If you could land it on Abaddon or another character, go for it. Dread might be worth it when his troops gets close to assault. Of course, you're facing L9 and 10, so don't count on any of that working.
The good news is that, aside from his regular marines, his troops are expensive and you could find yourself with a rare numbers advantage.
Weaf suggested having Crons in reserve, but personally i think this is always rather pointless.
First you have to hor that they both roll to come on, or aleast the Warriors are able to before the Lith DS's. And also, i think its far better to have them on the table at the start, even if they are just hidden, as you can them teleport them through the Portal anyway. Having them come from reserve limits your teleportation, it MUST be them first as soon as they are available. However, with no reserve, you also have the option of teleporting some heavier firepower, Like the Immortals, or Combat potential, like Flayed Ones (If you had them)
Ok, now I'm really scared. I know a couple units he' been trying intimidate me about. First hes been talking about a decked out daemon prince, I think this guy will be easy I can just get him to charge my deciever with a unit of scarabs behind Misdirect then fire as much gauss as I can spare and assault with the scarabs. this should tie him up for a round or two (who knows it could quite possibly kill it) and also I think hees taking thousand sons , khonre zerkers , and a chaos sorcerer. I know the player and he likes to tie his points up in big expensive units, and my Necron lists have so far had a easy time taking out MEQs , so if chaos play ANYTHING like marines do I should basically know how to handle chaos apart from all the cheesey tricks they have.
The Deceiver should be able to take on that DP no problem. He has large expensive units? Perfect, drop the Liths Particle Whip bang over them. Aim for his vehicles asap, they will fall. Destroyers ahve good enough Str to force many casualties on any enemy, even ones with 3+ Saves.
And now to destroy his ideas a little. The Tzeentch Inferno Bolts are not actually THAT good. Expensive, yes, but square them up to a Warrior unit. WBB should keep you alive long anough to deal with them.
As for Khorne, well, the minuite they charge you have the Lith to pull whatever got charged straight out f there in your next turn, land down and begin returning Fire.
Phoenix is correct, don't be scared!!!
If he doesn't have transports he is as good as dead, if has transports target them first. Khorne berserkers are slow, and basically useless out of close combat. Inferno bolts are intimidating yes, but he can only shoot one unit a turn, and you have WBB. The Daemon prince shouldn't be much of a problem either, your tactic for dealing with him seems very effective. If that doesn't work, plan B can be rapid fire his chaotic butt back to where it came from.
Some key notes:
Transports first! If you destroy his transports you will be able to dominate the playing field with the mobility that comes with necrons.
Make sure to take full advantage of the AP 1 shot from the monolith pie plate. Kill aspiring champions with powerfists. Try and kill the aspiring champion from the thousand son squad too, that way they will move slower.
Just a question about the partical whip.. when the unit undernearth the blast marker hole is wounded does that SPECIFIC model have to be removed? or can he just take out 1 wound from any model in the unit.
Oh yes and I definately know this player will not be using transports... For some reason he NEVER uses them I keep telling him that they are very useful but his armies ussualy consist of big expensive units (which infact mostly are useless) that move slow and foot slog. So I take it that first I should use the Deciever/scarabs to take out the DP and then blast the heck out of the zerkers with my immortals/warriors and snipe out the thousand suns with my destroyers? Also should I DS my monolith.. every time ive done this I've failed my reserve rolls untill turn 4 and when i finally land all of my gauss flux D6's roll 1's and 2's. I ussualy prefer it to recycle my immortals and the sometimes the destroyers if I need too. Should I consider droping the VOD on my lord since I take it I dont want to get close to him or use VOD as a espace plan?
VoD is more of an escaping upgrade, best used with Immortals.
As for the Particle Whip, its in the Cron FAQ on the GW site if you need to check. But basically the AP1 hit must be taken on the model under the central hole, hence the whip can be used for sniping