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I thought I might try and start up a topic about something new rather than 'is this unit good' that are always hanging around. Today I'd like to talk about 'bait', or more precisely, ways to change your opponents plans for them.
Like always I relate warhammer things back to previous games and recently I've been thinking about my last game in the mirror match. I always play with 'weird' eldar armies (in that they're balanced rather than mech ) but this guy had a curious mix.
A Dire Avenger autarch (in serpent with avengers), harlequins in a falcon and dragons in a falcon. Fairly typical eldar setup except for the autarch.
From there he had a squad of dark reapers for fire support, and three individual vypers to grab objectives. I silently congratulated him on this rather than falling into the common mech trap of all-out resilience.
In what was probably a last minute grab for a composition score he also had 30 guardians on foot and after deploying 2 falcons, a wave serpent and some dark reapers this messed around my game plan a lot.
I can attribute my loss here directly to the guardians, they wrecked me, but not from what they did to me, from what I did to them. I got a lucky shot and brought down his harlequin falcon turn 1 after some maneuvering through the terrain. However I sent my anti-infantry units (scorpions and avengers) in to kill the guardian core. I was eagerly anticipating sweeping through most of his army with the scorpions alone going from combat to combat. This left me over-extended and exposed to various traps from the units in vehicles.
Now I'm sure he didn't place any value on his guardians but I did. I sought to kill them quickly. This led to dire avengers jumping on my scorpions, dragons on my falcon and after some tricky fleet of foot on both sides, all my dire avengers dead before they fired a shot. Of course I had my own tricks in the game so it wasn't simply me walking into a trap and dying. I kept units back to leap on whatever disembarked (eldar vs eldar is usually whoever disembarks 1st loses) and wiped out pretty much all his ambushers in a counter-counter-attack. However the damage had still been done and the core of my army (scorpions and avengers) had been wiped out, leaving my tanks to try and survive to hold on to objectives for so many turns (which they couldn't do).
And so leaving my stories behind, because as interesting as they are to me I'm sure they bore all of you, I'd like to move onto bait units.
The first and simplest question is "why use bad units like guardians as bait when you can do it with better units that will actually help".
My answer to this is also simple. Because bait works in large numbers. To bait someone into doing the wrong thing you have to distract their entire game plan not just leave a squad for them to kill. There were 30 guardians in the example above. Costing a grand total of 250 odd points, an equivalent number of avengers would cost a minimum of 360 points and with the tricks to make them effective closer to 500. More importantly they are also three more scoring units, another important thing for eldar.
The other big advantage is that guardians carry a heavy weapon with them. Even a minimum squad is bound to be a threat to something on the table, whereas avengers on foot can die without ever firing off a shot.
But this isn't another avengers vs guardians thread, that is just where, like in my example above, fielding a large number of cheap people can fool your opponent as to what your plans really are. I should have spent my game trying to get into rear armour, my normal anti-mech tactics. Fielding 30 guardians didn't change the fact he was playing mech eldar, it just changed my tactics so that instead of playing cat and mouse with the tanks I tried to rip out what I perceived as the 'core' of the army. This meant the tanks (except that one lucky shot) went unhindered and he won the game.
Sorry folks but I'm going to have to leave my part there for the moment, its been a relatively long post and I'm outta time so I'll finish putting up my thoughts on the matter tomorrow (got to do a bit on vypers).
In the meantime, what 'bait' units have you used? what 'bait' units have you fallen for and regretted attacking?
Basically I'm interested in hearing what you've done to lead your opponent around by the nose in true eldar style.
so basically "I got conned into going for his guardians, what bait units do you use?" then mate
This could lead to a nice tactica, in the mean time the issue is everyone will have different bait units that are effective (hopefully) in their own armies but less so in others.
effectively you could describe any part of my army as bait, but mostly the walkers,
My son (mech beil tann) uses small harley squads on foot as bait, it lures out the opponents mobile and powerful units which he can then finish off
Everything you have been told is a lie!
Yeah I guess I'm still in exam mode . Elaborating everything so I hit word limits.
But yeah, every now and again you get a game where you can just clearly recognise the mistakes and how you got suckered in by your opponent. I was looking for other people's experiences with that. I mean you can attribute a lot of games to luck and bad matchups but a few like that one are just you got outplayed.
I'm certainly hoping everyone has very different bait units. Not much point to this overwise.
In some ways, baiting someone isn't about you winning, it's about making him lose :C (listen to sensei zema)
Got a "good" rumour from a GW staffer? Forget about it, LO'ers know more than any random GW shop staffer.
Voor alle nederlanders:
The Dutch Legion
I generally use Coscript Patoons as bait they do quite well at that they stop units dead and kill them great against Horde armies mass Las death and they do well with Flamers to.
I know this going to seem like one of the most expensive bait units to see, but ALOT of the people I play against tend to stay focussed on killing my seer council( aka farseer with warlocks). My setup with them, you cant really ignore for too long if you do. 2 or 3 x destructor, embolden, enhance, and the farseer sitting almost as pretty as eldrad himself. Other than them, I think the harlies are another good one till your opponents get use to working around them.
Shielding with expensive units does work sometimes, but only if you have the spare points to spend. There's an apocalypse example where a guy had to kill two revenant titans, harlequins, guardians and a seer council, only to discover that the rangers were the real thorn in his side all along. But that's a bit too expensive for smaller point games, you don't want to throw away good points.
Join the Children of Isha
I love to bait with Swooping Hawks. They lay down enough shots to be annoying, the Sun Rifle can pin, which is very helpful, and Haywire Grenades means you can't ignore them. Also, they are fast enough to avoid combat and stay alive if you wish. They are great to bait Marines, Chaos, guard, or Orks. The downside is they may not attract heavily armored infantry forces without tanks to threaten. Foot Necrons simply rip the Hawks apart.
I'm Solid Snake...also, I'm a Primarch.
I tend to play a solid Ulthwe style list, Psykers and guardians. Oddly, I don't think of my Guardians as bait. I consider them a resilient threat unit - because of the HWP. 11 Guardians, a Warlock w/conceal and a Scatter laser and you have a fairly mobile quite resilient force, that no one really wants to close with if they don't have to.
I tend to use my Falcons as bait - they cannot be ignored, especially by MEQ armies, but their firepower per point in pretty low. If one gets shaken, it hardly phases my plans at all.