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Would an army of tau made out of one slightly pimped out HQ, a bunch of stealth suits, a lot of fire warriors, some gun drones, sniper drone teams and some broadsides work/be effective?
Or do I need the hammerheads, devil fishes. piranhas, multiple crisis suit teams and that unit of pathfinders to be effective?
Legion Of Everblight: Abyslonia
Protectorate of Menoth: Grand Exemplar Kreoss
No I think it would be quite effective without hammerheads, devil fishes. piranhas, multiple crisis suit teams and that unit of pathfinders, the hammerheads in my opinion are definatley not essential nor are devilfishes, crisis suits are nice but again not essetial, pathfinders and piranhas are not needed at all in any army, i really don't rate either units, there are much better in the tau armoury, the idea of stelth suits distupting the advance while volleys of fire warriors fill in enemy infantry, with the snipers picking off key untis and the broadsides taking out tanks, I really think the army could work, post the list on the forum to see what its made off,
Armies: Space Marines: 3500ptsSpace Wolves: 2000pts (in Progress)Click here to join Travian: http://www.travian.co.uk/?uc=uk5_662
Pretty much any Tau army can be effective.
I would suggest that your HQ be cheap and efficient though. This is because he does stay about as vulnerable as when he starts despite upgrades.
Drones negating IC status and the like. This would free up points in your other sections.
Good luck, sorry for my weird wording, etc. I'm very tired.
Turtles For the Turtle God!
Shells For the Shell Throne!
So ya wanna do a "Pure Gun-line", huh? Nothing wrong with that. The only downside is that your army will be very static. But this can be easily overcome by remembering a few things:
1. Target priority is key. This is pretty obvious, so I won't insult your intelligence by explaining...
2. Drone Squads will make great defenders. They can hold your foe in place with both/either pinning or combat.
3. Max out your Sniper Drones. Taking just one team is kinda wasting a Heavy Support slot. Try to put the full three teams in that one slot if you can.
Thats just some of the more important things I can think of at the moment. Hope it helps!;Y
"It takes a vast amount of self control to be this dangerous."
---Ogvai Ogvai Helmshrot, Jarl of Tra, VI Legion Astartes
With this you would have a lot of shooting capabilaty it should be quite effective. In my army i play 4 10 or 11 man squads and 16 kroot as my troops, alot of troops gives a hell of alot of firepower.
While this type of army can technically be effective, you need to keep in mind that mobility tends to destroy static armies and win games in 4th edition. This is what makes Mechanised and Hybrid lists so effective as armies; they can pick and choose their targets much more efficiently than a gunline (static) army, and tend to be more capable of completing missions in non-kill-everything scenarios.
Now, there are two obvious lacks in a static force - poor mobility, and poor AP power. Your AP comes from Crisis Suits - not even Sniper Drones will be able to fill that in as well as you'd hope. Honestly, I rarely see static Tau do that well in my area; my Mech Tau can pick them apart and spit them back out.
Also, you need to keep in mind that in a static gunline force, if you come up against another static gunline force (read: Imperial Guard), you will tend not to be able to dish out as much firepower as them. Tau are not a "shooty" race. They are a "move and shoot" race. There is quite a difference.
So yes, static Tau can be used effectively, but without the use of your skimmers, etc., you are limiting yourself and there will come times where you simply will not be able to pull a victory out.