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What do you like to bring?
For the practice I've been running cheap exarcless DA on the ground with a pair of scatter vypers out to find side and rear armor.
So far that's actually done really well, but I can't help but think that's had to do with the opponents I've had and some mistakes they've made (If you're IG putting your heavy bolter squads in cover may seem like a good idea, but if that cover is close to a DA unit it is, in fact, a very very bad idea).
Anyway what do you guys take or suggest? As always I'd rather lose to IG/DE/Orcs twice than MEQs once so bonus points if its great against MEQ.
Hey sunnyside, vypers and DAs are a good way to start, and against marines a few more things can be suggested. Is it 400 point armies your using? If so I would be inclined to use the following:-
10 DAs, exarch with 2 shuricats and bladestorm - 152
vyper - scatterlaser - 60
vyper - scatterlaser (seperate units) - 60
warwalker - 2 shuriken cannons (seperate units)
warwalker - 2 shuriken cannons
warwalker - 2 shuriken cannons
(3 warwalkers come to 120)
in total comes to 392, which leaves enough points left over if you want to switch around the exarch's wargear. With 5 vehicles even marines will have a hard time taking them all down, even though they are only armour ten. You will put out a maximum of 26 str6 shots and 36 str4 shots EVERY TURN! Using mathhammer if you are within range with all of your guns and you bladestorm roughly you should kill about 8-9 marines in a turn, and even more if they are scouts. If you are careful you can also keep the vypers between 24" and 36" away from the marines meaning his bolters will be out of range. Against tanks you should have no problem (the heaviest marines can field in combat patrol is armours 11 and 10 - easy targets for your cannons).
Let me know what you think of the advice, i hope it helps!
Yup. Units of Dark Reapers (yes expensive, but anti MEQ crazy), and I like the DA idea - keep it. Vypers I have never used so no opinion there, but I think having a Storm Guardian squad with a Warlock equipped with a Singing Spear could deal with armour (500 points I have a 'Seer with Spear and he can handle tanks no problem, and Marines, of course)
Hope this is helpful =]
lol. Zezza nice timing - but I agree with you. ><
Lol, too slow this time Mindwar! But your right anyways, I totally forgot about dark reapers! In a small game they would own, sit them in some heavy cover and blast away. With a MEQ armour save and a cover save they should be resonably hard to shift. An exarch probably wouldnt even be needed in a smaller game.
Thinking of MEQ forces that could be brought to bear, any thoughts on bike in particular? That seems like quite the threat (and annoying gets around what dark reapers can do).
At first I dismissed the shuricannon warwalkersl. But maybe that was hasty. They're pretty cheap for a fair volume of fire, despite how vulnerable they may be to bolter/heavy bolter/plasma fire. And in combat patrol you'd have enough FOC slots open to just field them all seperatly instead of being punished by the squad rules also their scout move might let them get into range for early shooting.
I play combat patrols at 500 pts with my group and my list is very close to zezza except with the extra 100 points 2 of my walkers have starcannons, the other has 2 scatter lasers. Each vyper is Scatter/Cannon type. It's a pretty disgusting list that is only to be brought out when someone needs a lesson in cheese, or tries to bend rules too much and too often.
"War does not determine who is right - only who is left" Bertrand Russell
We bring only death, and leave only carrion. It is a message even a Human can understand.
I haven't played much combat patrol, but when I have tried it I've been impressed with harlies. In bigger games I usually use banshees in a serpent and fire dragons in a falcon. These units seem to be too expensive and specialised for a low point game and also too fragile if not transport mounted (the transports aren't actually allowed because of the armour total restrictions).
Harlies seemed like a good flexible assault force and didn't need much minding because they skipped through rough terrain and couldn't be targeted from a distance. I haven't yet settled on what other units might work round them. Any thoughts in this direction?
YES! In the book they don't seem that special but WOW they're good in small games. Totally forgot about them lolI haven't played much combat patrol, but when I have tried it I've been impressed with harlies.
I would have thought harlies would be extra prone to getting shot up in small games without other units to run interference. They actually do well?