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Rending vs Armour
nid hits tank, one of the rolls is a 6, you take that 6 and roll it again and add the value to the 6 you have plus the nids str?
After you hit the tank
auto-hit attacking a tank that didn't move, +4 on hiting a tank that moved less than 6" and 6 on a tank that moved over 6inches.
Then if you roll a 6 for your armor penatration roll you get to roll an additional D6.
So, yeah your right pretty sure thats what you were saying.
Just remember, its a 6 on the AP roll, not the to hit roll.
to hit is on models with wounds/toughness.
sucks to get excited when you roll 6's to hit a vehicle thats moved only to remember you have to roll more 6's to even penetrate it....
so i roll to hit, i hit, then after that hit roll, i roll the number of times i hit, so say i hit 4 times. I roll 4 dice and then i need 6s only. If/When i roll a 6 i take that 6 and roll it again and add 6 plus that dice roll together plus str?
I'm probably going to get in trouble for being too explicit with the rules...but here goes:
The first step is knowing when rending applies.
Against models with a Toughness characteristic, rending happens on the 'to hit' roll.
Against models with an armor value, rending happens on the 'armor penetration' roll
Its important to know which is which.
since your question focuses on the armor aspect, we will start there.
Your creature has hit a vehicle (because it was stationary, or you successfully rolled high enough to hit it, or whatever). How you hit it is irrelevant, only that you have hit it.
Now, you creture rolls its armor penetration dice. on a 1-5, the formula is the same as any other strike against an armor value "Dice Roll" + Strength. The exception to this is if you roll a '6' If you do roll a '6' the formula adds that 6 and you get another die roll.
So in this mythical example, the creature has rolled a 6, and will roll a second dice, and add that to the total as well. So the formula becomes (Rending) 6 + second roll + strength.
Against vehicle, the rending is only figured during the armor pen. roll.
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