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All models counted towards phase out? We'd finally be able to wield Pariahs, and other units that don't count towards phaseout. I'm sick of seeing Immortals, Warriors and Lords. Armies would still be small, as all expensive units are still expensive, but we wouldn't have to create army lists with the thought "Does this count towards PO? No? PASS."
Just a thought.
Last edited by Bas; April 26th, 2008 at 09:31.
Not really, apart from making Necrons even idiot proof like GW wants them, it would eliminate a MAJOR weakness that balances the army as a whole. Pariahs are still very much useable it just takes alittle more thinking about they're true strengths + weaknesses.
You could do it if you lowered the percentage of casualties required in order to phase out though. Maybe.
"Pickles, the drummer, doodily doo. (Ding-dong, doodily, doodily, doo.)"
Also, you should google "garfield minus garfield". Awesome.
So... if I gave some daemons a matte paint-job, would they be "Matte Daemons?"
Necron Tactica: Flying Circus
In my opinion, Phase Out is a horrible rule from a design perspective. I understand that the claim is that PO balances the other strengths of Necrons, but before anyone defends this assertion, consider these questions:
Is it honestly being used for balance? If so, what strength is it balancing against? We'll Be Back? Then why does PO become more powerful when fewer WBB models are in play? It would seem that having fewer WBB models would be detrimental enough. Perhaps it's suppose to keep players from stacking their lists with Monoliths and a C'tan. If this is the case, then PO seems to serve as a means to work Necrons into a corner.
Something else to consider is that WBB is just a form of FNP with a couple of nuances. Consider a CSM army made up of mostly Plague Marines. Before pointing out cost, also consider the variety of other rules/stats that make them tough a nails. In comparison, PO seems like a harsh penalty for the benefit of WBB.
A better solution, in my opinion, would be some form of "disruption effect" to occur when the percentage of "Necrons" reaches the prescribed percentage. Simply, it would prevent all WBB for the remainder of the game. This type of rule would offset WBB without making armies with fewer "Necrons" suffer.
The main point of my arguement against PO is that it really penalizes armies for not composing them of the "right type" of units.
Karmoon: "well.. any kore = good kore" 12:35pm PST 23 May 2007
The rumor is the Necron WBB special rule will be replaced by FNP in 5th. I'm not sure how that will effect res orb and monolith WBB rolls if WBB isn't a rule anymore.Something else to consider is that WBB is just a form of FNP with a couple of nuances.
You've got it completely right there Kore, WBB is indeed a actually weaker form of FNP; ok we get punished a bit for that its ok. Our model price is insanely high and plus that we're forced to buy models purely based on our weaker form of FNP thus preventing us from using choices that will strengthen the army.
I'm currently reading through the new Chaos codex, and it's disgusting how under priced and over powered they are.
Take the new thousand sons for example. For 5 less points then our medium class shooter the Immortal they get atleast 15 - 20 points more in benifit.
Thousand sons - 5 less points , 4+ invulnerable save, inferno bolters, can always move and fire, and they can even make a list to ignore they're slow movement, access to psychic powers, a force weapon in each squad, much much larger squad sizes, higher (I), don't have to worry about leadership tests, transports.
They do not have to worry about phase out, and the 4+ save is probably twice as good as WBB seeing as how little can ignore the save.
Now lets look at the Immortal: 5 more points, WBB, 1 more toughness, 2 less (I), 1 better leadership but no fearless, a much weaker weapon, assault weapons and a higher rate of fire, no squad leader, useless in CC, small squad size, Phase out, no psychic powers, gauss special rule (I'd rather be chalked full of anti tank like other armies anyday)
Just as it stands now the Phase Out rule is'nt very well thought out and leaves us in the dust of many of the other armies.
Consider, also, that Sweeping Advance affects both types of models, but since rolling takes place at prescribed phases, FNP models get to roll FNP in combat and only once they've been "swept" are they prevented from rolling. Conversely, if models are in a squad and fall during combat and the rest of the squad is subsequently "swept", those first models don't get their WBB rolls either.
These things considered, I'd say FNP is slightly better than WBB. But then there is the RO and Monolith Portal which enhance WBB. All (I hope) things considered, FNP and WBB are virtually on equal footing.
This begs the question, why such a huge penalty in the form of Phase Out?
The Gauss rule was mentioned and I considered that, perhaps, this was the reason for PO. But Gauss doesn't balance against the weakness of PO. Necrons pay for the Gauss rule by not having true tactical units with hidden "this and that".
Tangent: I really need to finish my wish-list 5th Edition Codex Necrons that I've been working on for a couple of months and present it for critique. PO doesn't exist in it but a new rule I've called Phase Distruption (PD) does. As I've argued, PO is bunk. PD is an offset rule to the "Necron" rule where I've added that all "Necrons" are Stubborn. If you've seen the 5th Edition leak, you know that Stubborn (supposedly) is nothing like it is in 4th Edition. All it does, supposedly, is make units immune to negative Leadership modifiers.
Last edited by kore; April 29th, 2008 at 21:47.
Karmoon: "well.. any kore = good kore" 12:35pm PST 23 May 2007
My idea was that Phase Out would be unit specific, any units that failed morale would phase out rather than becoming broken. Still a penalty, but less atrocious and handled without messing with the victory rules. It also sort of sorts out the whole what's to be done with models from units that fall back issue, which the FAQ makes such a hash of.