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how often do people in ehre use 2 of them?
I would imagine a contributing Dispersed shot would annialate packed MEQs specially with a higher BS than most the other Eldar Vehicles
it depends on who your fighting but def two are swank. I honestly couldnt imagine when a single one isnt useful, but sometimes two might be too much, and the points could be spend else were. So, they answer to your question is sometimes to often. Im sure more people will provide more specific advice.
Ultimately versatile, survivable and flexible. Lay down the firepower of your choosing at extreme range. Motor across the board on the last turn to claim objectives or tank-shock enemies off them.
Two are better but in smaller games (by far the most common) one is sufficient.
Kudos to anyone who takes a squadron of 9 for apocalypso.
Also as an afterthought, unlikely to be nerfed by potential rules changes impending with 5th ed.
I gotta say that while i have not used two in a game, i do use one, and it does well. With the best heavy weapon BS you can get and the versatility to make whole units roll saves or penetrate against armor or a tough unit, its golden. My other heavy is a WL with BL EML. Strictly speaking, they do major damage every turn and both are dang near indestructible.
I use two, and the combined shot is a useful option to have. The real trick is to know when to use the combined shot and when two single shots is better.
Bouncing shots around the table can be worth a chuckle, though :ninja2:.
Having an army and not owning a rulebook is like owning a car with no steering wheel.Originally Posted by amishcellphone
I use two as well. I don't really like the wraitlords that much, most of my oppoents use more than enough plasma and missle launchers to drop them easily. So I stick with two fire prisms. Depending on what I am doing and fireing against, as Rork said, The trick is learning when to use what.
Eldar Craftworld Igsolus-Toc (reset for 5th)
0 / 0 / 0 3500+
Tyranids Hive Fleet Oceanus (reset for 5th)
0 / 0 / 0 WIP around 1600 points
all really useful info, thx guys
I was just about to post a thread on fireprism nevermind. I think they are cheap, just having one for 115 points is pretty good i guess, but its going to miss half the time, all the time if your unlucky.
I was really wanting to get good use of fireprisms, we'll i'd HAVE TO take two, to either do the re-rolling thing to take down termies or just hope at least one of them hits. Both of which i would upgrade to have holo-fields,vectored engines and spirit stones to make them very deadly. Infact if i was taking two i might aswell take a third. 540 points, well i think its pretty good, they're gonna be hard to take down. I probably wouldn't just take one.
The problems I've had with Prisms were as follows :
-most of the time one of them would be shaken, so could not shoot / contribute to shooting;
- even with 2 Prisms shooting (combined or not), the likelihood of hits is quite low;
- if you don't hit, you don't get the "multiplying" effect of the blast;
- they cannot transport infantry.
I usually have Falcons with Scatter Laser and Shuriken Cannon, giving me a potential of 3 times 9 shots (2 PL+ 4 SL + 3 ShuriCans). A shaken Falcon is still useful : time to make a 24" move and drop the cargo (Dragons, usually) in a nasty spot ("Oh, this looks like the back of a Leman Russ..."). I adapt the weapons to the type of opponent / list I'm likely to face.
Now if Fire Prism work for you, so much the better...
Children of Isha
The problem with fire prisms is the rumor that in the new addition, all template weapons will scatter, even the ones with a BS. Twin-linked would be simply allow a scatter re-roll. So the fire prism linked blasts goes from a good BS, a re-roll, and you can put the template to cover as many as possible to... you can re-try the scatter if it doesn't hit, and it might clip a few. Not worth the points.