Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I am looking at starting a new army but with the new 5th Ed rules coming out I am kind of concerned with str 8 weps vs AV14 placing a -2 on the pen chart. Because of this I am thinking of starting my new army to be Tau due to their heavy str 10 railgun.
hammerheads look quite cheap at xx points each. Would it be too cheesey (or even practical) to have 2 or 3 hammerheads in a 1500 point army?
I don't think so at all. I love the rail-heads, and think they are balanced at just the right points cost. Just don't forget what anti-infantry ability they have with the Sub-munition shot. Granted its not ideal against MEQs, but still great for all else.
"It takes a vast amount of self control to be this dangerous."
---Ogvai Ogvai Helmshrot, Jarl of Tra, VI Legion Astartes
I find swapping between Hammer Heads and Sky Rays is best depending on what viechles you will be facing, I.e. is it gonna be lots of ork trucks and bikes or three heavy land raiders?
just rember when making them to save the parts that can convert it into a devil fish!
Theres a good guide on the forums for getting the most out of a single hammer head sprue
War is coming, arm your pets!
If you think 3RH's are cheesy then you could just field 2 with the addition of 3BASS's.
No third RH, no cheesy.
Now you do not have to worry about having a guilty conscious. 0:
After much debate, I'm going with 2 hammerheads and a skyray in the end.. Railguns are amazing, but the 'Ray is a really interesting vehicle which should, hopefully, compliment them to a degree.. If nothing else, missing with a railgun is a bummer, markerlights can help.
Darn! You just decided to do what I was going to suggest. Grrr!
If you want to be Mr Tournament List or Mr Nasty, then 3 Railheads would be great! I'm doing exactly that with an army list against Nids in two weeks' time (Submunition and Rippers don't mix). However, my more "kindly" list has 2 RHs and a Skyray riding shotgun with those two NWMLs. They can never be removed by Weapon Destroyed results (for proof of this, read the rules for Weapon Destroyed and then see the Markerlight stats in the codex) so the opponent has to destroy the Skyray to remove the NWMLs.
"Tau Commandment #226: Participants who use Velocity Trackers in the Tau Clay Pigeon Tournament will be disqualified"
I think overkilling an opponent is pretty much what you're aiming to do, after all. 8Y
Personally I would field the Skyray with target array, decoy launchers and target lock though(140pts). It gets you two mobile(12" SKIMMER) markerlights(36"), for an effective range of 48", with wicked arcs that can fire at seperate targets at a BS of 4, well armoured for the relative price of 40pts each. Not to mention, if you get your seekers off without it getting destroyed, it becomes a very low priority for your enemy's weapon's fire, and you get to run amok reducing pinning saves, cover saves and increasing BS Not to mention fire off other vehicle's seeker's.
It's really the only effective way I've found to use markerlights. To put that in perspective, the most point efficient pathfinder markerlights ring in at 22pts each ( 8 PF with basic Fish ), for immobile BS 3 with a useful fish. I -really- hate the PF required fish...
Personally, I find it out-weighs the benefits of one more Str10/large blast.
Keep in mind though that I only fight MEQs. I hate them. Gimme a sea of Orkses!
What do you do when it's 5 in the morning, you're exhausted and you only have 3 hours until your alarm clock goes off?
Any army will come equipped with what it needs to achieve victory. If you're facing heavy armor or you're simply worried about a lone tank's (or pair of tanks') survivability, go for it.