1500 Evil Sunz Rtt - Warhammer 40K Fantasy
 

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  1. #1
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    Warboss, slugga, bionik arm, bionik bonce, uge choppa, eavy armour
    big horns= 105
    Will go with trukk boyz

    FA
    Warbuggie x2, x2 rokkit launcha= 80

    FA
    Trukk w/rokkit launch, 9 trukk boyz, burna, mekboy w/kustom force field=152

    FA
    Trukk w/rokkit launcha, 10 trukk boyz, burna, mekboy w/kustom FF= 161

    Troop
    Slugga Boyz x21, rokkit launcha x3, mekboy, w/ KFF= 234

    Troop
    Slugga Boyz x21, rokkit launcha x3, mekboy, w/ KFF= 234

    Troop
    Slugga Boyz x21, rokkit launcha x3, mekboy, w/ KFF= 234

    Troop
    Warbikes x5= 150

    Troop
    Warbikes x5= 150

    total= 1500

    slam the list

    "Are farts supposed to be lumpy?"

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  3. #2
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    dont give your warboss an uge choppa. there not really all that good
    <img src='http://www3.telus.net/naran/blackadder/images/BA1adder.jpg' border='0' alt='user posted image' />
    <span style='font-size:21pt;line-height:100%'>From now on i shell be known as the black vegetable</span>

  4. #3
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    As DB said: Huge choppas suck. Give your boss a regular choppa.

    With those mekboy upgrades you have to take 3 grot oilers each: Did you count that cost too (18pts)? On top of that, each of those grots takes up space in your trukks so you can&#39;t have 10 boyz in there.

    You need nobs and at least 1 nob with a power klaw.

    You should have some nobs with bosspoles to improve your chances of the boyz mobbing up.

    Take buggies in squads of 3.

    Orks with rokkits are pretty unpredictable; on average you&#39;re only going to hit with one out of every 3 per turn. You also have nothing with a range over 24" so you&#39;re going to taking a beating from stand & shoot armies. Give a couple of your slugga boy mobs, big shootas. Better yet, convert 1 to a shoota boy mob and use it to screen the sluggas as they approach.

  5. #4
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    Where does it say in the white dwarf that I have to take 3 grot oilers for an Evil Sunz Clan?
    &quot;Are farts supposed to be lumpy?&quot;

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    Oops, my mistake: All the other clans require grot oilers but the evil sunz require KFF instead.

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    get some nodz in to all but one of your Slugga Boyz
    <img src='http://www3.telus.net/naran/blackadder/images/BA1adder.jpg' border='0' alt='user posted image' />
    <span style='font-size:21pt;line-height:100%'>From now on i shell be known as the black vegetable</span>

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    You know, the more I think about it, the odder I think the clan boss upgrades are: Evil sunz&#39;s mekboys must take KFF, while Bad moonz must take oilers. that makes no sense to me given that ES&#39;s are supposed to be vehicle based (the only place where oilers really make sense) and the BM&#39;s are supposed to be tech based which fits with the KFF. Oh well, that&#39;s GW for you.... <_<

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    yes it is a bit stuffed up but i think that Bad moonz dont mind fixing things when they break but Evil sunz dont wont to stop for repars so to stop thing braking they that KFF. you kown what i mean <_<
    <img src='http://www3.telus.net/naran/blackadder/images/BA1adder.jpg' border='0' alt='user posted image' />
    <span style='font-size:21pt;line-height:100%'>From now on i shell be known as the black vegetable</span>

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