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So i decided to try something that i havent seen yet, a shooty warrior list. 3 Non-winged warrior broods (Elite) and three winged warrior broods (Fast attack) with 3 in each brood.
Might not be too competative but i wanna see how it plays. Its almost like the Nidzilla's suddenly shrunk...
My questions are:
1. Which bio-weapons would you suggest on the footslogging warriors? And on the Flying warriors? I've never actually used a shooty warrior so my knowledge is limited on what weapons to give them.
2. The codex states that Warriors can be taken as elite or HQ choices. If they have wings they become fast attack choices. Can winged warriors be an HQ choice, or are they stuck as fast attack?
3. What should i use to draw fire away from them? Gaunts, rippers, maybe a carnifex or two?
Shooty warriors are very good. When coupled with other shooty tyranids they become monsters because of the amount of shots that they pump out and their weapon abilities.
1. I would strongly recomen trying footslogging shooty warriors. Flying warriors not so much. They don't have too much extra use and for their bonus movement you are paying through the nose.
Twin devourers and toxin sacs. If you stick to cover you will findthat you can spare the points for carapace (i still find it difficult to remember to do all the time, but its growing on me).
I read in a tactica once that flyers can make very good use of flesh borers because of the bonus str. With the bonus str. they get boosted to a level that can easily penetrate tanks from behind. Once again the twin devs could be very good on these guys too. I haven't used them. Take what i say with a grain of salt.
2.No. It states they become fast attack. That means they will be FA
3. Gaunts are good at drawing fire generally as if they don't they will be in combat soon (whether you charge or not is up to you. Also a gaunt with a flesh borer at 12" is as good as killing marines as a twin dev warrior point for point)
I would definaly take carni's too as they wield the real tank killing weapons.
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Hm... Alright i think i know what im looking for now. The only reason im taking wings on them is because otherwise i want an extra 3 broods to give the list a bit more of a warrior-based feel. If they don't work so well i'll toss scything talons and rending claws on them and rush them into CC. Many thanks for the feedback.
If it would be cheaper to do I think running a warrior heavy tyranid army would be awesome because warriors offer such a wide variety of abilities and at 2 wounds with synapse they are hard to kill.
I haven't ran twin-linked devourers, but I have ran deathspitters/Venom Cannon and usually have liked the results. Usually don't make back their points shooting, but are real useful.
Also You might consider running Twin-Linked Devourers/Barbed Strangler as getting those pinning results is wonderful for a tyranid army in many cases and you should initially be outside Devourer range so you could still shoot your Barbed Strangler.
Usually CC works better for me with these (rend-rend-rend)
For the most part i love CC warriors, and they almost always make their points back for me. I agree about the pinning aspect of the barbed stranglers and i'll consider tossing some of those into the list. Think i should go with Hive Tyrants as HQ or another two broods of warriors? Perhaps one of each?
The Hive Tyrant will be a great fire magnet to protect the warriors and is a sturdier base with the higher toughness and save.
I would always want to use 1 Hive Tyrant while I am not sure what you want to do with your other HQ Spot.
Broodlords are interesting Flytyrants and Shooting Tyrants are fun, and of course like you've been exploring here there are a lot of versitile warrior options.
What you might try doing is making a warrior heavy list and see what people think if you leave a Tyrant out. (see what people think of your warrior configs ect..)
I have always wanted to field an all out Warrior list I think I managed to get 50 or so warriors in the list.. hehe.. awesome
The elite warriors would be shooty with 2x Devourer squads and 1x Deathspitter for higher strenght shots..
HQ would be 2x Venom Cannon/Deathspitter..
Fast Attack would be winged Scything Talons/Rending..
It seriously lacks anti-armour but can glance AV13 and hopefully rending something too..
Leaping Rippers to attract bullets and tie up units..
Last edited by Loek; April 17th, 2008 at 10:01.
Space Marine Chapter: White Knights
Imperial Guard: Viking Raiders
Tyranids Hive Fleet: Sabretooth
Hive Commander Zygh
I run a CC Warrior/swarm army list. At 1500 points I have 12 leaping warriors (fielded in squads of 3). And in 1850, I'm experimenting with adding 3 flying warriors (also CC oriented). As such, I won't be able to help you if you go with an all shooty warrior list.
However, I can recommend that you field at least 2 Sniperfexes. At these high points only Sniperfexes can take out Monoliths from ranged and/or assaulting it; not even rending can do anything to that tough Monolith unit. On a side note, I also field a Dakkafex to help with my shooting (since I have no shotty warriors) You could even be bold and field 3 Sniperfexes, since it appears your synapse will be fine with all the warriors. I've played at least 10-20 games with this swarm CC oriented list, and have found Snipefexes indispensable for this type of list - once they start shaking tanks or destroying units, they tend to take attention from your synapse.
As stated already, Warriors with wings must be taken as Fast Attack, and winged warriors cannot be given extended carapiece. In my 1850 list, I've given my winged unit both Adrenal Glands upgrades and flesh hooks, to make them almost equivalent to a ravener unit. I thought about the strength upgrade, but I want to see how they'll work in this list. In the past, when I've fielded gargoyles, most opponents tend to shoot the crap out of my winged units. So I don't want to load up on a ton of biomorphs only to see them get shot before they have the opportunity to get into combat. Many would just suggest using cover, since you have a crappy save. However, since winged units must make dangerous terrain tests when they go into cover, "hiding in terrain" isn't always the best option; while "hiding behind terrain" isn't always possible in games.
What I'm hoping is that my winged warriors will be protected in the first round of shooting (via cover), and use them aggressively in my first turn. Ideally, the unit would last at least 1 more turn so I could get an assault. Realistically I expect this unit to get shot to pieces. Whether that's a necron warrior unit, a Basilisk, Tau fire warriors, or Chaos obliterator killing off this unit, that's one less unit shooting at my Sniperfexes, or other warriors. So in that sense the winged warrior unit may have done its job.
If for some reason you're interested in seeing my non-shooty warrior list, please send me a PM. I don't mind sharing the lists.
Last edited by RudyPicardo; April 17th, 2008 at 13:23.
Rudy Wilfred Picardo
Current Record (W/L/D) 143/112/60
Recent Battle - 1500 pt draw vs. IG player (mission: Seek And Destroy)
An all-warrior list suffers from many of the same issues an all-genestealer list does. They die way too fast.
With that said, I love my warriors, both shooting and CC. As others have said, TL devs is a solid choice for a shooting warrior. There's also no harm with using the venom cannon and barbed strangler. Just work at keeping your warriors under cover as much as possible. Maybe some spinegaunts for screening?
And yes, you should really think about a few sniperfexes to round out the list. With a lack of rending all around, you have nothing that will take out armor. (And rending generally isn't the best choice for anti-armor anyway.)
I run two squads of shooty warriors in my list.
One is equipped with Enhanced senses, Extended Carapace, Toxin Sacs, and TL-Devourers and this squad are the infantry killers.
The other is equipped with Enhanced senses, Extended Carapace, and TL-Deathspitters and they keep the crowds dispersed with their small blast templates and take down any light vehicles.
I have personally found these "load outs" to be the most effective way of using Warriors. I was running CC Warriors but they were getting taken down because they didn't complement the rest of the army.
Hope this helps.