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Tau are an interesting race, and after reading through my friends codex I find myself wanting to play them more and more...
So I choose someone who really sparked my interest, Farsight. I came up with a base list (no wargear what so ever) and came to about 2300 points with out adding farsight in. I decided that I wanted to make a tau commander that was subordinate to O'Shovah. I love the fluff around farsight and really wish to expand some ideas of my own on this supposed 'renegade'.
Now the question for I!
What would the farsight enclave color scheme be? Similiar to O'Shovah, or standard tau battle dress colors. For names if a tau was born in these enclaves then what might the location name be???
Dankeschon for those that reply!
"SONS OF HELGHAN!"
Well.. Since the enclaves are such a big mystery, you're pretty much free to do what you're want. Some guy on the GW site even modeled his with Necron bits, playing off the theory that the Dawn Blade is a Necron weapon.
Regardless, I'd make them look grittier (and perhaps darker in scheme) than standard Tau, maybe try some weathering effects on the amour to show they don't get the kind of tech support loyalist Tau do, and where possibly maybe try and make the technology look cruder and more cobbled together (perhaps even adding other races stuff to reflect scavenged bits or items gained during mercenary campaigns). Since they've deviated from the greater good, they might have abandoned a lot of the standard caste roles and practices as well, so you can make your troops look a bit more individual.. Individual fire warriors might have modified their weapons themselves, or might carry trophies and good luck charms picked up on campaigns.
Remember that Tau are one of the few races to use camoflage too, so virutally any colour scheme can be justified. If you're assuming the enclaves still use sept colours, perhaps use the dark red farsight is usually painted in as a secondary colour. That said, noone even knows how many enclave worlds there are, so you've got a fair bit of dramatic liberty to play around.
Last edited by The_Giant_Mantis; April 17th, 2008 at 01:44.
I run a Farsight enclave without using the big-guy himself, and I have played and won games from 500-5000 pts with the lists.
Fluff-wise, you are free to pretty much do what you want to do. I'll give you my example, but don't copy. I based my tau on the world called N'tan (or something like that, it's in the codex), which the ethereals decided to abandon "for the greater good", those cowards. I decided that my tau would not abandon their adopted homeworld and the tau on it, and flew in the face of the ethereals, those cowards. They instead chose to stay and defend their world. Eventually looking for support, my Shas'O leader (Y'he Sha'is) made contact with the Farsight Enclaves (which aren't really that far away on the galatic map), and learned from Farsight himself. Eventually, he based his fighting style off of what he learned there.
Their fighting style is based on very mobile close-range firefights, but not necessarily close combat. When the Shas'O appears on the table top, he's in the Ninja'O layout, representing his training with Farsight. There are typically bodyguards with my leaders that aren't Shas'O Y'he Sha'is, and a clear chain of command in the army (i.e. leader 1, leader 2,... etc.), representing the way Farsight lists need a 2nd commander. No kroot or vespids, of course. I do deviate from Farsight and run 2 units of HH or 2 units of XV-88s (not 3), representing the fact that my leaders don't want the huge bodyguards, and instead place trust in other places (vehicles, longer-range "bodyguards", etc). I tend run a lot of Helios & closer-ranged suits, and all of my FWs are mounted, as they are defending a whole planet without space travelling ships, and need to move quickly on the larger scale.
My color scheme is a dark bestial brown with a slight red tint & white unit marks. This represents the darkness of the planet they are on (brown) mixed with the red of Farsight himself. It looks decent, but honestly it is a scheme that needs to grow on you.
So obviously, fluff-wise, it can be done. I would say, with my fluff-based lists, I win about 2/3-3/4 of my games (we typically play at 1500 vs. usually tyranids MC, slaanesh chaos, foot-based eldar, BT & SWs). Most of my losses come against horde lists, as I just don't have the range/volume of fire to deal with them. This is opposed to the 70-80% win percentage of my "hardcore list" games that I was playing before with more carefully selected units with range/volume. I find the fluffy lists to be a bit more of a finesse list for me & the way I play, so I take much more pleasure in wins I get with them.
Just something to hopefully help you out.
"Listen up you primitive screwheads ... see this ... this is my BOOM-stick!" - Ash
"I told you, it's not Pink! It's Light Red!" Donut on his new power-armor.
I believe the colours are normally reds, at least Farsights own enclave is red.
My own also doesn't include Farsight due to my thoughts on how playable (Or unplayable as the case my be) he is.
Instead, I also have a fluff based commander who follows Farsight.
My own colours are reds also. Pictures of some of my minis can be found on my Deviant Art page, the link to which is in my sig. Its nothing special... just a lot of red.
One thing I would say when thinking about your DIY Enclave is that they don't get supplies from the main Tau world. They are, for the most part, renegades and rogues. I guess some Enclaves could be considered to be pirates. Its all quite possbile.
So a dirty look isn't a bad thing for an enclave.
One thing I would also suggest, if you want to use stealth suits, and haven't already got any, I would say using the older XV15 models would also be a nice touch, as Enclaves are less likely to have access to the new Tau tech, unless they steal it or still have close links.
As for names for Tau, an enclave is probably more likely to consist of outcasts and such, so it is entirly possible that members of your enclave could be from other enclaves and other worlds in the Tau Empire.
Most of the Tau in your enclave could have been part of one world at one point, but others, like I have mentioned could have tagged on later on.
Hope this helps
Want to chat? You can normally find me in the LO CHAT!
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The whole fluff on the farsight enclave intrigued me,i was ready to play as them but then i saw the limitations ,i just can't play without kroot,stealth suits and many HH's
-A tau, dark eldar and slaanesh csm player
-And always on LO chat..
unless Farsight & co. can account for themselves, the Farsight enclaves are nothing short of traitors to The Great Good.
Account for excommunicating themselves.
The strong Tau individual, having witnessed the "full extent of the galaxy", should feel greater resolve for The Greater Good.
The lesser Tau individual, shall recoil in fear and doubt, lose faith, and abandone the cause that is The Greater Good.
Well, that's just the problem, in the greater good there's no such thing as an individual.. Everyone's a cog in the machinery of the state. Big cog or little cog, it doesn't matter, you're never your own person.
That and remember all the expedition Ethereals died.. Ethereals release pheromones which render Tau docile and make them utterly subservient to the Ethereals. Farsight is pretty much the only Tau in a couple of millenia who has been truly free to make his own choices.. Everyone else is constantly being chemically raped into submission.
I'd guess that's also what Battlesuit neurosis is.. it's where a Tau stops responding properly to the pheromones due to prolonged time in a Battlesuit.
"Each must find their own way, if those in our heartland had witnessed the savageries of the void as have we they would know this. The hand of each of the great starfarers is turned against the other, none will join their strength together just to see their ancient enemies prosper. Neither should we."
Yup.. If I have a 40k hero, it's probably Farsight.. Individualism > mass forced adherence to pointless ideals..
The ethereals united the Tau.
Such levels of technological/cultural advancement could not have been achieved so quickly if the Tau were a splintered race.
(It is clear the Tau are a highly cultured race, this is apparent in their sexy vehicles, albeit not as sexy as their Eldar counterparts)
Besides, which would you rather: have prosperity, but no free will whatsoever, and be ruled by a group of God Kings who can order you to cut your own throat and make you do it, or take a big risk and choose to govern yourself as an individual?
I'm not claiming to have the answer really.. I just think it's an interesting moral dimension to the whole Tau fluff. Personally, I think the whole idea of the Greater Good is monstrous, but I wanted to use the cool high tech looking stealthsuits and things, so my army is an expeditionary force lead by an increasingly crazy and neurotic commander who, for some mysterious reason, has been sent on a mission to kill Farsight.. Cue 'heart of darkness.'
Last edited by The_Giant_Mantis; April 30th, 2008 at 01:54.