Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
For a warboss is it better to just use a choppa or an Uge' Choppa??
Imp Guard 1000:15-3
107th Regiment, 5th Armored Battle Group- 5500ptsFor someone to deal as much damage as you did, the Emperor must surely be at your side. - MaxDv
Yup, I think you meant to post this in the Ork section. I've moved it there for you.
That was fast Katie, barely two minutes go bye...
Take my love, take my land, take me to where I cannot stand; I don't care I'm still free, you can't take the sky from me.
"The difference between gods and daemons largely depends upon where one is standing at the time."- Lorgar
Member of the Fluff Masters Clan
I'd have to say a resounding no. The warboss doesn't need it as he can wound most things on 2's without it, and is better off with the extra attack going slugga/choppa, or make him real proppa with the klaw.
Alternatively, you can put it on a nob. Unfortunately, it doesn't make him a whole lot better, as nobz in units of boyz should be given a klaw since boyz squads are glorified nob delivery systems anyways. I've seen people propose them in nob squads, but I'm still not a fan, and here's some mathhammer why (versus a WS4 T4 model):
On the charge, with WAAAGH! Banner:
Nob with 'uge choppa: 4 attacks, 2 1/3 hits, 2.22 wounds
Regular nob: 5 attacks, 3 1/3 hits, 2.22 wounds
'uge choppa: 3 attacks, 2 hits, 1.67 wounds
regular: 4 attacks, 2 1/3 hits, 1.17 wounds
So if you are charged you're looking at dealing an extra half wound, but when charging there is no effect. Note that against T3 models you're better off with just a regular nob though, as you deal more wounds when charging, and deal an equal number in subsequent rounds. Although you could make the argument that higher S is useful to kill MCs and tanks, MCs tend to have 2+ or 3+ armor saves in which case a powerklaw is a better bet anyways, and then you can remove your regular nobz (who you might as well keep cheap if they're going to be the first to die anyways).
Monkey's Killer Kan WiP (Updated 4/29)
I've said it before, and I'll say it again:
When fighting marines, monstrous creatures, walkers, necron, and all independent characters, powerklaws will literally mean the difference between victory and defeat. Ever since the new codex came out, I've been eating marines alive, but I can't say with certainty that I would have won even a single one of those matches if I didn't have powerklaws.
I could rant on like this for an unlimited amount of time, but I'll sum it up: powerklaws double the effectiveness of any unit that takes them.
I keep having to play against or watch these poor ork players that decide that they're going to be the person who doesn't use powerklaws. He's going to use basic weapons that allow saves, and he won't consider playing any other way.
I can't even begin to describe how brutally and throughly these players get destroyed. Please, stop the pointless slaughter. Use powerklaws responsibly ^_^ (and by responsibly, I mean as often as possible).
Of course, this doesn't mean you should give powerklaws to every member of an entire squad of nobz. That would be overkill. I usually use 2 in such squads, regardless of how big the unit is.
Anyway, to get this back on topic, if you have to decide between choppas or big choppas for the extra nobz in the unit (or in the rare case where there just isn't the points for a powerklaw), then I'd just use regular choppas.
The difference between strength 5 and 7 on the charge is marginal, if not negligible. Now, if the combat is in the following round, the difference between armor 4 and 6 is more significant, especially when fighting meqs, but you know what? If you're fighting marines (of any variety), don't have a powerklaw, and didn't destroy them in the first round, then you're dead.
That's right, dead. Unless he's down to perhaps 1 or 2 guys, or you outnumber him 4 to 1, my money's on the marines. They're stronger, just as tough, just as good at fighting, and have much better armor. Besides, I can't remember the last time I fought a unit of marines that didn't have a powerfist themselves.
The same goes for fighting monstrous creatures as well. For the poor orks that don't have powerklaws, it's either an immediate crushing victory, or a slow and drawn out defeat.
Last edited by mynameisgrax; March 27th, 2008 at 15:48. Reason: Forgot one thing
"Any job worth doing, is worth doing with a powerklaw."
To paraphrase the Soviet trainer in Rocky IV, "Whatever it hits, it destroys." Wish I could somehow get the Russian accent across, but you get the idea.
I can only see the big choppa being usefull in a squad of nobs incase you have to throw them at a tank and even then I would only consider puting it in a squad if I had like 5 points to burn and couldn't find something else to do with it.