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Warhammer 40k has several nearly unstoppable cheesy units. But out of all of them I think the Orks have the best unit in the game.
600 - 9 Nob Bikers, 1 Painboy, 2 Power Klaws, 1 Boss Pole, all have cybork bitz and 1 Waaagh Banner.
For that large amount of points you get a unit with 20 toughness 5 wounds with feel no pain, a 4+ Cover save / Armour Save and a 5+ Invulnerable. On the attack they have around 4 attacks each with weapon skill 5 and strength 5 Inniative 4 (on the charge).
Add a 180pt Warboss with a Warbike, Power Klaw, Boss Pole and Cybork Bitz. And your biker squad becomes a hard scoring unit (with the upcoming 5th edition rules)
With such powerful resilience and offence ability not to mention the speed its is no doubt the hardest unit in a game of 40k!
Do you agree?
Short Answer: No
Many can tell you I'm a huge advocate for the Nob Bikers, but they have their weaknesses like anything else. S8 shooting is not a hard thing to come by and large banks of it are deadly to the Nobz as are many MC's, en masse rending, and (my personal least favorite) Lightning Claws (or a fair # of power weapons). While even the above options may not wipe the Biker squad in one go, the relative cost of the squad makes the cost of losing even individual models hurts (61pts per model, if you average the upgrades across the squad). Nob Bikerz are ded 'ard and hit like a Trukk, but they have to be properly supported and carefully played (especially against canny opponents) if they're going to win you matches.
Two's to kill. Ahh, sweet sweet music.
Well, for their points they´re not that good. You could take 3 squads of terminators for that amount. Which all come with 2+/5+(inv). Or one squad in a land raider and still 1 squad more to deepstrike somewhere. Add their assault cannons and I´d say they´re at least as good.
Anyway I´d say they´re a very overpowered unit that´s good but ultimately costs way too much to be of use against a prepared opponent. Fielding them against someone that doesn´t know they´re coming however...!
Currently painting and playing Waaaaagh Bigtoof 40k and Aeronautica Imperialis.
The cost is my concern. For the same amount of points you can get a lot of Orks on the table. The list I've recently posted on the forum using Wazdakka and various speed freak stuff doesnt use Nob Bikers, but does have 2 full squads of bikes. How I'd be able to fit in 600 points worth of Nob Bikers is beyond me! You can get 3 6 man squads of bikers fully kitted out for that price!
The most powerful unit in 40k? Possibly.
The most cost effective? No.
If you really want to dump all your points into a single unit, Nob bikers are as good a choice as any. This doesn't mean they're worth the points when taken in groups that large. 600 points can buy you a lot in 40k, and no matter how powerful that group is, the fact remains that they can only do so much at one time. While the nobz are destroying a single unit, all of your opponent's other units are repositioning themselves to best fight you, and/or obliterating the rest of your army.
Nob bikers seem powerful because players are still learning how to fight them. The same thing happened when people began fielding nearly all vehicle armies, most with AR 13-14, with the Tau, Eldar and Imperial Guard. At first it seemed broken, but then everyone adjusted their strategy and everything was fine.
On average, 12 tankbustas get 4 hits, which will most likely cause 3-4 wounds against nobz, and after the inv. save, will kill 2 nobz on average. All the nobz get is their 4+ invulnerable save. They get no feel no pain, and each rokkit kills a nob outright. Sure, the nobz can attack them next turn, but if you've put the tankbustas in a vehicle, all the nobz can do is destroy that. As long as you gave the tankbustas a nob w/bosspole, they'll most likely make their save, and shoot the nobz a second time next round. This is also enough time for reinforcements to arrive, and help finish the nobz off.
Virtually every army has the equivalent of a rokkit/missle, and they kill nobz outright. Also, most ordnance will tear them apart as well (although the size of their bikes makes it hard to hit several at once). Nob bikers are very powerful, but if they're fought right, you can take them down. The problem players often have, is they try to overwhelm nob bikers in CC, and that's often futile. In a previous game, I was throwing trukk after trukk into a unit of nob bikers, and each time the nobz would only lose 1-2 of their number, before obliterating the unit completely. If I held back and just shot at them, I would have fared better.
On a related note, but the best unit in all of 40k right now, in my opinion, is a toss-up between the shoota boy squad, and the Leman Russ. Both are extremely cost effective for what they do, and you can build an army around either.
On the other hand, I believe the most powerful unit in 40k (regardless of cost) is a toss-up between the Blood Angel's Death Company, and the Monolith. I'm not sure exactly where Nob bikers fall, but they're definitely at least 3rd. ^_^
Of course, if you don't prepare for nob bikers at all, you'll fall just as surely as a list with no anti-armor weapons would fall to an IG armored company.
Last edited by mynameisgrax; April 9th, 2008 at 16:11. Reason: forgot one thing
"Any job worth doing, is worth doing with a powerklaw."
no telling how many of your bkes would make it too the front line, thats some exspensive cannon fodder. I'd rather have 6 or 7 normal bikes with 1 ttricked out nob, use the reg bikers as fodder, bosspoles are nice 2 =:ninja:
THe squad of green doom is always my concern on a tabletop. A really good strategy against it is to use torrent of fire to get one wound on painboy. That way if the squad suffers more wounds the painboy will be removed first and afterwards it will be an uphill battle for you.
In my case I use ot when I get lucky with the Exorcist or sisters' bolters during act of faith. However it is sad that you cannot choose wich wound the model is saving against, than you could insta kill him though, could be a bit overpowered.
Otherwise Nobs on bikes i think are quite overpowered. If played right they can plow though almost anything short of power fists with minimal losses.
Another aspect of the nob bikers that no one ever seems to mention is attacking an opponent in cover. For a nob biker to be effective, his victom has to be in the open. When I run my nobs, I avoid targets in cover so that I don't have to take that annoying dangerous terrain test. I hate losing an expensive nob to rolling a 1.
My other army is BA and the death company with chappy IMHO is way nastier than a mob of nob bikers.
Just my thoughts...
Mmm after that refection on Nob Bikers, maybe I should ditch them some more normal bikers in my Wazdakka army: http://www.librarium-online.com/foru...iker-army.html (Any comments on the list would be helpful)
As for the Nobz themselves, I think peoples biggest mistake is treating them as a throw in unit. Yeah, they're boss, but the cost concerns everyone here has been talking about make it so if you're going to play these guys you have to do it right. When I play them I use Kommandos w/Snikrot to ambush dev squads, en masse stormboyz to act as a first wave, war buggies to screen shooting, and I break my Nobz into 2 smaller squads (4-5) allowing me to apply them in separate places and helping mitigate casualties should anything go wrong.
Two's to kill. Ahh, sweet sweet music.