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im planning on running a squad of 5 mega nobz with a combi-scorcha, and cybork bodies. i am also using mad doc grotsnik. would it be worth joining mad dock with the meganobz or join him with the squad of 11 burnas in a looted wagon?
how well do mega nobz do in a game? or are they a big point sink? or is it better runnning a basic squad in a wagon and going with somthing else?
Chaos W/D/L 48/12/18 almost retired
Orks W/D/L 13/0/0 Still going strong
Space Marins in the making (Salamanders)
Personally, I prefer regular Nobz to their heavier armored kin - more points efficient plus the option for a painboy and/or bikes and the ability to have at least part of the mob strike at initiative (Waaagh! Banner is really nice too - don't remember if Megas can take that or not...).
Two's to kill. Ahh, sweet sweet music.
Meganobz can be effective, but I don't think they're worth it unless you're using Mad Doc Grotznik in your army. That way, you can give them cybork bodies. A 2+ armor save is nice, but power weapons, powerfists and monstrous creatures will tear them apart if they don't have an invulnerable save.
With the Mad Doc in your army, and cybork bodies for the meganobz, they can be very effective. I don't think they're a point sink, in fact, they're a bargain, as they're cheaper than a regular nob with a powerklaw and 'eavy armor, or a nob with a warbike and nothing else. Nobz are always a point sink, really, and a unit of meganobz shouldn't be significantly more expensive then the other types.
It's true they need a transport, but that goes for all nobz. Meganobz can either work in a trukk or battlewagon, but I wouldn't put them in a looted wagon. They're too expensive for that.
The real problem comes down to numbers, as you can usually field a lot more regular nobz than meganobz, but meganobz can withstand a lot more punishment. Still, I think meganobz are indeed viable, as long as the Mad Doc is in the army. Even with cybork bodies, I'd direct the meganobz to units that don't ignore armor saves. For the enemies that ignore armor saves, send the burnas, or regular boyz over to fight them.
To answer your original question, about where to put the Mad Doc, it depends what army you're facing. If you're fighting Marines, Necron, or Tyranids (only if they have several monstrous creatures), I'd attach the Mad Doc to the burnas, as the burnas will ignore their armor saves. If you're fighting anyone else, I'd have the burnas shoot rather than assault, and keep the Mad Doc with the meganobz.
Don't forget that Nobz of the Mega variety will not get extra CCW attacks, and will not get bonus charge attacks. They don't come with a Slugga, and they be Slow and Purposeful.
"It takes a vast amount of self control to be this dangerous."
---Ogvai Ogvai Helmshrot, Jarl of Tra, VI Legion Astartes
They don't get the bonus attack from close combat weapons? I've never heard that before. Where does it say that? I may have missed something, but I've never read anything that suggests they don't get an extra attack from close combat weapons.
It's true, the slow and purposeful rule negates the +1 attack from charging (except with Ghazghkull, who has a separate ability that gives him +2 attacks when charging instead), but I've never seen an instance of a unit with a weapon in each hand not getting the extra close combat attacks from the bonus weapon, unless another unit's abilities takes the bonus away.
Grax : I think he meant that Nobz with Mega Armour do not have two CC weapons and thus get one attack less than those without, who come with slugga + cc weapon.
However I find mega nobz most useful. They look ded ´Ard, they kill stuff and they get their points back unless their transport(always take a trukk!!!!) gets blown up before they can move and they have to foot slogg over the board, missing out on the action.
I run a squad of 3, plus a mega warboss in a trukk.
Sure they get waxed by the occasional power weapon, but who cares. They always take out their points worth before anyway. Unless being charged by howling banshees or something. But then you can go in an get the skorcha revenge later on..
Take them, they´re characterful, deadly and really nice models.
Oh. And I roll all armour save dice rolls in a tin can so it makes that bullit-reflecting-off-my-mega-armor-kloink-sound to great moral degradation of my opponent. 8Y
Currently painting and playing Waaaaagh Bigtoof 40k and Aeronautica Imperialis.
3 Meganobz in a trukk is a nice cheap option I didn't consider. That's cheaper than a unit of boyz in a trukk, and if they have a bosspole, it would have some decent staying power.
5 with cybork bodies is better, but a single unit of 3 isn't a bad idea at all. I wouldn't start a fight with them, but they'd probably work well when assaulting enemies already in close combat.
power claw (at the moment) is a 1handed weapon but a shoota, twinlinked combi or whatnot, is a 2 handed weapon(even thoguh its attacted to the arm of the armor). 2 handers don't count as a addtional CC weapon because they are too big to swing around so tehy don't get the extra attack. if it was a twinlinked slugga they would because sluggas are 1 handed weapons
rules state you gotta have 2 1hand weapons or 1 weapon and a pistol
Dang, that makes sense. I had it wrong. I assumed they got the extra close combat attack, but shootas aren't close combat weapons. That cuts down their effectiveness a bit.
Crunching numbers, 5 meganobz would get around 8.33 wounds when assaulting meks, and 5 regular nobz (with 2 powerklaws) would kill about the same.
It really comes down to your preferred method of survival: painboy, cybork and numbers, or 2+ save?
Meganobz seem like a bargain, but the problem remains that they aren't very good for fighting really powerful opponents, such as monstrous creatures and other units with powerfists. They're great for tearing apart basic troops in CC, but regular ork boyz are fairly good at that anyway. What nobz are really for are dealing with those, fast, kitted out, insane CC units, like Carnifexes/Hive Tyrants, Death Company, Harlequins and Wyches. Without the bonus attacks, cybork bodies and feel no pain, they can't really replace regular nobz.
We're losing the +1A for an off-hand weapon (with power Klaws) in 5th ed anyway - Orks are just ahead of the curve =P
Two's to kill. Ahh, sweet sweet music.