Welcome to Librarium Online!
Not quite an army list, but I am new to Orks and really go for elite armies (my other force is Daemonhunters ).
Could people give advice on the following idea;
2 x Meks with Shokk Attack Guns
2 x Deff Dreads (scratch built)
2 x squads of Lootas
Then plenty of Killa Kans and foot slogging Orks.
Simple plan, move the foot sloggas behind the Deff Dreads and Killa Kans then Waaaghhh. Sounds simple to me, and rather Orky, whilst the SAG + Lootas pump out fire to whittle down opponents prior to the inevitable assault.
As said I am new to Orks and need a bit of advice.
Well, the first couple of questions I would have are: What armies do you normally face? How many points are your usual games? Do you play city fight or straight 40K? etc. You get my drift. Then, when I look at your list the first thing that pops out at me is mobility. You don't have anything that can get around the table fast to confuse and annoy your opponent.
Two SAG's are good, especially against hords. But, I've found them kind of usless against MC's and AV14. Pop a carni with a SAG and your opponent says,"Oh darn, one wound." Then goes and regenerates next turn. (I hate it when that happens!) Now, back those two SAG's up with a couple of buggies with TL rokkets and the MC's and AV14 are at more risk. Add in a group or two of stromboyz with a nob packing a PK and ain't nobody on the otherside of the table feeling real comfortable.
I can't say much on the dreds or kans as I don't run any in my lists. I have a bunch of kans, but just never seem to find room for them because there are so many better units for me to use.
So, your two SAG's with the 2 loota mobs and some boyz are a good start. But, think about mobility and if you really need that second SAG. Take a look at a bikerboss or even keeping the second big mek but give him a KFF to help your sloggers get across the table.
Just my thoughts...
I like the start of the list, but I think you're overdoing it with the two SAGs.
One Sag, Dread, 2 units of Lootas and Kans make a great gunline. I wouldn't add a lot of footslogging boyz without also using at least one weirdboy, upgraded to a warp 'ead. They need the extra waugghhhs in order to ensure that they'll get into close combat.
What the list really needs is mobility. I have four favorite mobile ork setups:
1. Boyz in trukks. Unless you're going to run 3-4 of these units, however, I wouldn't use them. Trukks only work in large numbers, and that probably wouldn't mesh well with the rest of your list.
2. Rokkit buggies. I love these units. They probably won't be enough on their own, but one or two, fielded individually in units of 1 buggy per unit, can not be promoted enough. Sneak them around the board, and go for side/back armor.
3. Warbikes. I'm not the biggest fan of regular warbikes, but including a warboss w/powerklaw + cybork body, along with a nob w/powerklaw + bosspole in the unit itself, can make it a force to be reckoned with. Nob bikers also work really well, and would add some CC punch to the list.
4. Elites in battlewagons. Either tankbustas or burnas in battlewagons make a powerful and versatile force. The tankbustas take out armor, and the burnas take out swarms/marines.
Personally, I'd take three rokkit buggies, one unit of nob bikers (with painboy, cybork bodies, 2 powerklaws, waugghhh banner, and bosspole), a warboss w/bike, and if you have extra points, a unit of tankbustas in a battlewagon. Now there's a force to reckon with. ^_^
hmm so your going for a dread mob list?
also how many points are you planning on?
and are you dead set on lootas?
1) use a Kustom Force Field(KFF) instead of the SAG on both meks.
this greatly increases the suvivability of your dreads, kans and boys.
2) take dreads en mass.
2 dreads and 9 kans is a good base for you army.
3)personally im not a fan of orks shooting (bs 2).
so id be inclined to instead of lootas take large units of boys or tooled up nobs.
also i would not put anything but big shootas on my dreads.
Kans are different and thanks to the increased BS of grots means they suck slighty less at shooting.
4)fast buggies with rokkits are also dead useful and help to squash the mass tanks that are the biggest threat to your army.
here is an example of what i would take in 1500pts
2x Big Mek with KFF, cybork body and eavy armour
1x 3 nobs with eavy armour and power klaws
2x def dread with big shootas - 170pts
2x 30 boys with nob w/ power klaw - 410pts
3x 1 buggie with rokkit launcher
3x 3 killa kans with rokkits
Last edited by eldratch the fallen; April 9th, 2008 at 04:53.
I love Pathfinders.
Of course, if you want to keep the cost down, I'd field 3 Meganobz instead, inside a trukk. They're more than tough enough to deal with rank and file troops.
Very small groups of nobz tend to die very quickly from shooting, especially if they don't have a transport. Also, they won' t have the staying power to deal with the real deadly enemy CC units, like monstrous creatures, kitted out Eldar/Dark Eldar, and of course, other Nobz. Unless you want to pay the points to make them effective, you're better off using 10 Lootas, or another squad of boyz.
I'd also give the large squads of boyz special weapons, either big shootas or rokkits. Otherwise, they won't be useful for the first few turns, especially if they're slugga instead of shoota boyz.
All that being said, I like the setup of the list, Eldratch. Two KFF makes sure that your entire line is protected, and more kans/dreads is definitely better than less. I also like fielding 3 rokkit buggies, each in a unit of one buggy a piece.
I'd keep the lootas though. They get a big boost from the KFF, and since the kans all have rokkits, you could really use the fire support. Also, there really isn't much in this list that's long range. The lootas would provide distant fire, and you could probably use some more mobility in the list as well.
My list is very similar to yours, but I only use one KFF (you'll see why in a second), a warboss on a bike, lootas, and a unit of nob bikers (as a troop choice). Your version looks good too, but the 3 nobz either have to be built up, or they have to go. As they are, they're going to die long before they reach CC.
this is just a quick reply but...
id also like to mention that i fully understand where you are coming from and an alternitive to this list uses 40 gretchin instead, but i still love the the idea of 3 nobs pushing to the front to kill the big 'nid/snazzy 'uman.
1) i find the small unit size of the nobs does not disadvantage them in their use in my army.
my nobs tend to be used to either plug holes that open up once the army reaches combat or simply protect the meks.
the thing you need to realise is that 60 boys backed up by 9 kans and 2 dreads all (at leat as many as i can fit in the into the circle) gainng the benifits of the KFF is a reel pain to remove.
the reason i use 2 kff is that i find it is the most efective way to provide decent protection for the army.
and the reason i dont use transports is because they split my force to much. (the speed freaks and the dead mob) although i admit to using lots of fast vehicles in apoc.
Last edited by eldratch the fallen; April 10th, 2008 at 03:14.
I love Pathfinders.
Wow, you go away for a couple of days and much advice comes along.
I like the ideas of Eldratch. Let me explain why. I go for something different in army lists and most Ork armies I have seen have trukks and bikers. What ever happened to the 'Horde' army?
So in my Ork army transports are out, no trukks, no wagons and no bikers.
Being a model maker I also relish the idea of scratch building Deff Dreads, hence the Meks.
The Lootas and SAG were there to provide long range firepower whilst the horde moved forwards.
But I can see the benefit of KFF to protect the army under a force shield.
I have put an army list on the forum for people to look at.
Thanks for the advice, more would be most welcome.