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I will soon expand my swarm with a fex, and I want your opinion.
Wich is best, VC or BS on Fex?
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Its got to be a VCannon for me. More hits therefore better chance higher range higher AP higher str. Sure it can only glance a vehicle but thats all you need. The Vcannon is used to stun/damage a vehicle to stop it from shooting you until you are close enough to charge or blast it with warp blast!
Sure the Bstrangler uses the ordanance template, but you still need to roll to hit as it is just a blast type weapon that uses the larger template and with the BS of a carnifex being... unreliable half of your shots will miss. At least with the Vcannons 2 shots you know that the law of averages means one should hit everytime (but thats not how it alwayds goes)
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The venom cannon is an essential tool in order to knock out tanks at long range. Being able to destroy, disarm or stun a tank one turn earlier than with the barbed strangler (and also more reliably) is worth a lot, just imagine what the three lascannons of a predator otherwise could do to your big bugs, or a demolisher shell to your smaller ones.
surely it depends on what army your up against and how many points your playing. i prefer the strangler on the fex. cheapens the points a bit and also makes him very handy against troop concentrations. in addtion the Str 8 ord template is going to give you a lot of instant kills. very handy for taking out SM armour. then again i play against orks and a like. obviously if you going against a high concentartion of heavy vehicles then i would recommend the vc.
When I get my 'fex he will be set up with magnets countersunk into his arms. He will switch between BS, VC and ST for the battle as needed. I refuse to buy three 'fexes just to conform to the WYSIWYG rule.
Off topic, but how do you do that?When I get my 'fex he will be set up with magnets countersunk into his arms. He will switch between BS, VC and ST for the battle as needed. I refuse to buy three 'fexes just to conform to the WYSIWYG rule.
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Hehe take both!!! :lol:
Anyway if u wont some advice about what weapon (VC or BS), yes go with the Venom Cannon , anyway is the only "weapon" of the tyranid arsenal for pure anti-tank role.Also if again u feel nervous about the army of your opponent ( i mean if there is no tanks in the army) , take 2 models one with VC and the second with BS and modify ur list depend with your enemy u face.
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--- Not that handy, when You consider they still get a save... Instakill only works on multiwound models which fail their save. Which is pointed out very clearly in the Multiwound rules in the main rulebook.Originally posted by Treacherous1@Apr 16 2004, 077
i prefer the strangler on the fex. cheapens the points a bit and also makes him very handy against troop concentrations. in addtion the Str 8 ord template is going to give you a lot of instant kills. very handy for taking out SM armour.
VCannon as a priority. High Strength, good range, rate of fire... What's not to like? Sure it can only glance, but most often that is good enough. The point is not to destroy the vehicle, but to stop it from shooting.
Devourer can come in very useful in Seeding Swarms, where their short range isn't that much of a problem, and is easily offset by the strength and rate of fire.
DSpitter is an intermediate weapon. Sub-average range and 50% hit probability but has a blast, high strength and the capability of actually penetrating vehicles.
BStrangler can be useful against Necrons, Thousand Sons CSM and the like, but against everything else (including normal SM/CSM) it will be doing the same as a Biovore, except much worse. 50% chance to hit...
Best option is to fix the Carnifex so that You can exchange the ranged weapon as You like, using magnets, wire, etc. That's what I've done.
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Well that is just silly! Autokill only applying to multiwound models? That just makes no sense at all. So single wound models have some sort of superior resilience or armor that can withstand the beating? What is the logic there? I had always understood that double strength, compared to the targets toughness, autokills the target. Period. Saying it applies ONLY to multi-wound characters/creatures is madness! MADNESS I SAY!!!--- Not that handy, when You consider they still get a save... Instakill only works on multiwound models which fail their save. Which is pointed out very clearly in the Multiwound rules in the main rulebook.
But, since my rulebook is at home and I am at work, I cannot look it up to see exactly what it says. Forgive me if the book states that only multi-wounders can be auto killed.
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Instant kill doesn't do anything else than to make a model lose all of its wounds instead of only one. So while single wound models can be subject to instant kill, there is just no difference for them. This is in no way an advantage for single wound models.