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Hello, after playing a eldar / ork friend whos been taking 20 kroot hounds as allies lately and me as a necron/ Tyranid / tau player I am wondering are these guys even worth it?
Just the first time I went up against them with my Necrons they caught me off guard and lost me the game but every time after that they've basically failed to wound anything and just run from every assault they get into.
They're extremely first turn dependent, and just about anything MEQ or even less can win a assault against them with no armour save it just makes them way to easy to kill.
To assault any CC specialized army with these guys is again useless. Example in a 1500 game 20 kroot hounds a assault my dakka tyrant and dakka fex (they were both kind of beside each other) the hounds put 1 wound on the carnifex. 4 hounds die they run away, genestealers next turn catch up destroy the entire unit and get a free d6 inch movement and 120 Vp.
Kroot hounds can be a nice unit to surprise someone, but after the fact they don't work well outside of anything but maybe Imperial guard or a pure kroot army.
I assume this is the place now to post kroot related topics, I'm not intending to bash on kroot but however questioning they're effectiveness as allies.
Last edited by gauss_storm; May 25th, 2008 at 21:46.
Yet again, it seems that some fall to the assumption that Kroot are a "CC unit". Cheap infiltrators are always a plus, but Kroot definitely require a bit of finesse to get the most out of them.
I try to get players I know to take a look at the nice tacticas around here, but sadly, they still insist on bum-rushing Kroot into CC against everything...
"It takes a vast amount of self control to be this dangerous."
---Ogvai Ogvai Helmshrot, Jarl of Tra, VI Legion Astartes
Also Kroot hounds in the merc list are stuck with the old Kroot hound rules and this makes them much less effective than the new version with their better initiative and the loss of the release the hounds special rule.
So if your opponent is using a unit of Hounds without any Kroot kindred then I would advise him it is an illegal unit, also I would advise he not use Merc Kroot hounds to attack targets like a Tyrant and a Carnie, this is just a sheer waste of time and shows a basic lack of knowledge of how to use Kroot.
Kroot Mercs can be a very effective list to use as an army on its own and as allies, but need to have some sound knowledge of how they work and listen to what psichotykwyrm said and not just rush them in as a CC unit.
Yeah.... I honestly don't know what was going through his head. He could of just assaulted a single carnifex, but he stringed out the squad to get locked in with 3 carnifexs, 1 hive tyrant, and 1 zoanthrope!!
And not to mention all my tmc's had 5 squads of 6 genestealers about 2 inchs behind them, and it was put perfectly that my opponent just sets them up 18 inchs away from ANYTHING and rushes them in. I will also check out to see if 10 kroot are needed.
Maybe he was hoping they'd tie up your big monsters in CC. If he was, then he has clearly misunderstood how to use kroot.
~ Raven ~
OOHHH.... He was using the fan made kroot codex.... yeah looking at the minimum kroot requirements I can't really even see a unit of them working, although unit of kroot carni's for shooting would be nice.
It's called kompletely Kroot and it's written by the same guy but it's wayy different. I assume it's fan made or just old.