Welcome to Librarium Online!
Swarm Lords and You
What is the Swarm Lord?
The Swarm Lord refers to the marriage between a Destroyer Lord and one of two squads. You will want either a Squad of Wraiths or a squad of Scarabs for this Destroyer Lord to have an effective synergy. This marriage is heavily hinged around the turbo-boost ability so keep this in mind throughout the tactica.
Why the Swarm Lord?
The Necrons are not known for their CC ability but they do have some CC tricks you can use to better your chances against armies that have even less CC ability. This is also helpful when you need a fast moving screen to get your Destroyer Lord to somewhere he is needed, like an enemy tank or a devastating squad like… oh I don’t know, a Devastator Squad.
How in the..?
The very basic premise of this synergy is to take the Destroyer Lord, being an Independent Character, and joining him with the aforementioned squads. Usually this will be done during the placement of your army. Sometimes you will join them later on, but this is almost always an after thought or tactics on the fly.
On the reverse side, you may want to split the Lord from his squad after deployment. For instance you start them together to gain the protection for the Lord, but want to assault two separate units. One unit gets assaulted with your squad (Wraiths or Scarabs) and the other with your Lord.
Wraiths: Pretty straight forward as the squad has no upgrades to speak of. You will need all three for the squad to be most effective. I think we can all agree a single Wraith isn’t doing anything outside of a Combat Patrol or Kill Team. Maybe some one out there can make the argument for getting 2 but I just don’t think it has the dual purpose that we need for our swarm. We need survivability along with our mediocre CC purpose and only 3 will buy us that. They have nice saves, just not nice wounds or toughness so more is better. If I could get a squad of 5 I would be in heaven. You hear that GW, heaven. *winkwink*
Wraiths in combat: Once you get these honeys into CC you will be golden. Once these honeys get into CC with a Destroyer Lord in tow, you will murder what you assault (assuming the majority of your models survived the round or two it takes to get into combat). That is a lot of attacks at S 5 with Scythe/SoL and a bunch more at S 6. Sure Wraiths don’t have power weapons but with a high S they will force a lot of saves and if you are conservative in what you assault that will be more than enough. A S 6 is also good enough for the weaker hulled vehicles/back armor.
Scarabs: This unit has an upgrade but be wise in choosing it. It will bust tanks but at a cost. I will generally only get the D-Field on my Swarm Lord Scarabs if the enemy has a lot of armor/skimmers, or if they have some and I plan on splitting up the Lord and the Scarabs at some point to do separate tasks.
How many do you get? I can’t think of a reason to get less than a full squad other than the fact that you didn’t have the points. I suppose you could take a squad of 5, hoping that it is enough to soak up the fire until your Destroyer Lord is injected but that’s a tough call.
Scarabs in combat: It’s all volume here. S 3 is nothing to write home about. 40 S 3’s on an assault of 10 Scarab bases is novel worthy. This will be relying on forcing saves again but I feel very confident assaulting anything with that many attacks. Don’t forget when you’re thinking of assaulting that squad of Terminators, you have this beautiful Destroyer Lord there to help you mop them up with the Scythe/SoL.
So what do we give the Lord?
You have to be careful here. This Swarm Lord squad will not be cheap. This synergy will cost you a good amount of points and you should budget accordingly. Most people take a foot Lord first, make sure he has the Warriors covered, then start thinking about getting a Destroyer Lord in the higher point games. That’s good tactics and your Lord is there first and foremost to support the rest of your army. That means you should really only be getting this in larger games or games you feel confident about. C’mon, we don’t ALWAYS need a ResOrb for those foot sloggers do we?
The good thing about this is it is so versatile you can use it in a “take all comers” list. It doesn’t REALLY need to be against a CC weak opponent. You may end up splitting the Lord off more often so that the Scarabs can tar pit and your Lord can do something else but the fire screen for your Lord will always be wanted.
Now let’s spend some points…
Chronometron: You love this or you hate this. I have found some benefits to this but not enough to take it over something else. Here’s the deal with this: I found it’s not needed against horrible CC armies, and that is really the only time I heavily rely on the Swarm Lord so I almost never get it.
Destroyer Body: If you don’t get this on your Swarm Lord you have failed. You will be so happy with your Scarabs and Wraiths moving like regular infantry.
Lightning Field (Bug zapper): I like this. I don’t get it every time but I really think it’s worth it against some certain armies that have nasty CC and low toughness (I’m looking at you Eldar). I love this against anything with a T 3 troop really. IG, Tau, Eldar, Orks?, you know the ones. If you *know* you’re getting into CC and you *know* you will be taking wounds in CC this will help you a lot (you shouldn’t be taking Scarabs if you don’t think either of those things will be happening to them). If you plan on detaching the Destroyer Lord from your Scarabs then leave the Bug Zapper at the tomb.
Gaze of Flame: Once you’ve played with the Swarm Lord for a while, your opponent will see that every game you have this bad ass Lord+ crashing into their front line and chewing up their glass cannon troop choices. They know they are getting into CC in a turn or two so you might come across opponents who will actually charge (mainly Orks) into your Scarabs/Wraiths denying you your assault and “getting the jump” on your Swarm Lord squad of Death. With a Gaze of Flame you can return the favor. With the added benefit of dropping those Ld down a peg.
ResOrb: This is really only an option if you’re hooking your Swarm Lord up with a Wraith squad. Personally I never get this, even with Wraiths. I won’t tell you not to get it, if you think you need it try it at least once. I just want the most bang for my buck and ResOrbs are a lot of buck.
Phase Shifter: This is another situational one. If you’re up against Tau/IG don’t bother. Eldar/MEQ? Might want to invest in one. You should only be getting it if you think a good pile of PWs will be meeting your Swarm Lord in the middle.
Nightmare Shroud: I would get this at least once against armies that have a low Ld. Do they make those anymore? IG maybe? Tau?
Phlactacery: Again, some love some hate. Usually a waste of points imo.
Veil of Darkness: Wrong Tactica. See Necron Tactica – Flying Circus.
D-Fields: Get a Warscythe instead.
Solar Pulse: I have used White-Out to remove this from my Lords wargear options so use at your own risk. (i.e. you know when to get this and it’s almost never)
Staff of Light & Warscythe: I split this down the middle with how often I get one or the other. If I smell a lot of ++, which I smell wafting from Daemons these days, then I get the Scythe. Also, a lot of vehicles spur me onto the Warscythe team. The life cycle of a Swarm Lord usually has the first round turbo boosting, the second move/assault then the subsequent rounds in CC eating some poor fool’s lunch. The SoL is a sweet weapon, but its range coupled with knowing you will only get one round of firing makes it a little less useful in our Swarm Lord squad. I think most Necron players know when to take the SoL and Scythe so trust your gut on this one. See also Beginners Guide to the Necron Lord.
Well now you try some things out. Now you get a Destroyer Lord and let him drive either Scarabs or Wraiths across the battlefield into some armies loving embrace. If you have never used this you will need to give it a few tries before you can judge it properly so get to trying’!
Disclaimer: This is obviously my own opinion so take from it what you will, but take it with a grain of salt.
Last edited by windowlicker; May 21st, 2008 at 22:08.
Another great piece. Just one thing. Towards the start you say Scarabs are more popular. As a stand alone unit, definitely. But when combo'd with a Dlord, you'll more often see him joined by Wraiths.
Very good, I really did learn alot about a tactic I rarely use.
I'm seriously considering now taking a bug zapper lord against a harlequin list I've been having trouble with.
Great tactica I liked it nice and short and to the point good job.
Prey they don't take you alive
Do you find the Bug Zapper works well against Tyranids? I'd like to try it and see his reaction to having his hormagaunts get blasted out of CC, but has anyone found this to be effective?
Well, my bro uses it against me and I can tell you it rocks! particularly when you have a large number of scarabs and you can choose what you assault. Hormagaunts and genestealers have crappy saves and are expensive enough that the deaths caused by the lightning field cost quite a lot more than the wounds they put on you.
Against Tyranids I would suggest keeping them apart because the Destroyer Lord will have a better time helping kill MCs and your Scarabs can tie up the Nid swarms.
Good job, I might start using my scarabs as screens instead of speed bumps... + rep!
So... if I gave some daemons a matte paint-job, would they be "Matte Daemons?"
Necron Tactica: Flying Circus
A question about the lord with lightning field and the scarabs. Say may scarabs LOSE combat by 4 wounds. The unit is fearless so I make 4 saves missing 4. Does the attacking opponent get hit by 4 Str 3 hits in return?????
NECRON Army List Builder a Free excel capable list generator for 5th and 6th ed. 11/2011
Necrons - 6000 points, Tau - 6000, Daemons - 5250, Eldar - 4500, Blood Angels - 5000
Some pics form my hobby. http://s145.photobucket.com/albums/r...arodragon/40k/