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I've been playing Tau for a couple months now, and I've been wondering if I should take Plasma Rifles or Plasma Carbines with my Tau warriors? Also what are the benefits of each?
Only those with purity of heart can cleanse that of the unholy beasts and there underlings that spread through out the galaxy and warp.
Pulse rifles are for killing things. So they are normally better because you normally just want to kill things.
However pulse carbines allow mobility, so are what I use for small units of fire warriors (6) that I use as speed bumps (they get assaulted instead of my suits).
Sure, as Oni says, carbines allow you mobility, but being able to fire a single shot up to 18" doesn't do it for me. Apart from the higher-than-usual strength of pulse rifles (which carbines have as well), the main advantage that always seems to knock opponents back is that wonderful 30" range. Being able to cause casualties out to that distance is no mean bonus, I can tell you, and it can force your opponent to do things he might not otherwise want to do. Coupled with that, the effect of close-range pulse rifle fire can be, quite literally, devastating.
Apart from being able to move and fire, the other benefit carbines have is being able to force pinning tests, but I'd suggest that most armies you're likely to come up against will have no problems with those. I can't remember the last time I saw an opponent fail a pinning check. Certainly it can and does happen, but not sufficiently regularly to be worth counting on.
A counter to being not able to move and fire with rifles, - unless you're within 12" of a target in which case it's open season - is doing fire and movement, which is why I take 3 or 4 squads. I'm unlikley to ever move more than one at a time and the others will provide the nercessary fire support whilst that one squad is moving to a different position, for whatever reason.
Pros - being able to move and fire out to 18", forcing pinning checks
Cons - Having a (much) shorter range and only a single shot at all times
Pros - having a markedly superior range to any other 40K "basic" weapon
- 2 shots within 12"
Cons - not being able to move and shoot beyond 12"
I suppose, therefore, that the rapid fire rule is both a +ve and -ve at the same time, depending on your viewpoint.
Now, if carbines were assault 2, as opposed to assault 1 (which I believe they really should be, representing a sort of sub-machine gun) then that would be another story entirely ... ... ...
I reckon if you took a poll you'd most probably find that 9 out of 10 Tau owners said that their Fire Warriors preferred rifles over other brands of pulse weapons ... ... ...
Oh, and for the record, I'd never consider taking small FW squads as "speed bumps"; not only is it not a good use of their potential, it's hugely unfluffy - and we all like fluffy, don't we kids??
(Fluffy and proud to be so) ~ Raven ~
Last edited by Ravenscraig; April 30th, 2008 at 09:27.
carabines can be decent weapons,but not in the hands of FW. If you want carabines, get some attack drones,a unit not often used but very usefu in my opinion
-A tau, dark eldar and slaanesh csm player
-And always on LO chat..
-For every occasion bar extreme expertise and planning
- effectively has an 18" rapid fire range when moving. (yes the carbine does have 24" but it still gets one shot)
-For every occasion you feel like giving the enemy a win
-When you want firewarriors but don't want them to do much in the opening turns of the game (the most important for a tau player)
-For gun drones, but this was about fire warriors so gun drones don't count.
If you feel you are good enough to use carbines fine, i don't reckon i am so i'll just continue to blast my enemies from 30" and laugh as the carbines despertly try to get in range (Which is in lasgun,bolter and just bout everything else range. Actually i lie, its shorter)
I agree if you want pulse carbines take drones, a good tactic that has worked well for me so far has been to push my drones forward jumping them around the board generally agrivating my opponent and making them waste shots/assualts on the small unit.
Even better if facing black templars making them follow you around the board in a merry dance
War is coming, arm your pets!