Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I played a game of Apocalypse with my friend who took a Green Tide formation with the flank march strategem. In addition, he attached one of the independent character doks to give all the lads feel no pain. Needless to say, this was an amazing pseudopodia of green death that reached out into all directions.
Has anyone else used this idea before?
I don't have anything more to say
The feel no pain addition is somethin' I hadn't thought of. Brilliant.
Nids & Guard
GMail = MVBrandt
I was playing against blood angels, with a Tau player on my side, so it was his job to hold down the objectives, while I surprised the enemy with flank march. Most of my units doing this wound up dying (although they did tie up the enemy, to keep them off our objectives), but a 19 boy team of orks, with Mad Doc Grotznik (this is the independent Doc your friend used) leading it, inside a battlewagon, rushed a unit of assault marines, while a trukk full of boyz tied up the death company.
The death company killed my boyz, but the team with Mad Doc, thanks to feel-no-pain, annihilated the assault marines, and then consolidated into the death company. By the end of the game, they were both tied up, neither taking the objective...but the battlewagon my boyz showed up in was perfectly fine.
I drove it up, claimed the objective, giving our side the point we needed to win. Of course, we would have lost if my Tau partner hadn't protected our objectives so well. Orks & Tau make a powerful, if unlikely, team. ^_^
but....why didn't you attach the Doctor with the Green Tide? 100+ boyz with feel no pain is scary.
There's a stratagem (I forget the name offhand) that allows a player to shoot (I forget the strength and AP, but it's comparable to a bolter) at every unit that comes on from reserves. If the opponent is using flank march when coming on, they get a shot against EVERY MODEL in the unit. That's 100 shots against 100 boyz. The boyz will survive, but will probably lose a quarter of their number or more, before they even do anything.
I brought the boyz on the table in vehicles. That way, even if they took that stratagem, it'd still only be one shot against the vehicle, and no shots against the boyz inside.
Also, unless you've put the Mad Doc all the way in back, the only thing your opponent has to do to take away the feel-no-pain is kill the Doc, and since he's an independent character, as long as he's touching bases with an enemy, your opponent can designated their attacks to him, instead of the 100 boyz.
I did exactly this, though my Green Tide had a Big Mek with KFF for good measure (whats better the 100+ boys with a FNP I hear you ask well for 85 points more 100+ boyz with a FNP and 5+ Cover Save) and an extra warlord for extra killing power. It killed everthing it came across and ate my Tau opposition alive, well that and my Shock Attack Battery which was blessed by the dice gods 2 triples in one match meant that if everything else wasn't bad enough 2 vortex grenades were having a whale of a time eating firewarriors and occasional Ork mob
Key things for an Ork to remember in the heat of battle:
Always remember to pillage BEFORE you burn
When the pin is pulled, Mr. Stickbomb is not our friend
When in doubt empty the magazine.
And most importantly AIM towards the Enemy.
you can't take green tide in vehicles as it has to be just one unit. maybe i'm misunderstanding something here?
as far as the strategem you are thinking, its called Ambush, and yes it's pretty nice.
I was trying to say that bringing the green tide in through flank march can wind up being disastrous if your opponent took ambush, as every last boy in the green tide would get shot. I'd load up on Weirdboyz instead, to get the extra wauuugghhhhs. Also, since the distance between sides is only 12 inches, it isn't as difficult to get into close combat.