When's the right time to leave your Res orb at home? - Warhammer 40K Fantasy
 

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  1. #1
    LO Zealot gauss_storm's Avatar
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    When's the right time to leave your Res orb at home?

    Hello, I'm just wondering about when do you really need a res orb? For me personally I run high toughness, and highly mobile armies that I don't often see the res orb take action unless if things get REALLY ugly. So would it be wise to drop the orb lord a few times and bring out the Deceiver?


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    Member cooliox's Avatar
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    What exactly do youn mean? Are you running a lot of immortals?

    Then yes, use the deceiver, he's quite useful from what I hear...

    So... if I gave some daemons a matte paint-job, would they be "Matte Daemons?"
    Necron Tactica: Flying Circus

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    LO Zealot gauss_storm's Avatar
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    103 (x5)

    Well yes I do run alot of Immortals, it just seems a resurrection orb is more important to a warrior heavy list, I do run the deceiver now and then but with a res orb. I'm just curious to see anyones opinions on sometimes (not always) not using a lord.

  5. #4
    for good and for awesome! kore's Avatar
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    I run a list without an Orb, it looks something like this:

    Lord w/VoD

    8xImmortals

    12xWarriors
    12xWarriors
    12xWarriors

    5xDestroyers
    5xDestroyers
    8xScarabs w/DFields

    1xHDestroyer
    1xHDestroyer
    1xHDestroyer

    I don't consider an Orb a crutch, but it certainly isn't necessary. If you have enough T5 units that you know they're going to be difficult for your enemy to ignore, the Orb can be left at the tomb. You will certainly sustain casualties that deny your Warriors WBB, but means your Destroyers and Immortals are being ignored for the most part. Scarabs are an added variable for opponents to consider.

    Now, if your list relies of foot slogging, Monolith portal(s), or specialized units like Flayed Ones and/or Wraiths, an Orb would do you well.
    Karmoon: "well.. any kore = good kore" 12:35pm PST 23 May 2007


  6. #5
    Senior Member Arandmoor's Avatar
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    IMO the rez orb looks great on paper, but in practice doesn't do so well. It could just be my personal experience is a bit skewed in this respect, but the orb has never actually helped to win me a battle. Any double toughness shooting tends to get removed by my heavy destroyers before it can do too much damage, and the nasty power weapon squads that you would think might make the rez orb worth while fall much more readily to a sweeping advance because of poor necron initiative rather then the actual power weapons.

    Honestly, the rez orb has been kind of redundant since sweeping advance started removing the defeated unit entirely.
    Wake. Rise. Destroy. Conquer.
    We have done so once. We will do so again.

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    as with anything, depends on the scenario.

    I have been playing against an army that consists, basically, of Nobz on bikes and S8 cannons.

    Res orb? Ohhh, you betcha. Two, please.

    Against a force that might have one or two S8 weapons? I'll put those points elsewhere. At the cost of two warriors and some change, that's an important decision.

    Uncertain of the scenario? Bring the ball.

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