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i was wondering how to beat a army that sits back and shoots like tau or imps with there tanks can you guys help me?
two ways i would deal with that type of army:
1) give them more targets than they can handle and keep your bigger hard hitting units in cover as long and as close as possible until they are tied up.
2) throw as much cheese at the enemy as possible, field two sniper tyrants and three sniperfexes, they have more range than most things in the game so they can force your enemy toward you.
i may not be correct as i have not tried the second of these but i can see it working... maybe a couple dakkafexs would work to pepper the enemy as it approaches...
Hive fleet Phantom- 6000 and growing still....
I found Lictors work really well. I took out two lascannon teams in a game not to along ago. Sniperfexes work well.
"The internet perceives censorship as damage, and routes around it."
1. Use cover. If your table doesn't have 25% terrain, you're being gipped.
2. As Bolgri says, multitudes are good - fill your army slots! Present the food with a harsh choice between shooting the big bugs at the back or the little bugs which are about to pounce. Numbers gives you the ability to use your own troops as a kind of cover - the food shoots some of the nids about to assault them, but can't get them all.
3. Speed. A shooty army is all very well and good, but in general they're not optimised to deal with a turn 2 assault. Hormagaunts, raveners, gargoyles; winged warriors and hive tyrants; broodlords and lictors; stealers or gaunts with scuttle - these are a few of my favourite things. Tau can be a little more difficult to catch if they're using the mobile infantry metaphor properly, but that's what sniperfexes are for - to stun the skimmers until you can catch them.
4. Have plenty of synapse, or use it wisely. A large blast template may kill off half a brood of gaunts, but if it's in synapse the gaunts don't care and keep charging.
5. Speed and multitudes play well into psychology - keep up the unrelenting pressure on your foe until they start making panicky mistakes - like not treating assault like an infection and moving nearby units out of massacre move range. Watch 'Starship Troopers' or 'Aliens' a couple more times. 8Y
Ha ha, great post Andrewthotep
My friend plays IG, and while they're not Tau, it's still a shooty army. I kinda just run sraight towards him, using cover and what not. I use my sniperfex for trying to stun his tanks to cover my approach and I actually field a Biovore with Toxin mines for the purpose of killing his Basilisk (single glancing if it hits, and target priority for his IG if it doesn't).
Let's all just hope they never change the "don't shoot into CC" rule. That would suck.
I'm a big fan of shoot shoot shoot with nids, i haven't really treid it any other way, but the possibility (or is it probability =) ) of outshooting my gun line enemy is very appealing!
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Rock is cheese, Paper is just fine
WWP and other Dark Eldar how to
Large numbers of gaunts are useful against IG and tau, to an extent. You will, of course, have to equip them with flesh hooks since both armies will be in cover as a matter of fact.
Hormagaunts, in my opinion, slaughter guardsmen in droves. Sadly, they require large numbers since they'll be assaulting into cover (though you will rarely assault into cover more than twice in a game since IG tend to be so close, you can easily consolodate into another squad).
Tau are a bit more problematic, but are actually easier to deal with. Since they're sitting back and shooting, I'm assuming you're not dealing with mech Tau.
The way I deal with gunline Tau is that I use sniperfexes to peel off their hammerheads. I then use gaunts to pin down their Crisis suits so my genestealers handle them. After that, the Tau are pretty much dead, though be extremely careful of those stealth suits--they'll eat swarms for breakfast.
If you can, when deploying terrain, make sure there are size 3 terrain in the middle of the board, so he can't shoot at your entire army with his entire army. Break up LOS (combat helps). Hit him with fast, multiple units.
And drop the biovore. A sniperfex will help you a lot more and if you really need to, use deepstriking spore mines, or gargoyles.
Raveners can also be a good investment since they do some serious damage in CC, are as fast as hormagaunts, and if you only field one in a squad, the opponent will have to waste a whole squad's firepower on it.
"Tell me what you cherish most. Give me the pleasure of taking it away." Sephiroth, Final Fantasy VII: Advent Children
Speed is your friend.
Hormagaunts, Winged/Leaping Warriors and Raveners, combine that with a Winged Tyrant (of the T-L Devourer variety, it will eat basic infantry for any meal you care to mention) And a pair of sniperfexes. Or three, depending on preference.
Against Tau especially some big units of gaunts will help, their long-ranged firepower is powerful but not especially numerous.
The name refers to facial hair, not playing style.Originally Posted by A news vendor's stand, London, June 1940
2+ saves are your friends. A lot of IG will take a lot of Missiles and large blast tanks (Leman Russ/Basilisk) that have an AP of 3. I took a couple of 2+ save Tough 7 carnies right into the middle of their lines with all of my little bugs getting squashed along the way. Story: They both took one wound and then tied up the ENTIRE IG army for 4 turns.
He hadn't taken any hidden powerfists. Now you normally wont get this lucky (the no powerfists bit) but if you choose your charges you can wipe out choice squads and then consolidate before he can do anything about it. (you are I 2 right? Powerfists= I 1 = Carnifex strikes first)
I dream of a day when a chicken can cross the road without anyone questioning its intentions.
No matter what kind of army you field, cover is always key. Tyranids lack decent saves so we take what we can get. Against lazy gun-line armies, cover is required. Don't let your opponent try to talk you into playing on an "open field". Some people may cry that tyranids gain too much of an advantage from cover. (blatant stupid comment but I've heard it on more than one occasion, usually after I've wiped my opponent off the map.)
If you're playing a melee army, speed is key. Get across the map as fast as possible. Use cover and leapfrog into key units to disrupt his line. A sweeping flank approach often works well.
For shooting I'd recommend as many TL devs as you can field. Nothing more pleasing than out shooting a gun line army.