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Hey guys, Im working on a tournament list and I need some advice. I was promptly blown to bits by a squad of lascannon n' rocket launcher weilding devastators in my last match. Ive noticed the nids somewhat lack in the anti-marine-at-a-distance-of-anything-more-than-36" department, and was wondering what the rest of ye use to get rid of devastators, or any other variant (havocs, lootas, the entire tau army).
I was thinking mabey lictors(kinda pricey), spore mines (kinda unreliable), or mabey just ignoring them and charging (something my carnifex didnt take too well to last time round). Anyway, what do you all think?
Carapace on Carnifexes nulls out the AP 3 of missile launchers, making lascannons your only concern. And it'll take a lot of lascannons from a lot of squads to take down a Carnifex.
Putting cover between your big bugs and the Devastators is always a good idea. Make them waste their giant lascannons on little bugs.
Of course, you could just do the evil thing and duplicate, duplicate, duplicate. It takes a lot of lascannons to kill one Carnifex. It takes an ungodly amount to kill six Carnifexes.
Lictors are useful against Devastator squads but you need more than one. Two or three can get expensive, but they'll be great.
Cashwise it is expensive, but with conversions I use gargoyles...36 inches is only two turns away (12+d6+12+d6+6=32-42) just make average fleet rolls. They also are more consistant than lictors.
I would suggest that you try to bomb the lascannons froma distance with a Sniperfex. You could try to keep it in cover which will mean the lascannons will take a very long time to deal with it. As you do that try to sneak up on them with a Broodlord if you can, lascannons are useless (more or less) against a Broodlord as it's retinue can easily absorb and soak up the damage from big/single shot guns.
You can also use Lictors. Try to get the Lictors to go for the people with heavy weapons or attack the very edge of the squad. If any of them move to try to deal with it they can fire heavy weapons. Also if you are attacking the models with the lascannons they will not be able to fire them. You can also use Gargoyles. Gargoyles are good at getting up fast and lascannons don't do much to huge flocks of fairly cheapish flying things.
I think the basic approach you need is to hastle and pester the lascannon types constantly. They are taken by your opponent to defend his army from you big horrible nasty things. If you constantly threaten his Devastators then the rest of his army will be forced to defend them. If his army is defending the models he took to defend his army then you will have the advantage.
I like Lictors for Devastators, and Havocs. Lictors are perfect for killing small expensive squads, but less so for larger Imperial Guard Heavy Weapon squads. I would deepstrike sporemine or Sniperfex those.
Guards tend to pile onto a Lictor and bunch him in the face to death, but the smaller devastator squads normally don't have enough attacks after you've done your damage.
I wouldn't go with lictors against marines. the Devestators will probably beat it down in combat- it might, and I say might, buy you a turn. Against Tau it is annother matter entirely. ws 2 hits on 5's against a lictor.
If its just one squad of devestators we're talking about, use a Flyrant, just make sure you hide it. Don't give them a chance to shoot before you charge them. you can't always do this, though.
Also, you could charge them with hormagaunts. The're really fast, and laugh at lascannons.
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How about spore mines? Since the operation I haven't used 'em myself, but they do seem in theory worth a try for shaking up emplaced shooty squads.
Last edited by andrewthotep; April 29th, 2008 at 00:25. Reason: typo
I've tried many things for long-ranged prevention. Lictors sometimes work. I've never had luck with spore mines. I always come back to a sniperfex or two. That's pretty much our best, most reliable option when it comes to such things.
Cover is your friend!
Bah, I had a long post, but messed it up. So, I'll shorten it a bit here
Don't use sporemines for spacemarines.
Open-topped vehicles or high strength enemies (w/Toxin)
They can work for vehicles AV 10-12 (w/bioacid)
Guardsmen EQ. (w/Frag)
I still advocate the use of Lictors against Spacemarines as I have had really good game experience. I wouldn't worry about your Lictor getting killed if you play your Lictor right and get it into combat the first turn its on the table. Devastator squads number only 5 and you will get 4rending attacks on the charge and most likely will hit 3times(66% chance) and wound 3times(83% chance) and you always have lucky rending hits on your side.
While your opponent is using a long-ranged speciality squad. Which will hit 50% of the time and wound 50% of the time. If you managed to kill only one that leaves your opponent at even four which puts your opponent at delivering a wound on the first turn of combat.
The point is if they aren't in combat they aren't shooting lascannons and plasma cannons.
Also these squads are normally isolated from the rest of the army so, you should be safe from more CC units joining the combat.
Last edited by Enjoi_Tyranids; April 29th, 2008 at 02:35.
If there are only 5 marines in the devestator squad, your marine player is clueless in putting meatshields there. Don't bank on it often until after the new edition comes out where it has to be built like a combat squad.
My brother uses a flyrant and leaping warriors with fleshhooks. The lictor works sometimes but he rather save it for rear-armor knocking my whirlwinds. There's always a chance that lictor gets beaten down in the ongoing combat, especially if the first strike/charge failed to kill the meatshields. I personally field 8 guys in a dev squad, 4 to take wounds and 4 to shoot. 5th edition just has me splitting them into groups of 5/5 instead.
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