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"I CAN'T USE MY NECRONS TILL 2009!!!"Screamed a member of 'Warseer' in my local GW today during his constant winching about the new rules, it was quite amusing. Watching him over react and claim that he couldn't use neither his Necron nor space wolves until the codexes were re-released was very funny to everyone in the store.But after leaving the store I realised he had a point! Now that glancing hits are -2 to the damage table meaning we now have to strip away everything on the tank before it explodes is a heavy blow to Necron armies.
Necron's main form of anti-tank is their gauss weapons and Heavy Destroyers are rarely used because their 65pts and can easily be targeted and shot down.So what are your thoughts on this crisis all Necron armies face, and what possiable solutions are there?Also are Gauss Flux Arcs effected by the new defense weapon rule?
Its a real blow for necrons thats for sure. But i bet that when they will release the new rules they will also release a FAQ for necrons fixing somehow this.
I hope they will do this cos many ppl will stop playing necrons.....
You have a ton of troops that are resilient, shoot high power weaponry at long range, some of which can fly around like jetbikes, and have We'll Be Back. Accept the fact that you have one weakness compared to most other armies that have a lot more! Besides who cares about blowing up a vehicle when a squad of rapid-firing basic troops can render it useless with one volley of shooting? Come on, I'd be feeling sorry for other armies.
D. Lords with Warscythes and any of the C'tan still make short work of tanks (although taking a C'tan is overkill).
The sheer number of attacks scarabs with D.Fields can generate is also frightening.
Since tanks are less mobile, maybe we'll get more automatic hits on them which will make the lord and scarabs better.
The Particle Whip is also a High str weapon, and AP 1 if the center is on the tank.
Also, at the moment we go through tanks like a hot knife through butter. From the sound of the rule it will probably just slow down how fast Necrons kill tanks, not stop it altogether.
Who knows, maybe the H. Destroyer will see use (I probably won't use it till it gets a means of reliably hitting).
Meh, i have 3 HeavyDs in my case ready to go Crons will still be pretty awesome.
Whats the Defensive weapon rule btw?
If my CSM had bolters which could stop landraider from firing AND spak a C'tan in his golden pants, I would never complain.
It's a bit of a blow, sure, but... you can stop a landraider from moving or shooting with a basic weapon.
I wouldn't complain. Gauss is still awesome. Stopping a 150 points predator from firing is akin to destroying it for that turn.
so, don't panic I say. It's a blow, but gauss it still useful.
LO RulesOriginally Posted by AnonymousOriginally Posted by Cyric
We also suck in close combat and will ALWAYS loose. We are extremely slow, expensive, easy to deny WBB, to compensate for our slowness and the ease of denying WBB we have to pay around 400+ just for that, now as it stands it's a bit random how we take out tanks, we have a fairly short range, no anti horde weapons, no ap 2 or 3 weapons, no power weapons, I can have the list go on and on.
But for inquisitors question hopefully a FAQ will be released to fix that problem somehow but I definately will be playing my crons!
The armies that are getting hit the hardest are Tyranids , and Eldar tri-falcon.
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Necrons have plenty of anti-tank options, you just don't use them because your basic troops did it too well.
The Monolith actually gets better against vehicles tanks in 5th (smaller scatter and +1 on dmg chart). I think the one thing that has been made clear with 5th Ed is that sharing rules with the community is a waste of time, everyone decides that the one change that hurts their army is the worst thing ever (while ignoring any improvements) and claims yet again that GW has screwed up.