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I decided to have a game against necrons just for this forum .
My list (I always use this list):
4 Stealths - arrays 160
12 FW in DF - decoys 220
12 FW in DF - decoys 220
12 K - 11 H 150
10 K 70
10 K 70
2 BASS - 2 shield drones 195
RH - burst, decoys, multi 165
Lord - VoD 160
5 Pariahs 180
5 Immortals 140
12 Warriors 216
12 Warriors 216
12 Warriors 216
3 Scarabs 36
5 Scarabs - DF 70
4 Destroyers 200
Heavy Destroy 65
My plan: kill the scarabs, don't let the pariahs near anything, kill the destroyers, kill the immortals, kill the warriors. Jump shoot jump. Hammerhead was to sit in the bottom right corner all game, never to be shot (that was my plan before he'd deployed his second unit).
Sound like a good plan?
Gamma take and hold.
I killed the scarabs my first turn (4 infiltrated stealths, 10 infiltrated kroot took care of 3 scarabs on the left flank near broadsides, submunition wiped out the other 5 on the right flank by itself). My broadsides failed their ld and killed 2 warriors. Deathrains killed a warrior.
His turn his immortals killed the devilfish (fire warriors were not inside, that would have been stupid. I put it where I could use it as terrain, which I did so). The destroyers killed 4 fire warriors (right at the back of the board, he was just in range). He sat 2 warrior units still to shoot at the large kroot squad approaching them.
My turn the broadsides killed the heavy destroyer (he missed first turn). My FK killed an immortal. I shot at the pariahs with stealths and kroot but he passed all 6 saves. Hound squad attempted an assault but were about 7" away.
His turn he realized the pariahs were not getting anywhere near my stuff, and ran them away. Destroyers kill the rest of the fire warrior squad at the back. Immortals and warriors killed the gun drones. Warriors killed the hound squad.
My turn stealths were out of range of everything now, and moved right. 19 kroot (pariahs had a go first turn) moved to the edge of the forest, half in half out. Broadsides failed ld and killed a warrior. RH and FK killed a destroyer each. Fire warriors hid behind a hill, the devilfish poked out the edge of the hill to give my Helios and FK more cover, more options.
He killed the devilfish (that was my plan). Moved towards the centre (pariahs at the back).
I killed the destroyers with the broadsides, Helios and FK killed the immortals. Submunition killed 3 warriors (2 got back up?).
He did nothing. I killed a warrior squad and reduced another to below scoring. My last turn the fire warriors ran out from cover to shoot at the squad that needed to be reduced below scoring. They were successful, but he killed 4 with his full 12 man warrior squad and they ran away. Also the pariahs were able to make a kroot squad run away.
His kill count:
12 K + 11 H
My kill count:
50% 12 Warriors
5 Scarabs - DF
1 Heavy Destroyer
He wins by 191pts.
I played the best game I possibly could have played, and yet I still lost.
Seems like necrons are hard to play against, i never faced them.
I would've divided my fire a bit more instead of completely focusing on individual units. Remember that he only took one Lord, and that lord did not even have a resurrection, hence his models can be instakilled and therefore denied their WBB rolls.
My battle plan would have been more like:
BASS hunt destroyers (instakill means no WB
RH and Deathrains hunt scarabs [submunitions and missle pods instakilling swarms(even though they don't have WBB, they do have 3 wounds]
Troops stay in cover near broadsides and use weight of fire to wittle away at troops.
I probably wouldn't even attack the lord and immortal due to their superior toughness and mobility, unless they appeared in a place where I could wipe out the entire squad at once (perhaps in front of my broadside and troops squads).
Phase out is a slim chance, but take out all of the destroyers and scarabs and he has nothing for mobility, and rapid firing doesn't do much for them. After that I'd probably have gone with focused fire on individual squads (RH submunition, BASS, deathrains, fk... and any troops that could).
Your opponent's list honestly could have been better.
My gaming group's new motto: That army you're using is overpowered because it hurts my guys, codex is broken and needs a rewrite.
Technically he only won by 41pts, Onlainari. As up to 150pts difference in the score is a draw.
Sounds like a pretty tight game you had there.
... only triumph could turn pooing his pants into a good thing..
Identify your target, Concentrate your fire on it to the exclusion of all else. When it is destroyed, choose another target. That is the way to secure victory.
I believe you would be much better off following THAT advice and NOT splitting your fire. I find Necrons are hard to play against, and it's only by concentrating fire as much as possible that I felt I had any chance. Ironically, ignoring the more powerful units and trying to get phase out by concentrating on the "softer" targets - if you can call T4 AS3+ "soft", might well have been the best tactic.
Either way, I've yet to find an ideal way to deal easily with Necrons ... ... ...
~ Raven ~
Well I know what I did wrong and was expecting you guys to work it out.
I went first! Terrible, terrible move. I had to go second to win this game.
The fire warriors did the wrong thing! Stealths, kroot, crisis, broadsides, and hammerheads were perfect, but I ****ed up the fire warriors.
What should I have done with fire warriors against necrons?
Necrons are not marines. Fire Warriors HIDE for the first 3 turns. By turn 4 necrons have lost all their firepower. Deploy the fire warriors (NOT A RAPID FIRE SHOOTOUT THOUGH) and use superior range to kill a couple of necrons while not taking any casualties (I lost 410pts in fire warriors plus devilfish, easily would have won had I not made that mistake).
If you want to learn how to beat necrons (the whole point of me playing against necrons was to teach you), read what I did in the first post. I did everything right, except what's mentioned in this post.
For the future, if I know I'm fighting Necrons I think I'd now definitely minimise on vehicles (losing 2 HHs to a squad of Immortals and a Lord with a VoD was a salutory lesson) but keep 1 or 2 Piranha, just for their superior mobility. I think I'd be (sorely) tempted to go for more longer range weapons, eg. FWs and Deathrains, notwithstanding their lower AP, to give a good number of hits at range and hope for more failed ASs, than counting on higher AP weapons such as railguns and plasma rifles. That, and at least a couple of MLs somehow. Ironically, I've had my best success (not that it amounted to much) with my abortive experiment with Stealthsuits against Necrons. Once again it was the volume of realtively high str shots that did the damage, not a lesser number of high AP shots. And, of course, this maxim would hold true if a Lord DID have a blasted Resurrection Orb, since the more WBB rolls that have to be made, the more failures there'll be.
I've yet to come particularly close to getting anywhere near "phase out" at 1000, 1250 or 1750 pts on a 4x4 or 4x6 table though, so I'm dfeinitely NOT counting on that as any kind of useful stratagem.
Was this of any greater use, Oni, mon brave?
~ Raven ~
Sure. But I'm not a fan of tailoring lists. Keep necrons in mind when building your lists (I use broadsides...) but use the same list for every army.
Problem is fire warriors shouldn't try to win a shooting match against necrons while destroyers and immortals are still alive, so as I said, wait until turn 4 or so.