Welcome to Librarium Online!
Well, I was talking to my friend who is a Nid player today, and I came up with a few ideas (I used to play Nids).
So, heres what i got.
Warriors: Much more effective, as you cannot shoot through gaunts at them. Also, gaunts can move out of the way, then you can shoot with the warriors, then the gaunts can fleet back in front.
Carnifexes: This has already been discussed.
Without Number: With the new rules this becomes semi usable if you run a very "in your face overrun" type army. You send gaunts in to die, then once they have died they come back on and take Objectives.
I'm hoping GW says a big no for "Without Number" obtaining objectives. Or something of a negative to it.
And hiding your Warriors behind Gaunts just sounds kind of... well... power-game-y...
A youth with his first cigar makes himself sick; a youth with his first girl makes other people sick. - Mary Wilson Little
I also hope for the no without-number scoring, but truly, hiding warriors in gaunts its the way it should've always been.
I mean, I love the concept of my little gribblies being a wall of meat for the really important things in the army, and they've been very ineffective in that role thus far. (Mainly due to the "shoot the big ones" rule in 3e and 4e shooting rules).
As of now, warriors die horribly to AP4 weaponry (massed heavy bolter fire, pieplates, heavy flamers, heavy gauss flayers, etc) and they were so easy to kill (and so slow) that I rarely fielded them anymore. And since I couldn't rely on them to provide synapse to the masses of gaunts used Zoanthropes (much much harder to kill, but less lethal themselves), taking a valuable heavy support slot that could be used for a third carnifex.
With the upcoming fifth edition I'm looking forward to test a large brood of warriors with deathspitters and scything claws (cheaper) to deliver long-ranged death. With the changes to blast weapons they will hit much more often and many more targets, and with so many templates (and no more partial hits) you can even "draw" a path with the templates to hit a lot of miniatures. As Karmoon said, IF the rumoured rules are true. (btw, I liked the cactuar better )
The idea of using fleet after the movement to hide warriors again is great I haven't tested 5th ed rules yet, but I'll be sure to try it. (I don't see how it is any more powergaming than the hidden powerfist, or leaving small trails of gaunts to have the unit in synapse, or optimizing the engagement in melee to deny attacks back, etc etc. which I see very often in semi-competitive play.)
Last edited by kalender; May 19th, 2008 at 11:57. Reason: Read karmoon's post
Warriors and Zoans represent better synapse too - due to the forced march rule.
This means that they can more or less keep up with gaunts and even perhaps hormies.
With rending claws, they'll be able to pack a lot more damage too.
Zoans might be able to abuse LOS blockouts because of CC to sneak around and blast some stuff. That said, even basic or naked zoans are very tempting because of the running/forced march rule.
Looks like a bloodthirsty edition for us nids. We are to get the enemy in our claws much faster and hit harder.
I've always been calm when facing nids, because I can deal with waves of stuff.
But the thought of a fleeting carnifex REALLY doesn't make me feel comfy. heh heh. Good times.
If the terrible blast template rules are true, then we nids can abuse that with our horrendous WS as Kalendar said.
Well, as much as I'd like to keep this thread about positive things, I'd just like to say that if anyone can figure out how nid anti tank can actually kill a tank in 5th, that would be great.
The nice things that I see so far are no more buying enhanced senses for deathspitter warriors, gaunt screening can't be ignored by every army in the game, and I hadn't thought about without number but it may have some possibilities, although I'm not holding out hope since the same problems still arise as before.
Lictors got more useful with the new preferred enemy rule.
Overall, I still think we're getting screwed over though.
Last edited by Warrior47; May 19th, 2008 at 13:09.
Originally Posted by The Paint Monkey
Yikes.. do you think they'll want to give us a rewrite?
Our current codex is probably as close to perfection as GW can manage...
But it might become kinda obsolete for 5th Ed.
Well, barbed stranglers can still kill a tank, and while I haven't made numbers, they may miss less now with the rumored template rules. 1/3rd of the scatter dices should be hits, and the others may not scatter enough for the central hole to move out of the target vehicle.
Also, the venom cannon may be revised so that it is able to inflict greater damage to vehicles (allowed to penetrate with a -1 on the table, or switched to AP - or something). Nonetheless, I'm trying to keep a positive view here, because it will be tough if it finally is as the rumour thread has it now.
I'll be glad if my carnifices manage to keep all tanks shut during the game.